159 lines
3.1 KiB
C++
159 lines
3.1 KiB
C++
/*=========================================================================
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psfall.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "player\psfall.h"
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __ANIM_SPONGEBOB_HEADER__
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#include <ACTOR_SPONGEBOB_ANIM.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateFall::enter(CPlayer *_player)
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{
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setAnimNo(_player,ANIM_SPONGEBOB_HOVER);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateFall::think(CPlayer *_player)
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{
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const PlayerMetrics *metrics;
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int controlHeld,controlDown;
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DVECTOR move;
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metrics=getPlayerMetrics(_player);
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controlHeld=getPadInputHeld(_player);
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controlDown=getPadInputDown(_player);
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if(controlHeld&PI_LEFT)
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{
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moveLeft(_player);
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}
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else if(controlHeld&PI_RIGHT)
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{
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moveRight(_player);
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}
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else
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{
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slowdown(_player);
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}
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fall(_player);
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if(controlDown&PI_ACTION)
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{
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setState(_player,STATE_AIRATTACK);
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}
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else if(controlHeld&PI_DOWN)
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{
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if(setState(_player,STATE_BUTTBOUNCE))
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{
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// Only do this if this mode allows us to go into butt bounce, otherwise
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// SB just floats in the air :)
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move.vx=0;
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move.vy=0;
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setMoveVelocity(_player,&move);
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}
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}
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advanceAnimFrameAndCheckForEndOfAnim(_player);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateFallFar::enter(CPlayer *_player)
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{
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setAnimNo(_player,ANIM_SPONGEBOB_FALL);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateFallFar::think(CPlayer *_player)
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{
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int controlHeld;
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DVECTOR move;
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controlHeld=getPadInputHeld(_player);
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if(controlHeld&PI_LEFT)
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{
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moveLeft(_player);
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}
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else if(controlHeld&PI_RIGHT)
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{
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moveRight(_player);
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}
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else
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{
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slowdown(_player);
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}
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fall(_player);
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}
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/*===========================================================================
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end */
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