SBSPSS/source/enemy/nsdart.cpp
Charles abf676161d
2001-04-21 17:29:15 +00:00

71 lines
1.3 KiB
C++

/*=========================================================================
nsdart.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NPC_H__
#include "enemy\npc.h"
#endif
#ifndef __ENEMY_NSDART_H__
#include "enemy\nsdart.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
void CNpcSquidDartEnemy::render()
{
SprFrame = NULL;
if ( m_isActive )
{
CEnemyThing::render();
// Render
DVECTOR renderPos;
DVECTOR offset = CLevel::getCameraPos();
int frame = 6 + ( m_frame >> 8 );
int spriteWidth = m_spriteBank->getFrameWidth( frame );
int spriteHeight = m_spriteBank->getFrameHeight( frame );
renderPos.vx = Pos.vx - offset.vx + m_drawOffset.vx;
if ( m_reversed )
{
renderPos.vx += spriteWidth >> 1;
}
else
{
renderPos.vx -= spriteWidth >> 1;
}
renderPos.vy = Pos.vy - offset.vy - ( spriteHeight >> 1 ) + m_drawOffset.vy;
if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
{
if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
{
SprFrame = m_spriteBank->printFT4(frame,renderPos.vx,renderPos.vy,m_reversed,0,10);
setRGB0( SprFrame, 255, 128, 255 );
}
}
}
}