484 lines
12 KiB
Plaintext
484 lines
12 KiB
Plaintext
#----------------------------------------------------------------------------
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# MAKEFILE
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#
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# Controlling makefile for Power Rangers Light Speed Rescue PSX
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#
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# Tabbed for 5 9 (Please do not change)
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#
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# Created: 3rd February 1999 GRLiddon()
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#
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# Copyright (C) 1997-1999 G R Liddon
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#----------------------------------------------------------------------------
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#----------------------------------------------------------------------------
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# Default Target
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# --------------
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.PHONY: default
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default : all
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#----------------------------------------------------------------------------
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# Name of the project
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# --------------------
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PROJ := Spongey
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#----------------------------------------------------------------------------
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USE_EGCS := 1
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BUILD_DIR := build
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#----------------------------------------------------------------------------
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# Includes
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# --------
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include $(BUILD_DIR)/globals.mak
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include $(BUILD_DIR)/getuser.mak
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include $(BUILD_DIR)/parse.mak
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#----------------------------------------------------------------------------
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# File Sys specifics
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#----------------------------------------------------------------------------
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PC_FILESYS_SRC := pcfile
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PC_STARTUP_OBJ :=
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PC_FILESYS_LIB := libsn
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CD_FILESYS_SRC := cdfile
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CD_STARTUP_OBJ := BootObj\snmain
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CD_FILESYS_LIB := CMXBoot
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#----------------------------------------------------------------------------
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# Source Code to Compile
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#----------------------------------------------------------------------------
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backend_src := gameover \
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complete
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enemy_src := npc \
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npcdata \
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npcpath \
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nsjfish \
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nclam \
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nscrab \
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ngpirate \
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nshrkman \
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ngeneric \
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nanemone \
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neyeball \
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nsstomp \
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nbooger \
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nmjfish \
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nfdutch \
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nsshark \
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ndogfish \
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nffolk \
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nocto \
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nfskull \
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nsklfish \
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nworm \
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nhcrab \
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nbblob \
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npuffa \
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ngen \
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nsdart \
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ndustdev \
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npbug
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friend_src := friend \
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fdata \
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fgary \
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fsquid \
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fsandy \
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fkrusty \
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fpatrick
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platform_src := platform \
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platdata \
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plinear \
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pcirculr \
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pbubble \
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pfishhk \
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pgeyser \
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pbob \
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pfalling \
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pcart \
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pretract \
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pbranch \
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ppendulm \
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pseesaw \
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pbounce \
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pdual
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hazard_src := hazard \
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hfalling \
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hpendulm \
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hfirebal \
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hsaw \
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hbarrel \
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hboat
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projectl_src := projectl \
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prnpc
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fileio_src := fileio \
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$($(FILE_SYSTEM)_FILESYS_SRC)
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frontend_src := credits \
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demomode \
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frontend \
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fmvthq \
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fmvintro \
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maintitl \
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options \
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scrollbg \
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start
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fmv_src := fmv
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game_src := convo \
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game \
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gamebubs \
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gameslot \
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pause
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gfx_src := prim \
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tpage \
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animtex \
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sprbank \
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fader \
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fdata \
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font \
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bubicles \
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actor
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gui_src := gbubbles \
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gbutton \
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gfactory \
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gframe \
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greadout \
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gsprite \
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gtextbox \
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gui
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level_src := level \
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layertile \
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layerback \
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layertile3d \
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layercollision
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locale_src := textdbase
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map_src := map
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mem_src := memory
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memcard_src := md5 \
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memcard \
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saveload
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pad_src := pads
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paul_src := paul \
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scenesel
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pickups_src := pickup \
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pballoon \
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pblower \
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pbubmix \
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pglasses \
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phealth \
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phelmet \
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pjlammo \
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plife \
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pnet \
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pquest \
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pshoes \
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pspatula
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player_src := demoplay \
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panimsfx \
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player \
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pmodes \
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pmbloon \
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pmbubble \
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pmchop \
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pmcoral \
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pmdead \
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pmfly \
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pmjelly \
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pmnet \
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psbutt \
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psduck \
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psfall \
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pshitgnd \
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psidle \
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psjump \
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psrun \
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psspring
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script_src := script \
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function
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sound_src := sound \
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spu \
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xmplay \
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cdxa
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system_src := main \
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gstate \
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vid \
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dbg \
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vsprintf \
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clickcount \
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except
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thing_src := thing
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triggers_src := tlevexit \
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tlook \
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trestart \
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tteleprt
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utils_src := utils \
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sincos \
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pak
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utils_src_mip := mathmip \
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replace
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system_src_mip := except_a \
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gp \
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lnkopt \
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$(VERSION)/$(TERRITORY)/$(FILE_SYSTEM)/info
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#
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# Compile Build Lists
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# ----------------------------
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SRC_DIRS := $(patsubst $(SOURCE_DIR)/%,%,$(wildcard $(SOURCE_DIR)/*))
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ALL_ASM_OBJS := $(foreach SRC_DIR,$(SRC_DIRS),$(foreach FILE,$($(SRC_DIR)_src_mip),$(SRC_DIR)/$(FILE).o))
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ALL_CPP_OBJS := $(foreach SRC_DIR,$(SRC_DIRS),$(foreach FILE,$($(SRC_DIR)_src),$(SRC_DIR)/$(FILE).o))
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ALL_CODE_OBJS := $(ALL_ASM_OBJS) $(ALL_CPP_OBJS)
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#----------------------------------------------------------------------------
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# Libraries we need
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#----------------------------------------------------------------------------
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include $(BUILD_DIR)/outdirs.mak
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#----------------------------------------------------------------------------
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# Libraries we need
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#----------------------------------------------------------------------------
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PSX_LIBS := libc libapi libetc libspu libsnd \
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libgpu libcard libpress \
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libcd libtap libcomb libmcrd \
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libgte libpad libds
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MOD_LIBS := xmplay
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PSX_LIBS_FULL := $(foreach FILE,$(PSX_LIBS),$(PSYQ_LIB_DIR)/$(FILE).lib)
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FILESYS_LIBS_FULL := $(foreach FILE,$($(FILE_SYSTEM)_FILESYS_LIB),$(PSYQ_LIB_DIR)/$(FILE).lib)
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MOD_LIBS_FULL := $(foreach FILE,$(MOD_LIBS),$(MOD_LIB_DIR)/$(FILE).lib)
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ALL_LIBS_FULL := $(PSX_LIBS_FULL) $(MOD_LIBS_FULL) $(FILESYS_LIBS_FULL)
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EXTRA_OBJS := $(VLC_LIB_DIR)/vlc_bit.o
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#----------------------------------------------------------------------------
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# Do all the stuff we need to do to build the source code into obj files
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#----------------------------------------------------------------------------
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.PHONY : code cleancode
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# Cpp files first
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# ---------------
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include $(BUILD_DIR)/ccopt.mak
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$(OBJ_DIR)/%.o : $(SOURCE_DIR)/%.cpp
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@$(ECHO) Compiling $<
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@$(CC) -c $(COMMON_CCFLAGS) $< -o a.o
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@dmpsx -b a.o
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@objbodge a.o $@
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@$(RM) a.o
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# Stuff to make Info.mip
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# ----------------------
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arse: $(SOURCE_DIR)/system/$(VERSION)/$(TERRITORY)/$(FILE_SYSTEM)/info.mip
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$(SOURCE_DIR)/system/$(VERSION)/$(TERRITORY)/$(FILE_SYSTEM)/info.mip : makefile.gaz $(USER_VAR_FILE)
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@$(REDIR) $@ \
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'$(TAB)section .rdata' \
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'$(TAB)global INF_Version' \
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'$(TAB)global INF_Territory' \
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'$(TAB)global INF_FileSystem' \
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'INF_Version db &$(VERSION)&,0' \
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'INF_Territory db &$(TERRITORY)&,0' \
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'INF_FileSystem db &$(FILE_SYSTEM)&,0'
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# Assembly here
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# -------------
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$(OBJ_DIR)/%.o : $(SOURCE_DIR)/%.mip
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@$(ECHO) Assembling $<
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@$(ASM) $(ASM_OPTS) $<,$@
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# Overal stuff here
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# -----------------
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CODE_OBJS_TO_MAKE := $(foreach FILE,$(ALL_CODE_OBJS),$(OBJ_DIR)/$(FILE))
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code : $(CODE_OBJS_TO_MAKE)
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cleancode :
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@$(RM) -f $(CODE_OBJS_TO_MAKE)
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@$(ECHO) Cleaned code output
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#----------------------------------------------------------------------------
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# Do all the stuff we need to make our CPE, MAP and EXE files
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#----------------------------------------------------------------------------
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.PHONY: link cleanlink
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include $(BUILD_DIR)/lnk.mak
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CPE_FILE := $(VERSION_DIR)/$(PROJ).cpe
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MAP_FILE := $(VERSION_DIR)/$(PROJ).map
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SYM_FILE := $(VERSION_DIR)/$(PROJ).sym
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LINK_FILE := $(TEMP_DIR)/$(PROJ).ln
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$(LINK_FILE) : makefile.gaz $(BUILD_DIR)/lnk.mak $(USER_VAR_FILE)
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@$(REDIR) $(LINK_FILE) $(LINKER_FILE_MACRO)
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LINK_FILES_TO_MAKE := $(CPE_FILE) $(MAP_FILE) $(SYM_FILE)
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$(LINK_FILES_TO_MAKE) : $(LINK_FILE) $(ALL_LIBS_FULL) $(CODE_OBJS_TO_MAKE)
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@$(LNK) $(LNK_FLAGS) @$(LINK_FILE),$(CPE_FILE),$(SYM_FILE),$(MAP_FILE)
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symmunge $(SYM_FILE)
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ifeq ($(USER_NAME),daveox)
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@cp stats.txt '$(SIZES_DIR)/$(shell $(DATE) '+%d-%m-%Y_%H-%M-%S')'
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endif
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link : $(LINK_FILES_TO_MAKE)
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cleanlink :
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@$(RM) -f $(LINK_FILES_TO_MAKE) $(LINK_FILE)
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@$(ECHO) Cleaned link output
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#----------------------------------------------------------------------------
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# Stuff so you can clean individual files
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#----------------------------------------------------------------------------
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MAKE_TARGETS := $(subst /,.,$(patsubst %.o,%,$(foreach FILE,$(ALL_CODE_OBJS),$(FILE))))
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CLEAN_TARGETS := $(addprefix clean.,$(MAKE_TARGETS))
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.PHONY: $(CLEAN_TARGETS)
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.PHONY: $(MAKE_TARGETS)
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$(CLEAN_TARGETS) :
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@$(RM) -f $(addprefix $(OBJ_DIR)/,$(addsuffix .o,$(subst .,/,$(subst clean.,,$@))))
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@$(ECHO) Cleaned $(addprefix $(OBJ_DIR)/,$(addsuffix .o,$(subst .,/,$(subst clean.,,$@))))
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$(MAKE_TARGETS) :
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$(MAKE) -r -f makefile.gaz VERSION=$(VERSION) TERRITORY=$(TERRITORY) clean.$@
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$(MAKE) -r -f makefile.gaz VERSION=$(VERSION) TERRITORY=$(TERRITORY) $(OBJ_DIR)/$(subst .,/,$@).o
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#----------------------------------------------------------------------------
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# This bit does everything needed for generating autodependancies
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#----------------------------------------------------------------------------
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ALL_CODE_DEPS := $(patsubst %.o,%.d,$(addprefix $(DEPS_DIR)/,$(ALL_CODE_OBJS)))
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$(DEPS_DIR)/%.d : $(SOURCE_DIR)/%.cpp
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@$(MKDIR) -p $(dir $@)
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-@$(CC) -M $(COMMON_CCFLAGS) $< -o $(TEMP_DIR)/deps.tmp
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@$(PL) $(PERL_SCRIPT_DIR)/dep.pl $(TEMP_DIR)/deps.tmp $@ $(OBJ_DIR)/$(subst .cpp,.o,$(subst $(SOURCE_DIR)/,,$<))
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@$(RM) $(TEMP_DIR)/deps.tmp
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@$(ECHO) Generated autodependancies for $<
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deps : $(ALL_CODE_DEPS)
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@echo Made deps
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#ifndef NODEPS
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include $(ALL_CODE_DEPS)
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#endif
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$(DEPS_DIR)/%.d : $(SOURCE_DIR)/%.mip
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@$(REDIR) $@ '#'
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cleandeps :
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@$(RM) -f $(ALL_CODE_DEPS)
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#----------------------------------------------------------------------------
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# Boot strap stuff
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#----------------------------------------------------------------------------
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CD_BUILD_DIR := CdBuild/
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CD_DIR := $(CD_BUILD_DIR)/$(TERRITORY)
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BIGLUMP_FILE := $(VERSION_DIR)/BIGLUMP.BIN
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BIN_OUTFILE := SPONGEY.BIN
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BOOTSTRAP_DIR := source/psxboot/
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BOOTSTRAP_IN := $(BOOTSTRAP_DIR)/PsxBoot.cpp
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BOOTSTRAP_CPE := $(TEMP_DIR)/PsxBoot.cpe
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BOOTSTRAP_MAP := $(TEMP_DIR)/PsxBoot.map
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BOOTSTRAP_SYM := $(TEMP_DIR)/PsxBoot.sym
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BOOTSTRAP_EXE := $(TEMP_DIR)/PsxBoot.exe
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USA_BOOTSTRAP_OUT :=$(CD_DIR)/BOOTUSA.EXE
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USA_CPE2X_PARAM :=/CA
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EUR_BOOTSTRAP_OUT :=$(CD_DIR)/BOOTEUR.EXE
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EUR_CPE2X_PARAM :=/CE
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cddata:
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ifeq ($(USER_NAME),CDBUILD)
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@$(MKDIR) -p $(CD_DIR)
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@$(CPE2BIN) $(CPE_FILE) $(CD_DIR)/$(BIN_OUTFILE)
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@$(CP) -u $(BIGLUMP_FILE) $(CD_DIR) -f
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@$(TGA2GFX) graphics/screens/legal.tga $(CD_DIR)/LEGAL.GFX
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@$(CP) -u Data/CdData/$(TERRITORY).cnf $(CD_DIR)/SYSTEM.CNF -f
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@$(CP) -u Data/CdData/$(TERRITORY).ccs $(CD_BUILD_DIR)/$(TERRITORY).ccs
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@$(CP) -u Data/CdData/thq.str $(CD_DIR)/thq.str
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@$(CP) -u Data/CdData/intro.str $(CD_DIR)/intro.str
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# @$(PKUNZIP) -n data/CDData/ZZZZZZZ.ZIP $(CD_DIR)/ >nul
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@$(RAR) x data/CDData/ZZZZZZZ.RAR $(CD_DIR)/ -y >nul
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@$(ECHO) HERE
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# Compile bootstrap
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@ccpsx -O2 -g $(BOOTSTRAP_IN) -c -Xo$801c0000 $(COMMON_CCFLAGS) -oPsxBoot.o
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@slink -m -psx -c -v -z -o 0x801c0000 -cpemunge -we -wm -wo @$(BOOTSTRAP_DIR)/psxboot.ln,$(BOOTSTRAP_CPE),$(BOOTSTRAP_SYM),$(BOOTSTRAP_MAP)
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@$(RM) PsxBoot.o
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@Cpe2Exe $($(TERRITORY)_CPE2X_PARAM) $(BOOTSTRAP_CPE)
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@$(CP) -u $(BOOTSTRAP_EXE) $($(TERRITORY)_BOOTSTRAP_OUT) -f
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@$(ECHO) $(TERRITORY) Psx CD Built
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@$(BUILDCD) -i$(CD_BUILD_DIR)/psx.img -l data/cddata/$(TERRITORY).cti
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@$(STRIPISO) s 2352 $(CD_BUILD_DIR)/psx.img $(CD_BUILD_DIR)/$(TERRITORY).iso
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@$(RM) $(CD_BUILD_DIR)/psx.img
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@$(RM) CDW900E.toc
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@$(RM) QSheet.toc
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@$(ECHO) $(TERRITORY) Iso Built
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endif
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# tools\STRIPISO.EXE s 2336 $(CD_BUILD_DIR)/psx.img $(CD_BUILD_DIR)/$(TERRITORY).iso
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#----------------------------------------------------------------------------
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# Main dependancy
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# ---------------
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ifdef ERR_STR
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all:
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@$(ECHO) Error: $(ERR_STR)
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else
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all: dirs link cddata
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@$(ECHO) Built !$(TERRITORY):$(VERSION):$(FILE_SYSTEM)!.
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.PHONY: clean
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clean : cleanlink cleandeps cleancode
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@$(ECHO) Cleaning complete
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endif
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#----------------------------------------------------------------------------
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# end--- |