SBSPSS/Utils/MapEdit/LayerCollision.h
2001-02-20 15:57:03 +00:00

49 lines
1.1 KiB
C++

/***********************/
/*** Layer Collision ***/
/***********************/
#ifndef __LAYER_COLLISION_HEADER__
#define __LAYER_COLLISION_HEADER__
#include "Layer.h"
#include "MapEdit.h"
#include "LayerCollisionGUI.h"
/*****************************************************************************/
class CCore;
class CLayerCollision : public CLayerTile
{
public:
CLayerCollision(int SubType,int Width,int Height); // New Layer
CLayerCollision(CFile *File,int Version); // Load Layer
~CLayerCollision();
int GetType() {return(LAYER_TYPE_COLLISION);}
void Render(CCore *Core,Vector3 &CamPos,BOOL Is3d);
BOOL SetColFlag(CCore *Core,int Flag);
void GUIInit(CCore *Core);
void GUIKill(CCore *Core);
void GUIUpdate(CCore *Core);
void GUIChanged(CCore *Core);
void Load(CFile *File,int Version);
void Save(CFile *File);
void Export(CCore *Core,CExport &Exp);
// Functions
void DeleteSet(int Set);
void RemapSet(int OrigSet,int NewSet);
protected:
CLayerCollisionGUI CollisionGUI;
};
/*****************************************************************************/
#endif