SBSPSS/source/level/level.cpp
2000-12-08 14:48:50 +00:00

130 lines
3.6 KiB
C++

/*************/
/*** Level ***/
/*************/
#include "system\global.h"
#include "fileio\fileio.h"
#include "utils\utils.h"
#include "gfx\tpage.h"
#include "gfx\prim.h"
#include <DStructs.h>
#include "level\level.h"
#include "level\layer.h"
#include "level\layertile.h"
#include "pad\pads.h"
/*****************************************************************************/
CLevel::CLevel()
{
for (int i=0; i<CLayer::LAYER_TYPE_MAX; i++)
{
TileLayers[i]=0;
}
DAVE_DBGMSG("sizeof(POLY_FT4)=%i\n",sizeof(POLY_FT4));
DAVE_DBGMSG("sizeof(SPRT)=%i\n",sizeof(SPRT));
}
/*****************************************************************************/
CLevel::~CLevel()
{
for (int i=0; i<CLayer::LAYER_TYPE_MAX; i++)
{
if (TileLayers[i]) delete TileLayers[i];
}
}
/*****************************************************************************/
void CLevel::init()
{
LevelHdr=(sLvlHdr *)CFileIO::loadFile(CHAPTER01_LEVEL01_LVL,"Level Data");
TPLoadTex(CHAPTER01_LEVEL01_TEX);
initLayers();
}
/*****************************************************************************/
void CLevel::initLayers()
{
sTri *TriList=(sTri*)MakePtr(LevelHdr,LevelHdr->TriList);
sQuad *QuadList=(sQuad*)MakePtr(LevelHdr,LevelHdr->QuadList);
sVtx *VtxList=(sVtx*)MakePtr(LevelHdr,LevelHdr->VtxList);
sTile *TileList=(sTile*)MakePtr(LevelHdr,LevelHdr->TileList);
// Back
if (LevelHdr->BackLayer)
{
sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->BackLayer);
CLayer *NewLayer=new ("Back Layer") CLayerTile(Layer, TileList, TriList, QuadList, VtxList);
NewLayer->init();
TileLayers[CLayer::LAYER_TYPE_TILE_BACK]=NewLayer;
}
// Mid
if (LevelHdr->MidLayer)
{
sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->MidLayer);
CLayer *NewLayer=new ("Mid Layer") CLayerTile(Layer, TileList, TriList, QuadList, VtxList);
NewLayer->init();
TileLayers[CLayer::LAYER_TYPE_TILE_MID]=NewLayer;
}
// Action
if (LevelHdr->ActionLayer)
{
sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->ActionLayer);
CLayer *NewLayer=new ("Action Layer") CLayerTile(Layer, TileList, TriList, QuadList, VtxList);
NewLayer->init();
TileLayers[CLayer::LAYER_TYPE_TILE_ACTION]=NewLayer;
}
// Fore
if (LevelHdr->ForeLayer)
{
sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->ForeLayer);
CLayer *NewLayer=new ("Fore Layer") CLayerTile(Layer, TileList, TriList, QuadList, VtxList);
NewLayer->init();
TileLayers[CLayer::LAYER_TYPE_TILE_FORE]=NewLayer;
}
}
/*****************************************************************************/
void CLevel::shutdown()
{
MemFree(LevelHdr);
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void CLevel::render()
{
for (int i=0; i<CLayer::LAYER_TYPE_MAX; i++)
{
if (TileLayers[i]) TileLayers[i]->render();
}
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
extern int MapX;
extern int MapY;
void CLevel::think(int _frames)
{
int padh = PadGetHeld( 0 );
if (padh & PAD_LEFT) MapX+=4;
if (padh & PAD_RIGHT) MapX-=4;
if (padh & PAD_UP) MapY+=4;
if (padh & PAD_DOWN) MapY-=4;
for (int i=0; i<CLayer::LAYER_TYPE_MAX; i++)
{
if (TileLayers[i]) TileLayers[i]->think(_frames);
}
}
/*****************************************************************************/