159 lines
3.9 KiB
C++
159 lines
3.9 KiB
C++
/*=========================================================================
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gamebubs.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "game\gamebubs.h"
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/* Std Lib
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------- */
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/* Data
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---- */
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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BubicleEmitterData CGameBubicleFactory::s_emitters[CGameBubicleFactory::NUM_TYPES]=
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{
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// TYPE_SMALL
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{
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0,0,0,0, // m_x,m_y,m_w,m_h
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2,3, // m_birthRate,m_birthAmount
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5, // m_life
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true, // m_applyMapOffsets
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{ // m_bubicleBase
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10, // m_life
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0,0,0, // m_vx,m_vdx,m_vxmax
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-100,0,0, // m_vy,m_vdy,m_vymax
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5,3, // m_w,m_h
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0, // m_dvSizeChange
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0,0, // m_theta,m_vtheta
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0,0,0, // m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth
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0, // m_ot
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{200,200,200} // m_colour
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},
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{ // m_bubicleRange
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50, // m_life
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0,0,0, // m_vx,m_vdx,m_vxmax
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50,0,0, // m_vy,m_vdy,m_vymax
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3,3, // m_w,m_h
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0, // m_dvSizeChange
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0,100, // m_theta,m_vtheta
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10,0,0, // m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth
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0, // m_ot
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{0,0,0} // m_colour
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}
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},
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// TYPE_MEDIUM
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{
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0,0,0,0, // m_x,m_y,m_w,m_h
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2,10, // m_birthRate,m_birthAmount
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5, // m_life
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true, // m_applyMapOffsets
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{ // m_bubicleBase
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10, // m_life
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0,0,0, // m_vx,m_vdx,m_vxmax
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-100,0,0, // m_vy,m_vdy,m_vymax
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5,3, // m_w,m_h
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0, // m_dvSizeChange
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0,0, // m_theta,m_vtheta
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0,0,0, // m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth
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0, // m_ot
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{200,200,200} // m_colour
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},
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{ // m_bubicleRange
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50, // m_life
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0,0,0, // m_vx,m_vdx,m_vxmax
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50,0,0, // m_vy,m_vdy,m_vymax
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3,3, // m_w,m_h
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0, // m_dvSizeChange
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0,100, // m_theta,m_vtheta
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10,0,0, // m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth
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0, // m_ot
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{0,0,0} // m_colour
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}
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},
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// TYPE_LARGE
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{
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0,0,0,0, // m_x,m_y,m_w,m_h
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1,10, // m_birthRate,m_birthAmount
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15, // m_life
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true, // m_applyMapOffsets
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{ // m_bubicleBase
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10, // m_life
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0,0,0, // m_vx,m_vdx,m_vxmax
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-100,0,0, // m_vy,m_vdy,m_vymax
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5,3, // m_w,m_h
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0, // m_dvSizeChange
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0,0, // m_theta,m_vtheta
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0,0,0, // m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth
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0, // m_ot
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{200,200,200} // m_colour
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},
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{ // m_bubicleRange
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50, // m_life
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0,0,0, // m_vx,m_vdx,m_vxmax
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50,0,0, // m_vy,m_vdy,m_vymax
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3,3, // m_w,m_h
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0, // m_dvSizeChange
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0,100, // m_theta,m_vtheta
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10,0,0, // m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth
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0, // m_ot
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{0,0,0} // m_colour
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}
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},
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};
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGameBubicleFactory::spawnBubicles(int _x,int _y,int _w,int _h,GAMEBUBICLETYPE _type)
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{
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BubicleEmitterData *emt;
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emt=&s_emitters[_type];
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emt->m_x=_x;
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emt->m_y=_y;
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emt->m_w=_w;
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emt->m_h=_h;
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CBubicleFactory::spawnEmitter(emt);
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}
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/*===========================================================================
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end */
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