47 lines
949 B
C++
47 lines
949 B
C++
/*=========================================================================
|
|
|
|
neyeball.cpp
|
|
|
|
Author: CRB
|
|
Created:
|
|
Project: Spongebob
|
|
Purpose:
|
|
|
|
Copyright (c) 2000 Climax Development Ltd
|
|
|
|
===========================================================================*/
|
|
|
|
#ifndef __ENEMY_NPC_H__
|
|
#include "enemy\npc.h"
|
|
#endif
|
|
|
|
#ifndef __GAME_GAME_H__
|
|
#include "game\game.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER_PLAYER_H__
|
|
#include "player\player.h"
|
|
#endif
|
|
|
|
#ifndef __PROJECTL_PROJECTL_H__
|
|
#include "projectl\projectl.h"
|
|
#endif
|
|
|
|
|
|
void CNpcEnemy::processCloseEyeballAttack( int _frames )
|
|
{
|
|
if ( Next )
|
|
{
|
|
// already have child, ignore
|
|
}
|
|
else
|
|
{
|
|
// create child projectile which will be deleted when the projectile has returned
|
|
|
|
CProjectile *projectile;
|
|
projectile = new ( "test projectile" ) CProjectile;
|
|
projectile->init( Pos, m_fireHeading, CProjectile::PROJECTILE_USER_SEEK, CProjectile::PROJECTILE_INFINITE_LIFE );
|
|
|
|
addChild( projectile );
|
|
}
|
|
} |