312 lines
7.5 KiB
C++
312 lines
7.5 KiB
C++
/*=========================================================================
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thing.h
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __THING_THING_H__
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#define __THING_THING_H__
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#ifndef _GLOBAL_HEADER_
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#include "system\global.h"
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#endif
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#ifndef __GAME_EVENT_H__
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#include "game\event.h"
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#endif
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#include <dstructs.h>
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/* Std Lib
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------- */
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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// Collision rectangle definition
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struct CRECT
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{
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int x1,y1,x2,y2;
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};
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/*----------------------------------------------------------------------*/
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// Thing manager class
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class CThing;
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class CThingManager
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{
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public:
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static void init();
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static void shutdown();
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static void killAllThingsForRespawn();
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static void initAllThings();
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static void thinkAllThings(int _frames);
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static void renderAllThings();
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static void processEventAllThings(GAME_EVENT _event,CThing *_sourceThing);
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static CThing* checkCollisionAreaAgainstThings(CRECT *_area,int _type,int _continue);
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static void initCollision();
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static void matchWheelsAndWeights();
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static void matchPressureSwitches();
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static void matchGaryTriggers();
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static sBBox &getRenderBBox() {return(m_RenderBBox);}
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static sBBox &getThinkBBox() {return(m_ThinkBBox);}
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protected:
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static void initList(CThing **List);
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static void addToThingList(CThing *_this);
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static void removeFromThingList(CThing *_this);
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static void addToCollisionList(CThing *_this);
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friend class CThing;
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private:
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static CThing *s_thingLists[];
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static int s_initialised;
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static CThing *s_CollisionLists[];
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static sBBox m_RenderBBox;
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static sBBox m_ThinkBBox;
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public:
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// FreeList Stuff
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static void initFreeList();
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static void resetFreeList();
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static void shutdownFreeList();
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static CThing *GetThing(int Type,int SubType);
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static void DeleteThing(CThing *Thing);
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private:
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static CThing **s_FreeList[];
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};
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/*----------------------------------------------------------------------*/
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// Base thing class
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class CThing
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{
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public:
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enum TYPE
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{
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TYPE_PICKUP,
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TYPE_PLATFORM,
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TYPE_PLAYER,
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TYPE_PLAYERPROJECTILE,
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TYPE_NPC,
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TYPE_ENEMY,
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TYPE_ENEMYPROJECTILE,
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TYPE_TRIGGER,
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TYPE_HAZARD,
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TYPE_FX,
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MAX_TYPE,
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};
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// TYPE;
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CThing()
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{
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initDef();
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m_SubType=1234;
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}
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virtual ~CThing() {;}
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virtual void initDef()
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{
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Pos.vx=0; Pos.vy=0;
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PosDelta=Pos;
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PosLast=Pos;
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m_isShuttingDown=false;
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NextFreeThing=0;
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}
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virtual TYPE getThingType()=0;
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virtual void setThingSubType(int T) {m_SubType=T;}
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virtual int getThingSubType() {return(m_SubType);}
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virtual void init();
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virtual void shutdown();
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virtual void think(int _frames);
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virtual void render();
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void setToShutdown(bool f=true) {m_isShuttingDown = f;}
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u8 isSetToShutdown() {return( m_isShuttingDown);}
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virtual int dontKillDuringLevelRespawn() {return false;}
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// Linkage
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void addChild(CThing *Child);
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void removeChild(CThing *Child);
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void removeAllChild();
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void deleteAllChild();
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// bool hasChild(CThing *Child);
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int getNumChildren() {return( m_numChildren );}
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DVECTOR const &getPos() {return Pos;}
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void setPos(DVECTOR newPos) {Pos=newPos;}
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DVECTOR getPosDelta() {return PosDelta;}
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CThing *getParent() {return ParentThing;}
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CThing *getNext() {return NextThing;}
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virtual void processEvent(GAME_EVENT _event,CThing *_sourceThing);
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protected:
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// Pos
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DVECTOR Pos, PosLast, PosDelta;
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// Parent Child Linkage
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CThing *ParentThing,*NextThing;
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int m_numChildren;
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public:
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// Collision/List Link List
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CThing *m_nextCollisionThing;
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CThing *m_nextListThing;
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public:
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CThing *m_NextFreeThing;
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// -- Collision --
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public:
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virtual CRECT const *getRenderBBox() {return &m_collisionArea;}
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virtual CRECT const *getThinkBBox() {return &m_collisionArea;}
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virtual bool alwaysThink() {return(false);}
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virtual void leftThingZone(int _frames) {}
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virtual void enterThingZone(int _frames) {}
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void ShowBBox();
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DVECTOR const &getCollisionCentre() {return m_collisionCentre;}
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DVECTOR const &getCollisionCentreOffset() {return m_collisionCentreOffset;}
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int getCollisionRadius() {return m_collisionRadius;}
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virtual CRECT const &getCollisionArea() {return m_collisionArea;}
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DVECTOR const &getCollisionSize() {return m_collisionSize;}
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virtual int canCollide() {return true;}
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virtual int checkCollisionAgainst(CThing *_thisThing, int _frames);
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int checkCollisionAgainstArea(CRECT *_rect);
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void updateCollisionArea();
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virtual void collidedWith(CThing *_thisThing) {;}
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virtual void setHasPlatformCollided( bool newVal ) {;}
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virtual bool getHasPlatformCollided() {return false;}
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virtual s32 getNewYPos( CThing *_thisThing );
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public:
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// Thing states
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void setRenderFlag(bool f) {m_renderFlag=f;}
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void setThinkFlag(bool f) {m_thinkFlag=f;}
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bool getThinkFlag() {return(m_thinkFlag);}
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bool canRender() {return (m_renderFlag);}
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DVECTOR &getRenderPos() {return(m_RenderPos);}
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bool canThink() {return (m_thinkFlag);}
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protected:
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bool m_renderFlag,m_thinkFlag;
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DVECTOR m_RenderPos;
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bool m_isShuttingDown;
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int m_SubType;
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protected:
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virtual void setCollisionSize(int _w,int _h);
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virtual void setCollisionCentreOffset(int _x,int _y) {m_collisionCentreOffset.vx=_x;m_collisionCentreOffset.vy=_y;}
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virtual void setCollisionCentreOffset(DVECTOR xy) {m_collisionCentreOffset=xy;}
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private:
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DVECTOR m_collisionSize;
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DVECTOR m_collisionCentreOffset;
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int m_collisionRadius;
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CRECT m_collisionArea;
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DVECTOR m_collisionCentre;
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// Free List Stuff
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public:
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CThing *NextFreeThing;
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};
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/*---------------------------------------------------------------------- */
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/* These are the individual base classes for each of the seperate thing types */
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class CPickupThing : public CThing
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{
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public:
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virtual TYPE getThingType() {return TYPE_PICKUP;}
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};
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class CPlayerThing : public CThing
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{
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public:
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enum
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{ // For Dynamic ThingCache
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MAX_SUBTYPE =1,
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};
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virtual TYPE getThingType() {return TYPE_PLAYER;}
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virtual bool alwaysThink() {return(true);}
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};
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class CPlayerProjectileThing : public CThing
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{
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public:
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virtual TYPE getThingType() {return TYPE_PLAYERPROJECTILE;}
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};
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class CNpcThing : public CThing
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{
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public:
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virtual TYPE getThingType() {return TYPE_NPC;}
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};
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class CEnemyThing : public CThing
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{
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public:
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virtual TYPE getThingType() {return TYPE_ENEMY;}
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};
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class CEnemyProjectileThing : public CThing
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{
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public:
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virtual TYPE getThingType() {return TYPE_ENEMYPROJECTILE;}
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};
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class CPlatformThing : public CThing
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{
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public:
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virtual TYPE getThingType() {return TYPE_PLATFORM;}
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};
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class CTriggerThing : public CThing
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{
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public:
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virtual TYPE getThingType() {return TYPE_TRIGGER;}
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};
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class CHazardThing : public CThing
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{
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public:
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virtual TYPE getThingType() {return TYPE_HAZARD;}
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};
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class CFXThing : public CThing
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{
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public:
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virtual TYPE getThingType() {return TYPE_FX;}
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};
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#endif /* __THING_THING_H__ */
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/*===========================================================================
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end */
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