280 lines
6.1 KiB
Plaintext
280 lines
6.1 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="MapEdit" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=MapEdit - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "MapEdit.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "MapEdit.mak" CFG="MapEdit - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "MapEdit - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "MapEdit - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "MapEdit - Win32 Release"
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# PROP BASE Use_MFC 6
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 6
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# PROP Output_Dir "Release"
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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LINK32=link.exe
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# ADD LINK32 /nologo /subsystem:windows /machine:I386
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!ELSEIF "$(CFG)" == "MapEdit - Win32 Debug"
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# PROP BASE Use_MFC 6
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 6
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# PROP Use_Debug_Libraries 1
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\GinLib" /I "..\glibdev\glib\include" /I "..\glibdev\glib\include\pc" /I "..\ginlib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x809 /d "_DEBUG" /d "_AFXDLL"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 opengl32.lib glu32.lib win32lib.lib ginlib.lib glaux.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /libpath:"..\ginlib\debug\\" /libpath:"..\GlibDev\glib\LIB\win32lib\debug\\"
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!ENDIF
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# Begin Target
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# Name "MapEdit - Win32 Release"
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# Name "MapEdit - Win32 Debug"
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# Begin Group "MapEditor"
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# PROP Default_Filter ""
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# Begin Group "Layers"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\Layer.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Layer.h
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# End Source File
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# Begin Source File
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SOURCE=.\LayerTile.cpp
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SOURCE=.\LayerTile.h
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\Core.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Core.h
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# End Source File
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# Begin Source File
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SOURCE=.\Map.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Map.h
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# End Source File
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# Begin Source File
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SOURCE=.\TexCache.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\TexCache.h
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# End Source File
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# Begin Source File
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SOURCE=.\Tile.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Tile.h
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# End Source File
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# Begin Source File
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SOURCE=.\TileSet.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\TileSet.h
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# End Source File
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# Begin Source File
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SOURCE=.\utils.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\utils.h
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# End Source File
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# PROP Default_Filter ""
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\ChildFrm.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ExToolbar.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\GLEnabledView.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\MainFrm.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\MapEdit.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\MapEdit.rc
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# End Source File
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# Begin Source File
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SOURCE=.\MapEditDoc.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\MapEditView.cpp
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# End Source File
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SOURCE=.\ParamBar.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.cpp
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# ADD CPP /Yc"stdafx.h"
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# End Source File
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# End Group
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# PROP Default_Filter ""
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SOURCE=.\ChildFrm.h
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SOURCE=.\ExToolbar.h
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SOURCE=.\gl3d.h
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SOURCE=.\GLEnabledView.h
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SOURCE=.\MainFrm.h
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# End Source File
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# Begin Source File
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SOURCE=.\MapEdit.h
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# End Source File
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# Begin Source File
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SOURCE=.\MapEditDoc.h
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# End Source File
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SOURCE=.\MapEditView.h
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# End Source File
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SOURCE=.\ParamBar.h
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# End Source File
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# Begin Source File
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SOURCE=.\Resource.h
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# End Source File
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SOURCE=.\StdAfx.h
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\res\MapEdit.ico
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# End Source File
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SOURCE=.\res\MapEdit.rc2
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SOURCE=.\res\MapEditDoc.ico
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SOURCE=.\res\Toolbar.bmp
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# End Project
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