SBSPSS/Utils/MapEdit/TileSet.h
2000-11-07 20:38:19 +00:00

63 lines
1.2 KiB
C++

/*********************/
/*** TileSet Stuph ***/
/*********************/
#ifndef __TILESET_HEADER__
#define __TILESET_HEADER__
#include "stdafx.h"
#include "gl3d.h"
#include <gl\gl.h>
#include <gl\glu.h>
#include <gl\glut.h>
#include <Vector>
#include "TexCache.h"
#include "Tile.h"
/*****************************************************************************/
class CCore;
class CTile;
/*****************************************************************************/
class CTileBank
{
public:
CTileBank();
~CTileBank();
void AddTileSet(char *Filename);
int NeedLoad() {return(LoadFlag);}
void LoadTileSets(CCore *Core);
CTile &GetTile(int Bank,int Tile);
private:
std::vector<CTileSet> TileSet;
BOOL LoadFlag;
};
/*****************************************************************************/
class CTileSet
{
public:
CTileSet(char *_Filename);
~CTileSet();
int IsLoaded() {return(Loaded);}
void Load(CCore *Core);
char *GetPath() {return(Path);}
char *GetName() {return(Name);}
CTile &GetTile(int No) {return(Tile[No]);}
private:
char Path[256],Name[256];
std::vector<CTile> Tile;
BOOL Loaded;
};
/*****************************************************************************/
#endif