220 lines
5.1 KiB
C++
220 lines
5.1 KiB
C++
/*=========================================================================
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pmcoral.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "player\pmcoral.h"
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#ifndef __GFX_SPRBANK_H__
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#include "gfx\sprbank.h"
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#endif
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// States
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#ifndef __PLAYER__PSJUMP_H__
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#include "player\psjump.h"
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#endif
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#ifndef __PLAYER__PSRUN_H__
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#include "player\psrun.h"
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#endif
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#ifndef __PLAYER__PSFALL_H__
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#include "player\psfall.h"
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#endif
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#ifndef __PLAYER__PSHITGND_H__
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#include "player\pshitgnd.h"
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#endif
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#ifndef __PLAYER__PSIDLE_H__
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#include "player\psidle.h"
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#endif
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#ifndef __PLAYER__PSDUCK_H__
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#include "player\psduck.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __ANIM_SPONGEBOB_HEADER__
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#include <ACTOR_SPONGEBOB_ANIM.h>
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#endif
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#ifndef __SPR_INGAMEFX_H__
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#include <ingamefx.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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static CPlayerState *s_stateTable[]=
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{
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&s_stateCoralBlowerIdle, // STATE_IDLE
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&s_stateCoralBlowerIdle, // STATE_IDLETEETER
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&s_stateJump, // STATE_JUMP
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&s_stateWalk, // STATE_RUN
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&s_stateFall, // STATE_FALL
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&s_stateFallFar, // STATE_FALLFAR
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&s_stateHitGround, // STATE_HITGROUND
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NULL, // STATE_BUTTBOUNCE
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NULL, // STATE_BUTTFALL
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NULL, // STATE_BUTTLAND
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NULL, // STATE_DUCK
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NULL, // STATE_SOAKUP
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&s_stateGetUp, // STATE_GETUP
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};
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static PlayerMetrics s_playerMetrics=
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{ {
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DEFAULT_PLAYER_JUMP_VELOCITY/2, // PM__JUMP_VELOCITY
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DEFAULT_PLAYER_MAX_JUMP_FRAMES/2, // PM__MAX_JUMP_FRAMES
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DEFAULT_PLAYER_MAX_SAFE_FALL_FRAMES, // PM__MAX_SAFE_FALL_FRAMES
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DEFAULT_PLAYER_MAX_RUN_VELOCITY/3, // PM__MAX_RUN_VELOCITY
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DEFAULT_PLAYER_RUN_SPEEDUP/2, // PM__RUN_SPEEDUP
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DEFAULT_PLAYER_RUN_REVERSESLOWDOWN, // PM__RUN_REVERSESLOWDOWN
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DEFAULT_PLAYER_RUN_SLOWDOWN, // PM__RUN_SLOWDOWN
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DEFAULT_PLAYER_PLAYER_GRAVITY, // PM__GRAVITY
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DEFAULT_PLAYER_TERMINAL_VELOCITY, // PM__TERMINAL_VELOCITY
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} };
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerModeCoralBlower::enter()
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{
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m_blowerState=BLOWER_STATE__EMPTY;
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CSoundMediator::playSfx(CSoundMediator::SFX_ITEM__CORAL_BLOWER);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int cbstate=0;
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void CPlayerModeCoralBlower::think()
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{
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CPlayerModeBase::think();
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switch(m_blowerState)
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{
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case BLOWER_STATE__EMPTY:
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if(getPadInputDown()&PI_ACTION&&getState()==STATE_IDLE)
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{
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m_blowerState=BLOWER_STATE__SUCKING;
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}
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break;
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case BLOWER_STATE__SUCKING:
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if(!(getPadInputHeld()&PI_ACTION&&getState()==STATE_IDLE))
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{
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m_blowerState=BLOWER_STATE__EMPTY;
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}
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break;
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case BLOWER_STATE__FULL:
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if(getPadInputDown()&PI_ACTION&&getState()==STATE_IDLE)
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{
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m_blowerState=BLOWER_STATE__AIMING;
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}
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break;
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case BLOWER_STATE__AIMING:
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if(getState()!=STATE_IDLE)
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{
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m_blowerState=BLOWER_STATE__FULL;
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}
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else if(!(getPadInputHeld()&PI_ACTION))
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{
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// Fire!
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m_blowerState=BLOWER_STATE__EMPTY;
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}
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break;
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}
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cbstate=m_blowerState;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerModeCoralBlower::renderModeUi()
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{
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SpriteBank *sb;
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sFrameHdr *fh;
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sb=m_player->getSpriteBank();
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fh=sb->getFrameHeader(FRM__BLOWER);
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if(m_blowerState==BLOWER_STATE__FULL||m_blowerState==BLOWER_STATE__AIMING)
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{
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// Blower has a creature/object inside
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sb->printFT4Scaled(FRM__BLOWER,CPlayer::POWERUPUI_ICONX-(fh->W/2),CPlayer::POWERUPUI_ICONY-(fh->H/2),0,0,CPlayer::POWERUPUI_OT,256+128);
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}
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else
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{
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sb->printFT4(fh,CPlayer::POWERUPUI_ICONX-(fh->W/2),CPlayer::POWERUPUI_ICONY-(fh->H/2),0,0,CPlayer::POWERUPUI_OT);
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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const struct PlayerMetrics *CPlayerModeCoralBlower::getPlayerMetrics()
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{
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return &s_playerMetrics;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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CPlayerState **CPlayerModeCoralBlower::getStateTable()
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{
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return s_stateTable;
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}
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/*===========================================================================
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end */
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