SBSPSS/Utils/MapEdit/utils.h
2000-12-04 16:47:34 +00:00

53 lines
1.5 KiB
C

/*************/
/*** Utils ***/
/*************/
#ifndef __UTILS_HEADER__
#define __UTILS_HEADER__
#include <vector3.h>
#include <gl\gl.h>
#include <gl\glu.h>
#include <gl\glut.h>
#include <gl\glaux.h> // Header File For The Glaux Library
/**************************************************************************************/
typedef signed char s8;
typedef signed short s16;
typedef signed long s32;
//typedef long long s64;
typedef unsigned char u8;
typedef unsigned short u16;
typedef unsigned long u32;
//typedef unsigned long long u64;
typedef s8 S8;
typedef s16 S16;
typedef s32 S32;
//typedef s64 S64;
typedef u8 U8;
typedef u16 U16;
typedef u32 U32;
//typedef u64 U64;
/**************************************************************************************/
void DbgMsg(const char * pszFmt,...);
void BuildGLBox(float XMin,float XMax,float YMin,float YMax,float ZMin,float ZMax);
void BuildGLBoxNoNormals(float XMin,float XMax,float YMin,float YMax,float ZMin,float ZMax);
void BuildGLQuad(float XMin,float XMax,float YMin,float YMax,float Z);
int LoadGLTexture(char *FileName, GLuint &Text,int &Width,int &Height);
CPoint IDToPoint(int ID,int Width);
int PointToID(CPoint &Pnt,int Width);
void SaveTGA(char *Filename,int W,int H,u8 *Data);
void SaveBmp(char *Filename,int Width,int Height,RGBQUAD *Pal,u8 *Image);
void BGR2RGB(int W,int H,u8 *Data);
void SetFileExt(char *InName,char *OutName,char *Ext);
#endif