187 lines
3.8 KiB
C++
187 lines
3.8 KiB
C++
/*=========================================================================
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pmdead.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "player\pmdead.h"
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __GAME_GAMESLOT_H__
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#include "game\gameslot.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __ANIM_SPONGEBOB_HEADER__
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#include <ACTOR_SPONGEBOB_ANIM.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerModeDead::enter()
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{
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m_deadTime=0;
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switch(m_player->getDeathType())
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{
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default:
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case DEATHTYPE__NORMAL:
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case DEATHTYPE__DRYUP:
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case DEATHTYPE__SQUASH:
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m_deathAnim=ANIM_SPONGEBOB_DEATHBOUNCE;
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m_deathMovementType=BOUNCE_OFF_SCREEN;
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m_bounceVelocity.vx=BOUNCE_INITIALX*m_player->getFacing();
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m_bounceVelocity.vy=BOUNCE_INITIALY;
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m_player->setSBOTPosToFront();
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break;
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case DEATHTYPE__LIQUID:
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m_deathAnim=ANIM_SPONGEBOB_DEATHTAR;
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m_deathMovementType=STAY_STILL;
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break;
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case DEATHTYPE__FALL_TO_DEATH:
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m_deathAnim=-1;
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m_deathMovementType=FALL_TO_DEATH;
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break;
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}
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if(m_deathAnim!=-1)
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{
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m_player->setAnimNo(m_deathAnim);
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}
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CSoundMediator::stopSpeech();
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m_killed=false;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerModeDead::think()
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{
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m_deadTime++;
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if(m_player->getDeathType()!=DEATHTYPE__FALL_TO_DEATH)
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{
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int frameCount,frame;
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if(m_deathAnim!=-1)
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{
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m_player->setAnimNo(m_deathAnim);
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}
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frameCount=m_player->getAnimFrameCount()-1;
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if(m_deadTime<=frameCount)
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{
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frame=m_deadTime;
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}
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else
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{
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frame=frameCount;
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}
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m_player->setAnimFrame(frame);
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}
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if(m_player->getPos().vy<(GameScene.GetLevel().getMapHeight()+4)*16)
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{
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if(m_deathMovementType==FALL_TO_DEATH)
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{
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m_player->moveVertical(5);
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}
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else if(m_deathMovementType==BOUNCE_OFF_SCREEN)
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{
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DVECTOR pos=m_player->getPos();
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pos.vx+=m_bounceVelocity.vx>>BOUNCE_VELOCITY_SHIFT;
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pos.vy+=m_bounceVelocity.vy>>BOUNCE_VELOCITY_SHIFT;
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if(pos.vy<0)pos.vy=0;
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m_player->setPos(pos);
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if(m_bounceVelocity.vy<BOUNCE_MAXY)
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{
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m_bounceVelocity.vy+=BOUNCE_MOVEY;
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if(m_bounceVelocity.vy>BOUNCE_MAXY)
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{
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m_bounceVelocity.vy=BOUNCE_MAXY;
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}
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}
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if(m_bounceVelocity.vx<0)
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{
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m_bounceVelocity.vx+=BOUNCE_MOVEX;
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if(m_bounceVelocity.vx>0)
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{
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m_bounceVelocity.vx=0;
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}
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}
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else if(m_bounceVelocity.vx>0)
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{
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m_bounceVelocity.vx-=BOUNCE_MOVEX;
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if(m_bounceVelocity.vx<0)
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{
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m_bounceVelocity.vx=0;
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}
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}
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}
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}
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if(!m_killed)
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{
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if((m_deadTime>DEATH_DELAY&&m_player->getPadInputDown()&(PI_JUMP|PI_FIRE))||
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m_deadTime>DEATH_TIMEOUT)
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{
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if(GameScene.getLevelNumber()!=5)
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{
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// Take a life off..
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CGameSlotManager::getSlotData()->m_lives--;
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}
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CGameScene::restartlevel();
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m_killed=true;
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}
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}
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}
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/*===========================================================================
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end */
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