71 lines
1.3 KiB
C++
71 lines
1.3 KiB
C++
/*=========================================================================
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hazard.h
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __HAZARD_HAZARD_H__
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#define __HAZARD_HAZARD_H__
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#ifndef __THING_THING_H__
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#include "thing/thing.h"
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#endif
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#ifndef __ENEMY_NPCPATH_H__
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#include "enemy\npcpath.h"
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#endif
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#ifndef __GFX_SPRBANK_H__
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#include "gfx\sprbank.h"
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#endif
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#ifndef __ACTOR_HEADER__
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#include "gfx\actor.h"
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#endif
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class CNpcHazard : public CHazardThing
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{
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public:
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virtual void init();
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void shutdown();
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void think(int _frames);
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void render();
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void setLayerCollision( class CLayerCollision *_layer ) {m_layerCollision=_layer;}
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protected:
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enum
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{
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EXTEND_UP = true,
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EXTEND_DOWN = false,
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EXTEND_RIGHT = true,
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EXTEND_LEFT = false,
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EXTEND_CLOCKWISE = true,
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EXTEND_ANTICLOCKWISE = false,
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};
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virtual void processMovement( int _frames );
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virtual void processTimer( int _frames );
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CNpcPath m_npcPath;
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CActorGfx *m_actorGfx;
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SpriteBank *m_spriteBank;
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DVECTOR m_base;
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s32 m_timer;
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bool m_timerActive;
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bool m_isActive;
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class CLayerCollision *m_layerCollision;
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s32 m_extension;
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bool m_extendDir;
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s32 m_heading;
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};
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#endif
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