493 lines
9.5 KiB
C++
493 lines
9.5 KiB
C++
/*=========================================================================
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hazard.h
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __HAZARD_HAZARD_H__
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#include "hazard\hazard.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __HAZARD_HFALLING_H__
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#include "hazard\hfalling.h"
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#endif
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#ifndef __HAZARD_HPENDULM_H__
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#include "hazard\hpendulm.h"
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#endif
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#ifndef __HAZARD_HBOAT_H__
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#include "hazard\hboat.h"
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#endif
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#ifndef __HAZARD_HBARREL_H__
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#include "hazard\hbarrel.h"
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#endif
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#ifndef __HAZARD_HSTATIC_H__
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#include "hazard\hstatic.h"
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#endif
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#ifndef __HAZARD_HCSAW_H__
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#include "hazard\hcsaw.h"
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#endif
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#ifndef __HAZARD_HMOWER_H__
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#include "hazard\hmower.h"
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#endif
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#ifndef __HAZARD_HMASHER_H__
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#include "hazard\hmasher.h"
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#endif
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#ifndef __HAZARD_HFAN_H__
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#include "hazard\hfan.h"
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#endif
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#ifndef __HAZARD_HSPIKES_H__
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#include "hazard\hspikes.h"
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#endif
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#ifndef __HAZARD_HBWHEEL_H__
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#include "hazard\hbwheel.h"
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#endif
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#ifndef __HAZARD_HDBARREL_H__
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#include "hazard\hdbarrel.h"
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#endif
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#ifndef __HAZARD_HBBARREL_H__
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#include "hazard\hbbarrel.h"
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#endif
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#ifndef __HAZARD_HFIREBAL_H__
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#include "hazard\hfirebal.h"
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#endif
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#ifndef __HAZARD_HRROCK_H__
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#include "hazard\hrrock.h"
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#endif
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#ifndef __HAZARD_HFLYTRAP_H__
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#include "hazard\hflytrap.h"
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#endif
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#ifndef __HAZARD_HRWEIGHT_H__
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#include "hazard\hrweight.h"
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#endif
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#ifndef __HAZARD_HRWHEEL_H__
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#include "hazard\hrwheel.h"
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#endif
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#ifndef __HAZARD_HPSWITCH_H__
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#include "hazard\hpswitch.h"
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#endif
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#ifndef __HAZARD_HRCKSHRD_H__
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#include "hazard\hrckshrd.h"
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#endif
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#ifndef __HAZARD_HINERT_H__
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#include "hazard\hinert.h"
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#endif
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#ifndef __HAZARD_HCSWITCH_H__
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#include "hazard\hcswitch.h"
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#endif
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#ifndef __HAZARD_HBROCK_H__
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#include "hazard\hbrock.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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CNpcHazard::NPC_HAZARD_UNIT_TYPE CNpcHazard::mapEditConvertTable[NPC_HAZARD_TYPE_MAX] =
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{
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NPC_FALLING_HAZARD,
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NPC_PENDULUM_HAZARD,
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NPC_BOAT_HAZARD,
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NPC_BARREL_HAZARD,
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NPC_STATIC_HAZARD,
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NPC_CIRCULAR_SAW_HAZARD,
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NPC_MOWER_HAZARD,
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NPC_MASHER_HAZARD,
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NPC_FAN_HAZARD,
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NPC_SPIKES_HAZARD,
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NPC_BIG_WHEEL_HAZARD,
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NPC_DUAL_PLATFORM_BARREL_HAZARD,
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NPC_BOUNCING_BARREL_HAZARD,
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NPC_FIREBALL_HAZARD,
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NPC_ROLLING_ROCK_HAZARD,
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NPC_FLY_TRAP_HAZARD,
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NPC_RISING_WEIGHT_HAZARD,
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NPC_RISING_WEIGHT_WHEEL_HAZARD,
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NPC_PRESSURE_SWITCH_HAZARD,
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NPC_ROCKSHARD_HAZARD,
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NPC_INERT_HAZARD,
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NPC_CONVEYOR_SWITCH_HAZARD,
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NPC_BOUNCING_ROCK_HAZARD,
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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CNpcHazard *CNpcHazard::Create(int Type)
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{
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CNpcHazard *hazard;
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hazard = (CNpcHazard*)CThingManager::GetThing(CThing::TYPE_HAZARD,Type);
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if (!hazard)
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switch( Type )
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{
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case NPC_FALLING_HAZARD:
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{
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hazard = new ("falling hazard") CNpcFallingHazard;
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break;
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}
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case NPC_PENDULUM_HAZARD:
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{
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hazard = new ("pendulum hazard") CNpcPendulumHazard;
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break;
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}
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case NPC_BOAT_HAZARD:
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{
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hazard = new ("boat hazard") CNpcBoatHazard;
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break;
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}
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case NPC_BARREL_HAZARD:
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{
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hazard = new ("barrel hazard") CNpcBarrelHazard;
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break;
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}
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case NPC_STATIC_HAZARD:
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{
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hazard = new ("static hazard") CNpcStaticHazard;
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break;
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}
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case NPC_CIRCULAR_SAW_HAZARD:
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{
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hazard = new ("circular saw hazard") CNpcCircularSawHazard;
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break;
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}
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case NPC_MOWER_HAZARD:
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{
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hazard = new ("mower hazard") CNpcMowerHazard;
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break;
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}
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case NPC_MASHER_HAZARD:
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{
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hazard = new ("masher hazard") CNpcMasherHazard;
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break;
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}
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case NPC_FAN_HAZARD:
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{
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hazard = new ("fan hazard") CNpcFanHazard;
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break;
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}
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case NPC_SPIKES_HAZARD:
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{
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hazard = new ("spikes hazard") CNpcSpikesHazard;
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break;
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}
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case NPC_BIG_WHEEL_HAZARD:
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{
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hazard = new ("big wheel") CNpcBigWheelHazard;
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break;
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}
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case NPC_DUAL_PLATFORM_BARREL_HAZARD:
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{
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hazard = new ("dual platform barrel hazard") CNpcDualPlatformBarrelHazard;
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break;
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}
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case NPC_BOUNCING_BARREL_HAZARD:
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{
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hazard = new ("bouncing barrel hazard") CNpcBouncingBarrelHazard;
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break;
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}
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case NPC_FIREBALL_HAZARD:
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{
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hazard = new ("fireball hazard") CNpcFireballHazard;
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break;
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}
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case NPC_ROLLING_ROCK_HAZARD:
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{
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hazard = new ("rolling rock hazard") CNpcRollingRockHazard;
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break;
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}
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case NPC_FLY_TRAP_HAZARD:
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{
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hazard = new ("fly trap hazard") CNpcFlyTrapHazard;
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break;
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}
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case NPC_RISING_WEIGHT_HAZARD:
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{
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hazard = new ("rising weight hazard") CNpcRisingWeightHazard;
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break;
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}
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case NPC_RISING_WEIGHT_WHEEL_HAZARD:
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{
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hazard = new ("rising weight wheel hazard") CNpcRisingWeightWheelHazard;
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break;
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}
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case NPC_PRESSURE_SWITCH_HAZARD:
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{
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hazard = new ("pressure switch hazard") CNpcPressureSwitchHazard;
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break;
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}
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case NPC_ROCKSHARD_HAZARD:
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{
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hazard = new ("rock shard hazard") CNpcRockShardHazard;
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break;
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}
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case NPC_INERT_HAZARD:
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{
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hazard = new ("inert hazard") CNpcInertHazard;
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break;
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}
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case NPC_CONVEYOR_SWITCH_HAZARD:
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{
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hazard = new ("conveyor switch hazard") CNpcConveyorSwitchHazard;
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break;
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}
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case NPC_BOUNCING_ROCK_HAZARD:
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{
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hazard = new ("bouncing rock hazard") CNpcBouncingRockHazard;
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break;
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}
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default:
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{
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hazard = NULL;
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break;
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}
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}
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ASSERT( hazard );
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hazard->setThingSubType(Type);
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hazard->init();
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return( hazard );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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CNpcHazard *CNpcHazard::Create(sThingHazard *ThisHazard)
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{
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NPC_HAZARD_UNIT_TYPE Type = getTypeFromMapEdit( ThisHazard->Type );
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CNpcHazard *hazard=Create(ThisHazard->Type);
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hazard->setWaypoints( ThisHazard );
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hazard->setGraphic( ThisHazard );
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return( hazard );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcHazard::setWaypoints( sThingHazard *ThisHazard )
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{
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int pointNum;
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u16 *PntList=(u16*)MakePtr(ThisHazard,sizeof(sThingHazard));
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u16 newXPos, newYPos;
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m_npcPath.setWaypointCount( ThisHazard->PointCount - 1 );
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newXPos = (u16) *PntList;
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setWaypointPtr( PntList );
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PntList++;
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newYPos = (u16) *PntList;
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PntList++;
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DVECTOR startPos;
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startPos.vx = ( newXPos << 4 ) + 8;
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startPos.vy = ( newYPos << 4 ) + 16;
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Pos = startPos;
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m_base = Pos;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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CNpcHazard::NPC_HAZARD_UNIT_TYPE CNpcHazard::getTypeFromMapEdit( u16 newType )
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{
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return( mapEditConvertTable[newType] );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcHazard::init()
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{
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CHazardThing::init();
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m_npcPath.initPath();
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m_timer = 0;
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m_timerActive = false;
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m_isActive = true;
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m_extension = 0;
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m_extendDir = 0;
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m_heading = 0;
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clearPlatform();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcHazard::setGraphic( sThingHazard *ThisHazard )
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{
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m_modelGfx = new ("ModelGfx") CModelGfx;
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m_modelGfx->SetModel( ThisHazard->Gfx );
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sBBox boundingBox = m_modelGfx->GetBBox();
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
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setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcHazard::shutdown()
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{
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delete m_modelGfx;
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// remove waypoints
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//m_npcPath.removeAllWaypoints();
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//if (m_actorGfx) delete m_actorGfx;
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CHazardThing::shutdown();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcHazard::think(int _frames)
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{
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CHazardThing::think(_frames);
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if ( m_isActive )
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{
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int moveFrames = _frames;
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if ( moveFrames > 2 )
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{
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// make sure hazards don't go berserk if too many frames are dropped
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moveFrames = 2;
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}
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processMovement( moveFrames );
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}
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if ( m_timerActive )
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{
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processTimer( _frames );
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}
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clearPlatform();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcHazard::processMovement( int _frames )
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{
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcHazard::processTimer( int _frames )
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{
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcHazard::render()
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{
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if ( m_isActive )
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{
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CHazardThing::render();
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if (canRender())
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{
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DVECTOR &renderPos=getRenderPos();
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m_modelGfx->Render(renderPos);
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcHazard::collidedWith( CThing *_thisThing )
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{
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if ( m_isActive )
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{
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switch(_thisThing->getThingType())
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{
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case TYPE_PLAYER:
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{
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CPlayer *player = (CPlayer *) _thisThing;
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if ( !player->isRecoveringFromHit() )
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{
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player->takeDamage( DAMAGE__HIT_ENEMY );
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}
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break;
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}
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default:
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ASSERT(0);
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break;
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}
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}
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}
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