439 lines
11 KiB
C++
439 lines
11 KiB
C++
/*=========================================================================
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trigger source file
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Author: Davey Boy
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __TRIGGER_TRIGGER_HEADER__
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#include "triggers\trigger.h"
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#endif
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#ifndef __TRIGGERS_TLEVEXIT_H__
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#include "triggers\tlevexit.h"
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#endif
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#ifndef __TRIGGERS_TRESTART_H__
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#include "triggers\trestart.h"
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#endif
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#ifndef __TRIGGERS_TTELEPRT_H__
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#include "triggers\tteleprt.h"
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#endif
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#ifndef __TRIGGERS_TCAMLOCK_H__
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#include "triggers\tcamlock.h"
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#endif
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#ifndef __TRIGGERS_TWATER_H__
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#include "triggers\twater.h"
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#endif
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#ifndef __TRIGGERS_TPLATFRM_H__
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#include "triggers\tplatfrm.h"
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#endif
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#ifndef __TRIGGERS_TGARYGO_H__
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#include "triggers\tgarygo.h"
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#endif
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#ifndef __TRIGGERS_TFEMIT_H__
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#include "triggers\tfemit.h"
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#endif
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#ifndef __TRIGGERS_TIFEMIT_H__
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#include "triggers\tifemit.h"
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#endif
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#ifndef __TRIGGERS_TBEMIT_H__
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#include "triggers\tbemit.h"
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#endif
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#ifndef __TRIGGERS_TGGLEFT_H__
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#include "triggers\tggleft.h"
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#endif
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#ifndef __TRIGGERS_TGGRIGHT_H__
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#include "triggers\tggright.h"
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#endif
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#ifndef __TRIGGERS_TGSTOP_H__
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#include "triggers\tgstop.h"
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#endif
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#ifndef __TRIGGERS_THAZARD_H__
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#include "triggers\thazard.h"
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#endif
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#ifndef __TRIGGERS_THAZWALK_H__
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#include "triggers\thazwalk.h"
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#endif
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#ifndef __TRIGGERS_TBGEYSER_H__
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#include "triggers\tbgeyser.h"
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#endif
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#ifndef __TRIGGERS_TSEMIT_H__
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#include "triggers\tsemit.h"
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#endif
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#ifndef __TRIGGERS_TSSWITCH_H__
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#include "triggers\tsswitch.h"
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#endif
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#ifndef __TRIGGERS_TGBOWL_H__
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#include "triggers\tgbowl.h"
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#endif
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#ifndef __TRIGGERS_TWDRIPEMIT_H__
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#include "triggers\twdripemit.h"
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#endif
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#ifndef __TRIGGERS_TADRIPEMIT_H__
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#include "triggers\tadripemit.h"
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#endif
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#ifndef __TRIGGERS_TODRIPEMIT_H__
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#include "triggers\todripemit.h"
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#endif
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#ifndef __TRIGGERS_TLDRIPEMIT_H__
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#include "triggers\tldripemit.h"
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#endif
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#ifndef __TRIGGERS_TABEMIT_H__
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#include "triggers\tabemit.h"
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#endif
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#ifndef __TRIGGERS_TOBEMIT_H__
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#include "triggers\tobemit.h"
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#endif
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#ifndef __TRIGGERS_TLBEMIT_H__
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#include "triggers\tlbemit.h"
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#endif
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#ifndef __TRIGGERS_TSDOWNEMIT_H__
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#include "triggers\tsdownemit.h"
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#endif
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#ifndef __TRIGGERS_TSLEFTEMIT_H__
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#include "triggers\tsleftemit.h"
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#endif
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#ifndef __TRIGGERS_TSRIGHTEMIT_H__
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#include "triggers\tsrightemit.h"
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#endif
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#ifndef __TRIGGERS_TWINDUP_H__
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#include "triggers\twindup.h"
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#endif
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#ifndef __TRIGGERS_TWINDDOWN_H__
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#include "triggers\twinddown.h"
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#endif
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#ifndef __TRIGGERS_TWINDLEFT_H__
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#include "triggers\twindleft.h"
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#endif
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#ifndef __TRIGGERS_TWINDRIGHT_H__
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#include "triggers\twindright.h"
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#endif
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#ifndef __TRIGGERS_TOILGEYSER_H__
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#include "triggers\toilgeyser.h"
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#endif
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#ifndef __TRIGGERS_TBOSS_H__
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#include "triggers\tboss.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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CTrigger *CTrigger::Create(int Type)
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{
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CTrigger *trigger;
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trigger = (CTrigger*)CThingManager::GetThing(CThing::TYPE_TRIGGER,Type);
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if (!trigger)
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switch( Type )
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{
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// Exit trigger
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case TRIGGER_EXIT:
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trigger=(CTrigger*)new ("LevelExitTrigger") CLevelExitTrigger();
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break;
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// Level respawn trigger
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case TRIGGER_RESPAWN:
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trigger=(CRestartPointTrigger*)new ("RestartTrigger") CRestartPointTrigger();
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break;
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// Teleport trigger
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case TRIGGER_TELEPORT:
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trigger=(CTeleportTrigger*)new ("TeleportTrigger") CTeleportTrigger();
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break;
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// Camera lock trigger
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case TRIGGER_CAMLOCK:
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trigger=(CCameraLockTrigger*)new ("CameraLockTrigger") CCameraLockTrigger();
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break;
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// In/Out of water triggers
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case TRIGGER_INWATER:
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trigger=(CInWaterTrigger*)new ("InWaterTrigger") CInWaterTrigger();
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break;
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case TRIGGER_OUTWATER:
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trigger=(COutOfWaterTrigger*)new ("OutOfWaterTrigger") COutOfWaterTrigger();
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break;
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// Gary start trigger
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case TRIGGER_GARY_START:
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trigger=(CGaryStartTrigger*)new("GaryStartTrigger") CGaryStartTrigger();
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break;
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// Gary stop trigger
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case TRIGGER_GARY_STOP:
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trigger=(CGaryStopTrigger*)new("GaryStopTrigger") CGaryStopTrigger();
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break;
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// Gary go left trigger
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case TRIGGER_GARY_GO_LEFT:
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trigger=(CGaryGoLeftTrigger*)new("GaryGoLeftTrigger") CGaryGoLeftTrigger();
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break;
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// Gary go right trigger
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case TRIGGER_GARY_GO_RIGHT:
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trigger=(CGaryGoRightTrigger*)new("GaryGoRightTrigger") CGaryGoRightTrigger();
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break;
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// Gary bowl trigger
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case TRIGGER_GARY_BOWL:
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trigger=(CGaryBowlTrigger*)new("GaryBowlTrigger") CGaryBowlTrigger();
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break;
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// Flame emitter
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case TRIGGER_FLAME_EMITTER:
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trigger=(CFlameEmitterTrigger*)new( "FlameEmitterTrigger") CFlameEmitterTrigger();
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break;
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case TRIGGER_INTERMITTENT_FLAME_EMITTER:
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case TRIGGER_INTERMITTENT_LEFT_FLAME_EMITTER:
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case TRIGGER_INTERMITTENT_DOWN_FLAME_EMITTER:
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trigger=(CIntermittentFlameEmitterTrigger*)new( "IntermittentFlameEmitterTrigger") CIntermittentFlameEmitterTrigger();
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break;
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// Bubble emitter
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case TRIGGER_BUBBLE_EMITTER:
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trigger=(CBubbleEmitterTrigger*)new( "BubbleEmitterTrigger") CBubbleEmitterTrigger();
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break;
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// Acid bubble emitter
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case TRIGGER_ACID_BUBBLE_EMITTER:
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trigger=(CAcidBubbleEmitterTrigger*)new( "AcidBubbleEmitterTrigger") CAcidBubbleEmitterTrigger();
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break;
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// Oil bubble emitter
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case TRIGGER_OIL_BUBBLE_EMITTER:
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trigger=(COilBubbleEmitterTrigger*)new( "OilBubbleEmitterTrigger") COilBubbleEmitterTrigger();
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break;
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// Lava bubble emitter
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case TRIGGER_LAVA_BUBBLE_EMITTER:
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trigger=(CLavaBubbleEmitterTrigger*)new( "LavaBubbleEmitterTrigger") CLavaBubbleEmitterTrigger();
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break;
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// Bubble geyser emitter
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case TRIGGER_BUBBLE_GEYSER_EMITTER:
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trigger=(CBubbleGeyserEmitterTrigger*)new( "BubbleGeyserEmitterTrigger") CBubbleGeyserEmitterTrigger();
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break;
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// Steam emitter
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case TRIGGER_STEAM_EMITTER:
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trigger=(CSteamEmitterTrigger*)new("SteamEmitterTrigger") CSteamEmitterTrigger();
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break;
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// Down steam emitter
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case TRIGGER_STEAM_DOWN_EMITTER:
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trigger=(CSteamDownEmitterTrigger*)new("SteamDownEmitterTrigger") CSteamDownEmitterTrigger();
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break;
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// Left steam emitter
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case TRIGGER_STEAM_LEFT_EMITTER:
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trigger=(CSteamLeftEmitterTrigger*)new("SteamLeftEmitterTrigger") CSteamLeftEmitterTrigger();
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break;
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// Right steam emitter
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case TRIGGER_STEAM_RIGHT_EMITTER:
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trigger=(CSteamRightEmitterTrigger*)new("SteamRightEmitterTrigger") CSteamRightEmitterTrigger();
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break;
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// Water drip emitter
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case TRIGGER_WATER_DRIP_EMITTER:
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trigger=(CWaterDripEmitterTrigger*)new("WaterDripEmitterTrigger") CWaterDripEmitterTrigger();
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break;
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// Acid drip emitter
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case TRIGGER_ACID_DRIP_EMITTER:
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trigger=(CAcidDripEmitterTrigger*)new("AcidDripEmitterTrigger") CAcidDripEmitterTrigger();
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break;
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// Oil drip emitter
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case TRIGGER_OIL_DRIP_EMITTER:
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trigger=(COilDripEmitterTrigger*)new("OilDripEmitterTrigger") COilDripEmitterTrigger();
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break;
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// Lava drip emitter
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case TRIGGER_LAVA_DRIP_EMITTER:
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trigger=(CLavaDripEmitterTrigger*)new("LavaDripEmitterTrigger") CLavaDripEmitterTrigger();
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break;
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case TRIGGER_PLATFORM:
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trigger = (CPlatformTrigger*)new ("PlatformTrigger") CPlatformTrigger();
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break;
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case TRIGGER_HAZARD:
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trigger = (CHazardTrigger*)new("HazardTrigger") CHazardTrigger();
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break;
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case TRIGGER_HAZARD_WALK:
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trigger = (CHazardWalkTrigger*)new("HazardWalkTrigger") CHazardWalkTrigger();
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break;
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// Steam switch emitter
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case TRIGGER_STEAM_SWITCH_EMITTER:
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trigger=(CSteamSwitchEmitterTrigger*)new("SteamSwitchEmitterTrigger") CSteamSwitchEmitterTrigger();
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break;
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// Wind up
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case TRIGGER_WIND_UP:
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trigger = (CWindUpTrigger*)new("WindUpTrigger") CWindUpTrigger();
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break;
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// Wind down
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case TRIGGER_WIND_DOWN:
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trigger = (CWindDownTrigger*)new("WindDownTrigger") CWindDownTrigger();
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break;
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// Wind up
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case TRIGGER_WIND_LEFT:
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trigger = (CWindLeftTrigger*)new("WindLeftTrigger") CWindLeftTrigger();
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break;
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// Wind up
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case TRIGGER_WIND_RIGHT:
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trigger = (CWindRightTrigger*)new("WindRightTrigger") CWindRightTrigger();
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break;
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// Oil Geyser
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case TRIGGER_OIL_GEYSER:
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trigger = (COilGeyserTrigger*)new("OilGeyserTrigger") COilGeyserTrigger();
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break;
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// Boss Arena
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case TRIGGER_BOSS_ARENA:
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trigger = (COilGeyserTrigger*)new("BossArenaTrigger") CBossArenaTrigger();
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break;
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default:
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trigger=NULL;
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}
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ASSERT( trigger);
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trigger->setThingSubType(Type);
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trigger->init();
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return( trigger);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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CTrigger *CTrigger::Create(sThingTrigger *ThisTrigger)
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{
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CTrigger *trigger=Create(ThisTrigger->Type);
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trigger->setPositionAndSize(ThisTrigger->Pos.X<<4,ThisTrigger->Pos.Y<<4,ThisTrigger->Width<<4,ThisTrigger->Height<<4);
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trigger->setTargetBox(ThisTrigger->TargetPos.X<<4,ThisTrigger->TargetPos.Y<<4,ThisTrigger->TargetSize.X<<4,ThisTrigger->TargetSize.Y<<4);
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switch( ThisTrigger->Type )
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{
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case TRIGGER_INTERMITTENT_LEFT_FLAME_EMITTER:
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{
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CIntermittentFlameEmitterTrigger *m_flameEmitter = (CIntermittentFlameEmitterTrigger *) trigger;
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m_flameEmitter->setHeading( 3072 );
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m_flameEmitter->setSize( ThisTrigger->Height<<4, ThisTrigger->Width<<4 );
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break;
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}
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case TRIGGER_INTERMITTENT_DOWN_FLAME_EMITTER:
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{
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CIntermittentFlameEmitterTrigger *m_flameEmitter = (CIntermittentFlameEmitterTrigger *) trigger;
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m_flameEmitter->setHeading( 2048 );
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break;
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}
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default:
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break;
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}
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return( trigger);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CTrigger::init()
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{
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CTriggerThing::init();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CTrigger::shutdown()
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{
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CTriggerThing::shutdown();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CTrigger::think(int _frames)
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{
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CTriggerThing::think(_frames);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CTrigger::render()
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{
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CTriggerThing::render();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CTrigger::setPositionAndSize(int _x,int _y,int _w,int _h)
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{
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Pos.vx=_x+(_w/2);
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Pos.vy=_y+(_h/2);
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setCollisionSize(_w,_h);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CTrigger::setTargetBox(int _x,int _y,int _w,int _h)
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{
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m_boxX1=_x;
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m_boxY1=_y;
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m_boxX2=_x+_w;
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m_boxY2=_y+_h;
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}
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