453 lines
8.3 KiB
C++
453 lines
8.3 KiB
C++
/*=========================================================================
|
|
|
|
ndogfish.cpp
|
|
|
|
Author: CRB
|
|
Created:
|
|
Project: Spongebob
|
|
Purpose:
|
|
|
|
Copyright (c) 2000 Climax Development Ltd
|
|
|
|
===========================================================================*/
|
|
|
|
#ifndef __ENEMY_NPC_H__
|
|
#include "enemy\npc.h"
|
|
#endif
|
|
|
|
#ifndef __ENEMY_NDOGFISH_H__
|
|
#include "enemy\ndogfish.h"
|
|
#endif
|
|
|
|
#ifndef __GAME_GAME_H__
|
|
#include "game\game.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER_PLAYER_H__
|
|
#include "player\player.h"
|
|
#endif
|
|
|
|
#ifndef __PROJECTL_PROJECTL_H__
|
|
#include "projectl\projectl.h"
|
|
#endif
|
|
|
|
#ifndef __ANIM_IRONDOGFISH_HEADER__
|
|
#include <ACTOR_IRONDOGFISH_ANIM.h>
|
|
#endif
|
|
|
|
#ifndef __VID_HEADER_
|
|
#include "system\vid.h"
|
|
#endif
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcIronDogfishEnemy::postInit()
|
|
{
|
|
m_state = IRON_DOGFISH_THUMP_1;
|
|
m_extendDir = EXTEND_RIGHT;
|
|
m_npcPath.setPathType( CNpcPath::PONG_PATH );
|
|
m_steamTimer = 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
bool CNpcIronDogfishEnemy::processSensor()
|
|
{
|
|
/*switch( m_sensorFunc )
|
|
{
|
|
case NPC_SENSOR_NONE:
|
|
return( false );
|
|
|
|
default:
|
|
{
|
|
if ( playerXDistSqr + playerYDistSqr < 5000 )
|
|
{
|
|
m_controlFunc = NPC_CONTROL_CLOSE;
|
|
|
|
return( true );
|
|
}
|
|
else
|
|
{
|
|
return( false );
|
|
}
|
|
}
|
|
}*/
|
|
|
|
return( false );
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcIronDogfishEnemy::processMovement( int _frames )
|
|
{
|
|
s32 moveX = 0, moveY = 0;
|
|
s32 moveVel = 0;
|
|
s32 moveDist = 0;
|
|
|
|
if ( m_movementTimer > 0 )
|
|
{
|
|
if ( !m_animPlaying )
|
|
{
|
|
m_animPlaying = true;
|
|
m_animNo = ANIM_IRONDOGFISH_WALK;
|
|
m_frame = 0;
|
|
}
|
|
|
|
processGenericFixedPathWalk( _frames, &moveX, &moveY );
|
|
|
|
Pos.vx += moveX;
|
|
Pos.vy += moveY;
|
|
|
|
m_movementTimer -= _frames;
|
|
}
|
|
else
|
|
{
|
|
processStandardIronDogfishAttack( _frames );
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcIronDogfishEnemy::processWalkToUser( int _frames, int speed )
|
|
{
|
|
s32 minX, maxX;
|
|
m_npcPath.getPathXExtents( &minX, &maxX );
|
|
|
|
if ( playerXDist > 0 )
|
|
{
|
|
m_heading = 0;
|
|
|
|
if ( Pos.vx + playerXDist > maxX )
|
|
{
|
|
// abort
|
|
|
|
m_movementTimer = GameState::getOneSecondInFrames() * 3;
|
|
}
|
|
else
|
|
{
|
|
Pos.vx += _frames * speed;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_heading = 2048;
|
|
|
|
if ( Pos.vx + playerXDist < minX )
|
|
{
|
|
// abort
|
|
|
|
m_movementTimer = GameState::getOneSecondInFrames() * 3;
|
|
}
|
|
else
|
|
{
|
|
Pos.vx -= _frames * speed;
|
|
}
|
|
}
|
|
|
|
s32 fallSpeed = 3;
|
|
s8 yMovement = fallSpeed * _frames;
|
|
s32 groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
|
|
|
|
if ( groundHeight <= yMovement )
|
|
{
|
|
// move to ground level
|
|
|
|
Pos.vx += groundHeight;
|
|
}
|
|
else
|
|
{
|
|
// fall
|
|
|
|
Pos.vx += yMovement;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcIronDogfishEnemy::processStandardIronDogfishAttack( int _frames )
|
|
{
|
|
if ( playerXDist > 0 )
|
|
{
|
|
m_extendDir = EXTEND_RIGHT;
|
|
}
|
|
else
|
|
{
|
|
m_extendDir = EXTEND_LEFT;
|
|
}
|
|
|
|
switch( m_state )
|
|
{
|
|
case IRON_DOGFISH_THUMP_1:
|
|
case IRON_DOGFISH_THUMP_2:
|
|
{
|
|
if ( playerXDistSqr > 100 )
|
|
{
|
|
if ( !m_animPlaying )
|
|
{
|
|
m_animPlaying = true;
|
|
m_animNo = ANIM_IRONDOGFISH_WALK;
|
|
m_frame = 0;
|
|
}
|
|
|
|
processWalkToUser( _frames, m_speed );
|
|
}
|
|
else
|
|
{
|
|
// thump player
|
|
|
|
if ( m_animNo != ANIM_IRONDOGFISH_PUNCH )
|
|
{
|
|
m_animPlaying = true;
|
|
m_animNo = ANIM_IRONDOGFISH_PUNCH;
|
|
m_frame = 0;
|
|
}
|
|
else if ( !m_animPlaying )
|
|
{
|
|
m_state++;
|
|
m_movementTimer = GameState::getOneSecondInFrames() * 3;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case IRON_DOGFISH_LASER_EYE_1:
|
|
case IRON_DOGFISH_LASER_EYE_2:
|
|
{
|
|
// fire at user
|
|
|
|
s16 headingToPlayer = ratan2( playerYDist, playerXDist ) & 4095;
|
|
|
|
CProjectile *projectile;
|
|
projectile = new( "test projectile" ) CProjectile;
|
|
DVECTOR startPos = Pos;
|
|
startPos.vy -= 20;
|
|
projectile->init( startPos, headingToPlayer );
|
|
|
|
m_state++;
|
|
|
|
if ( m_state > IRON_DOGFISH_LASER_EYE_2 )
|
|
{
|
|
// return to first state
|
|
|
|
m_state = IRON_DOGFISH_THUMP_1;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case IRON_DOGFISH_ROLL:
|
|
{
|
|
// charge user
|
|
|
|
if ( playerXDistSqr > 100 )
|
|
{
|
|
if ( !m_animPlaying )
|
|
{
|
|
m_animPlaying = true;
|
|
m_animNo = ANIM_IRONDOGFISH_WALK;
|
|
m_frame = 0;
|
|
}
|
|
|
|
processWalkToUser( _frames, m_speed );
|
|
}
|
|
else
|
|
{
|
|
if ( m_animNo != ANIM_IRONDOGFISH_TAILSMASH )
|
|
{
|
|
m_animPlaying = true;
|
|
m_animNo = ANIM_IRONDOGFISH_TAILSMASH;
|
|
m_frame = 0;
|
|
}
|
|
else if ( !m_animPlaying )
|
|
{
|
|
m_movementTimer = GameState::getOneSecondInFrames() * 3;
|
|
m_state++;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcIronDogfishEnemy::processClose( int _frames )
|
|
{
|
|
// swipe at player
|
|
|
|
if ( m_animNo != ANIM_IRONDOGFISH_PUNCH )
|
|
{
|
|
m_animPlaying = true;
|
|
m_animNo = ANIM_IRONDOGFISH_PUNCH;
|
|
m_frame = 0;
|
|
}
|
|
else if ( !m_animPlaying )
|
|
{
|
|
m_controlFunc = NPC_CONTROL_MOVEMENT;
|
|
m_timerFunc = NPC_TIMER_ATTACK_DONE;
|
|
m_timerTimer = GameState::getOneSecondInFrames();
|
|
m_sensorFunc = NPC_SENSOR_NONE;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcIronDogfishEnemy::processAttackCollision()
|
|
{
|
|
switch( m_animNo )
|
|
{
|
|
case ANIM_IRONDOGFISH_PUNCH:
|
|
case ANIM_IRONDOGFISH_TAILSMASH:
|
|
{
|
|
// only detect collision if in attack mode
|
|
|
|
m_oldControlFunc = m_controlFunc;
|
|
m_controlFunc = NPC_CONTROL_COLLISION;
|
|
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcIronDogfishEnemy::hasBeenSteamed( DVECTOR &steamPos )
|
|
{
|
|
if ( m_steamTimer <= 0 )
|
|
{
|
|
hasBeenAttacked();
|
|
m_steamTimer = 4 * GameState::getOneSecondInFrames();
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcIronDogfishEnemy::processTimer(int _frames)
|
|
{
|
|
if ( m_steamTimer > 0 )
|
|
{
|
|
m_steamTimer -= _frames;
|
|
}
|
|
|
|
CNpcEnemy::processTimer( _frames );
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcIronDogfishEnemy::processShot( int _frames )
|
|
{
|
|
switch( m_data[m_type].shotFunc )
|
|
{
|
|
case NPC_SHOT_NONE:
|
|
{
|
|
// do nothing
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_SHOT_GENERIC:
|
|
{
|
|
switch ( m_state )
|
|
{
|
|
case NPC_GENERIC_HIT_CHECK_HEALTH:
|
|
{
|
|
m_health -= 5;
|
|
|
|
if ( m_health < 0 )
|
|
{
|
|
m_state = NPC_GENERIC_HIT_DEATH_START;
|
|
m_isDying = true;
|
|
}
|
|
else
|
|
{
|
|
m_state = NPC_GENERIC_HIT_RECOIL;
|
|
|
|
m_animPlaying = true;
|
|
m_animNo = m_data[m_type].recoilAnim;
|
|
m_frame = 0;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_GENERIC_HIT_RECOIL:
|
|
{
|
|
if ( !m_animPlaying )
|
|
{
|
|
m_state = 0;
|
|
m_controlFunc = NPC_CONTROL_MOVEMENT;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_GENERIC_HIT_DEATH_START:
|
|
{
|
|
m_animPlaying = true;
|
|
m_animNo = m_data[m_type].dieAnim;
|
|
m_frame = 0;
|
|
m_state = NPC_GENERIC_HIT_DEATH_END;
|
|
m_isDying = true;
|
|
|
|
if ( m_data[m_type].deathSfx < CSoundMediator::NUM_SFXIDS )
|
|
{
|
|
CSoundMediator::playSfx( m_data[m_type].deathSfx );
|
|
}
|
|
|
|
m_speed = -5;
|
|
|
|
if (m_data[m_type].skelType)
|
|
{
|
|
m_actorGfx->SetOtPos( 0 );
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_GENERIC_HIT_DEATH_END:
|
|
{
|
|
if ( !m_animPlaying )
|
|
{
|
|
m_drawRotation += 64 * _frames;
|
|
m_drawRotation &= 4095;
|
|
|
|
Pos.vy += m_speed * _frames;
|
|
|
|
if ( m_speed < 5 )
|
|
{
|
|
m_speed++;
|
|
}
|
|
|
|
DVECTOR offset = CLevel::getCameraPos();
|
|
|
|
if ( Pos.vy - offset.vy > VidGetScrH() )
|
|
{
|
|
if ( m_data[m_type].respawning )
|
|
{
|
|
m_isActive = false;
|
|
|
|
m_timerFunc = NPC_TIMER_RESPAWN;
|
|
m_timerTimer = 4 * GameState::getOneSecondInFrames();
|
|
}
|
|
else
|
|
{
|
|
setToShutdown();
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|