99 lines
2.2 KiB
C++
99 lines
2.2 KiB
C++
/*=========================================================================
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tsecret.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "triggers\trigger.h"
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#include "triggers\tsecret.h"
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#ifndef __SOUND_SOUND_H__
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#include "sound\sound.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CSecretAreaTrigger::collidedWith(CThing *_thisThing)
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{
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switch( _thisThing->getThingType() )
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{
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case TYPE_PLAYER:
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{
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// SB *might* be chopping to hit this trigger, so we only do the collision
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// if he would normally hit it.
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int x,y,w,h;
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DVECTOR pos;
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CRECT thisRect;
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CRECT const &thatRect=getCollisionArea();
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int collided=true;
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((CPlayer*)_thisThing)->getPlayerNormalCollisionSize(&x,&y,&w,&h);
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pos=_thisThing->getPos();
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thisRect.x1=pos.vx+x-(w/2);
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thisRect.y1=pos.vy+y-(h/2);
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thisRect.x2=thisRect.x1+w;
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thisRect.y2=thisRect.y1+h;
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if (thisRect.x2<thatRect.x1 || thisRect.x1>thatRect.x2) collided=false;
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if (thisRect.y2<thatRect.y1 || thisRect.y1>thatRect.y2) collided=false;
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if(collided)
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{
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// Ok.. so we've actually hit the thing properly :)
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CSoundMediator::playSfx(CSoundMediator::SFX_SECRET_AREA);
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shutdown();
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delete this;
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}
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break;
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}
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default:
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break;
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}
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}
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/*===========================================================================
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end */
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