85 lines
1.9 KiB
C++
85 lines
1.9 KiB
C++
/************************/
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/*** Tile Layer Class ***/
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/************************/
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#ifndef __LAYER_TILE_H__
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#define __LAYER_TILE_H__
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/*****************************************************************************/
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struct sTileMap2dElem
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{
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TSPRT_16 Tile;
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sTileMap2dElem *Right;
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sTileMap2dElem *Down;
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};
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struct sTileMap2d
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{
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int MapX,MapY;
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u32 ShiftXY;
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sTileMap2dElem *List;
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};
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/*****************************************************************************/
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class CLayerTile
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{
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public:
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enum LAYER_TILE_TYPE
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{ // Stored reverse for rendering :o)
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LAYER_TILE_TYPE_FORE,
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LAYER_TILE_TYPE_ACTION,
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LAYER_TILE_TYPE_MID,
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LAYER_TILE_TYPE_BACK,
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LAYER_TILE_TYPE_MAX
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};
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enum
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{
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TILE_WIDTH=16,
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TILE_HEIGHT=16,
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SCREEN_TILE_WIDTH=32, // fast bits ops :o)
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SCREEN_TILE_HEIGHT=16, // fast bits ops :o)
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SCREEN_TILE_SIZE=SCREEN_TILE_WIDTH*SCREEN_TILE_HEIGHT
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};
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CLayerTile(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList);
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virtual ~CLayerTile();
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virtual void init(VECTOR &MapPos,int Shift,int Width=SCREEN_TILE_WIDTH,int Height=SCREEN_TILE_HEIGHT);
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virtual void shutdown();
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virtual void think(VECTOR &MapPos);
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virtual void render();
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void SetMapShift(int Shift) {MapShift=Shift;}
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int GetWidth() {return(LayerHdr->Width);}
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int GetHeight() {return(LayerHdr->Height);}
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protected:
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sTileMap2d &GetTileMap();
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int CalcTableOfs(int X,int Y);
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int CalcMapOfs(int X,int Y);
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void UpdateRow(int MapX,int MapY,sTileMap2d &ThisMap);
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void UpdateColumn(int MapX,int MapY,sTileMap2d &ThisMap);
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void renderSolid();
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sLayerHdr *LayerHdr;
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sTile *TileList;
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sTri *TriList;
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sQuad *QuadList;
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sVtx *VtxList;
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sTileMapElem *Map;
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int MapShift;
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int TileMapWidth,TileMapHeight;
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sTileMap2d TileMap2d[2]; // Double Buffered
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};
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/*****************************************************************************/
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#endif |