SBSPSS/source/fx/fxtvexplode.cpp
2001-07-02 22:51:10 +00:00

81 lines
2.0 KiB
C++

/******************/
/*** TV Explode ***/
/******************/
#include "system\global.h"
#include <DStructs.h>
#include "utils\utils.h"
#include "gfx\prim.h"
#include "gfx\sprbank.h"
#include <sprites.h>
#include "level\level.h"
#include "game\game.h"
#include "gfx\otpos.h"
#include "FX\FXTVExplode.h"
#include "FX\FXBaseAnim.h"
/*****************************************************************************/
CFXBaseAnim::sFXBaseData FXCogBaseData=
{
FRM__COG01,FRM__COG01,3,
FX_FLAG_LOOP | FX_FLAG_COLLIDE_BOUNCE | FX_FLAG_HAS_GRAVITY | FX_FLAG_NO_THINK_KILL,
};
CFXBaseAnim::sFXBaseData FXValveBaseData=
{
FRM__ELECVALVE,FRM__ELECVALVE,1,
FX_FLAG_LOOP | FX_FLAG_COLLIDE_BOUNCE | FX_FLAG_HAS_GRAVITY | FX_FLAG_NO_THINK_KILL,
};
/*****************************************************************************/
static const int TVExplodeVel=8;
static const int TVExplodeCogs=4;
static const int TVExplodeValves=4;
/*****************************************************************************/
void CFXTVExplode::init(DVECTOR const &_Pos)
{
CFX::init(_Pos);
}
/*****************************************************************************/
void CFXTVExplode::think(int _frames)
{
CFX *NewFX;
int VelX,VelY;
NewFX=CFX::Create(CFX::FX_TYPE_SMOKE_PUFF,Pos);
NewFX->SetOtPos(1);
NewFX=CFX::Create(CFX::FX_TYPE_EXPLODE,Pos);
((CFXBaseAnim*)NewFX)->SetScale(ONE*2);
NewFX->SetOtPos(1);
for (int i=0;i<TVExplodeCogs; i++)
{
NewFX=CFX::Create(CFX::FX_TYPE_BASE_ANIM,Pos);
NewFX->setBaseData(&FXCogBaseData);
VelX=getRndRange(TVExplodeVel*2)-TVExplodeVel;
VelY=-getRndRange(TVExplodeVel);
NewFX->setVelocity(VelX,VelY);
NewFX->SetOtPos(1);
}
for (int i=0;i<TVExplodeValves; i++)
{
NewFX=CFX::Create(CFX::FX_TYPE_BASE_ANIM,Pos);
NewFX->setBaseData(&FXValveBaseData);
VelX=getRndRange(TVExplodeVel*2)-TVExplodeVel;
VelY=-getRndRange(TVExplodeVel);
NewFX->setVelocity(VelX,VelY);
NewFX->SetOtPos(1);
}
killFX();
}