SBSPSS/Utils/MapEdit/TileSet.cpp
2000-12-06 19:29:40 +00:00

728 lines
17 KiB
C++

/*********************/
/*** TileSet Stuph ***/
/*********************/
#include "stdafx.h"
//#include "gl3d.h"
#include <Vector3.h>
#include <gl\gl.h>
#include <gl\glu.h>
#include <gl\glut.h>
#include "GLEnabledView.h"
#include <Vector>
#include <GFName.hpp>
#include "Core.h"
#include "TileSet.h"
#include "GinTex.h"
#include "utils.h"
#include "MapEdit.h"
#include "MapEditDoc.h"
#include "MapEditView.h"
#include "MainFrm.h"
#include "LayerTileGui.h"
/*****************************************************************************/
/*****************************************************************************/
/*** TileBank ****************************************************************/
/*****************************************************************************/
const float TileBrowserGap=0.2f;
const float TileBrowserX0=0-TileBrowserGap/2;
const float TileBrowserX1=1+TileBrowserGap/2;
const float TileBrowserY0=0-TileBrowserGap/2;
const float TileBrowserY1=1+TileBrowserGap/2;
/*****************************************************************************/
CTileBank::CTileBank()
{
LoadFlag=FALSE;
CurrentSet=0;
for (int i=0; i<MaxBrush; i++) Brush[i].Delete();
LastCursorPos=CursorPos=-1;
ActiveBrush=0;
SelStart=-1;
SelEnd=-1;
}
/*****************************************************************************/
CTileBank::~CTileBank()
{
}
/*****************************************************************************/
void CTileBank::Load(CFile *File,float Version)
{
int ListSize;
GFName RootPath=File->GetFilePath();
GString FilePath=RootPath.Dir();
FilePath.Append('\\');
File->Read(&ListSize,sizeof(int));
File->Read(&CurrentSet,sizeof(int));
File->Read(&ActiveBrush,sizeof(int));
Brush[0].Load(File,Version);
Brush[1].Load(File,Version);
if (Version<=1.00)
{
for (int i=0;i<ListSize;i++)
{
char Filename[256+64];
File->Read(Filename,256+64);
AddTileSet(Filename);
TRACE1("%s\n",Filename);
}
}
else
{ // New Style rel storage
for (int i=0;i<ListSize;i++)
{
char c=1,RelName[256+64],FullName[256+64];
int Len=0;
while (c)
{
File->Read(&c,1);
RelName[Len++]=c;
}
RootPath.makeabsolute(FilePath,RelName,FullName);
AddTileSet(FullName);
}
}
}
/*****************************************************************************/
void CTileBank::Save(CFile *File)
{
int ListSize=TileSet.size();
GFName RootPath=File->GetFilePath();
GString FilePath=RootPath.Dir();
FilePath.Append('\\');
File->Write(&ListSize,sizeof(int));
File->Write(&CurrentSet,sizeof(int));
File->Write(&ActiveBrush,sizeof(int));
Brush[0].Save(File);
Brush[1].Save(File);
for (int i=0; i<ListSize; i++)
{
CTileSet &ThisSet=TileSet[i];
char Filename[256+64];
RootPath.makerelative(FilePath,ThisSet.GetFilename(),Filename);
// sprintf(Filename,"%s",ThisSet.GetFilename());
// File->Write(Filename,256+64);
File->Write(Filename,strlen(Filename)+1);
}
}
/*****************************************************************************/
void CTileBank::AddTileSet(char *Filename)
{
int ListSize=TileSet.size();
if (FindTileSet(Filename) ==-1)
{
TileSet.push_back(CTileSet(Filename,ListSize));
LoadFlag=TRUE;
}
}
/*****************************************************************************/
int CTileBank::FindTileSet(char *Filename)
{
int ListSize=TileSet.size();
CTileSet FindSet(Filename,ListSize);
for (int i=0; i<ListSize; i++)
{
CTileSet &ThisSet=TileSet[i];
if (IsStrSame((char*)FindSet.GetName(),(char*)ThisSet.GetName(),-1)) return(i);
}
return(-1);
}
/*****************************************************************************/
void CTileBank::LoadTileSets(CCore *Core)
{
int ListSize=TileSet.size();
for (int i=0;i<ListSize;i++)
{
CTileSet &ThisSet=TileSet[i];
if (!ThisSet.IsLoaded()) ThisSet.Load(Core);
}
LoadFlag=FALSE;
}
/*****************************************************************************/
void CTileBank::Delete()
{
// List.erase(List.begin()+CurrentSet);
}
/*****************************************************************************/
void CTileBank::Reload()
{
int ListSize=TileSet.size();
for (int i=0; i<ListSize; i++)
{
TileSet[i].Purge();
}
LoadFlag=TRUE;
}
/*****************************************************************************/
CTile &CTileBank::GetTile(int Bank,int Tile)
{
ASSERT(Bank>=0 && Tile>=0);
return(TileSet[Bank].GetTile(Tile));
}
/*****************************************************************************/
void CTileBank::RenderSet(CCore *Core,Vector3 &CamPos,BOOL Is3d)
{
if (!TileSet.size()) return; // No tiles, return
if (Is3d)
{
glEnable(GL_DEPTH_TEST);
TileSet[CurrentSet].Render(CamPos,GetLBrush(),GetRBrush(),TRUE);
glDisable(GL_DEPTH_TEST);
}
else
{
TileSet[CurrentSet].Render(CamPos,GetLBrush(),GetRBrush(),FALSE);
}
TileSet[CurrentSet].RenderCursor(CamPos,CursorPos,SelStart,SelEnd);
if (Core->IsGridOn()) TileSet[CurrentSet].RenderGrid(CamPos);
}
/*****************************************************************************/
void CTileBank::FindCursorPos(CCore *Core,CMapEditView *View,Vector3 &CamPos,CPoint &MousePos)
{
if (!TileSet.size()) return; // No tiles, return
CursorPos=TileSet[CurrentSet].FindCursorPos(Core,View,CamPos,MousePos);
SelEnd=CursorPos;
}
/*****************************************************************************/
/*** Gui *********************************************************************/
/*****************************************************************************/
void CTileBank::UpdateGUI(CCore *Core,BOOL IsTileView)
{
CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd();
CLayerTileGUI *Dlg=(CLayerTileGUI*)Frm->GetDialog(IDD_LAYERTILE_GUI);
int ListSize=TileSet.size();
if (Dlg)
{
Dlg->m_List.ResetContent();
if (ListSize)
{
for (int i=0; i<ListSize; i++)
{
Dlg->m_List.AddString(TileSet[i].GetName());
}
Dlg->m_List.SetCurSel(CurrentSet);
}
else
{
IsTileView=FALSE;
}
Dlg->m_List.EnableWindow(IsTileView);
}
}
/*****************************************************************************/
/*** Functions ***************************************************************/
/*****************************************************************************/
BOOL CTileBank::Select(int BrushID,BOOL DownFlag)
{
if (DownFlag && SelStart==-1)
{
if (CursorPos<0) return(FALSE);
SelStart=CursorPos;
if (CursorPos==0)
{
SetBrush(GetBrush(BrushID));
SelStart=-1;
TRACE0("Selected Blank\n");
}
}
else
if (!DownFlag && SelStart!=-1)
{
if (CursorPos==-1) return(SelectCancel());
SetBrush(GetBrush(BrushID));
SelStart=-1;
TRACE0("END SEL\n");
}
return(TRUE);
}
/*****************************************************************************/
void CTileBank::SetBrush(CMap &ThisBrush)
{
int BW=TileSet[CurrentSet].GetTileBrowserWidth();
CPoint S=IDToPoint(SelStart-1,BW);
CPoint E=IDToPoint(SelEnd-1,BW);
int Width=abs(E.x-S.x)+1;
int Height=abs(E.y-S.y)+1;
sMapElem ThisElem;
int MaxTile=TileSet[CurrentSet].GetTileCount();
// if (PointToID(End,BW)>=MaxTile) SelectCancel(); // Invalid selection
ThisElem.Set=CurrentSet;
ThisElem.Flags=0;
ThisBrush.Delete();
ThisBrush.SetSize(Width,Height);
for (int Y=0; Y<Height; Y++)
{
for (int X=0; X<Width; X++)
{
ThisElem.Tile=SelStart+X+(Y*BW);
if (!IsTileValid(CurrentSet,ThisElem.Tile))
{
ThisElem.Tile=-1;
}
ThisBrush.Set(X,Y,ThisElem,TRUE);
}
}
}
/*****************************************************************************/
BOOL CTileBank::SelectCancel()
{
SelStart=-1;
TRACE0("Select Cancelled\n");
return(TRUE);
}
/*****************************************************************************/
BOOL CTileBank::IsTileValid(int Set,int Tile)
{
if (Set==-1 || Tile==-1) return(FALSE);
return(TileSet[Set].IsTileValid(Tile));
}
/*****************************************************************************/
BOOL CTileBank::IsTileValidGB(int Set,int Tile)
{
if (Set==-1 || Tile==-1) return(FALSE);
return(TileSet[Set].IsTileValidGB(Tile));
}
/*****************************************************************************/
/*****************************************************************************/
/*** TileSet *****************************************************************/
/*****************************************************************************/
/*****************************************************************************/
CTileSet::CTileSet(char *_Filename,int Idx)
{
Filename=_Filename;
Loaded=FALSE;
SetNumber=Idx;
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
CTileSet::~CTileSet()
{
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void CTileSet::Load(CCore *Core)
{
GString Ext=Filename.Ext();
Ext.Upper();
if (Ext=="GIN")
{
Load3d(Core);
}
else
{
Load2d(Core);
}
Loaded=TRUE;
}
/*****************************************************************************/
void CTileSet::Load2d(CCore *Core)
{
CTexCache &TexCache=Core->GetTexCache();
int TexID=TexCache.ProcessTexture((char*)Filename.FullName(),0);
sTex &ThisTex=TexCache.GetTex(TexID);
int Width=ThisTex.TexWidth/16;
int Height=ThisTex.TexHeight/16;
TRACE3("Load 2d TileBank %s (%i,%i)\n",Filename.FullName(),Width,Height);
Tile.push_back(CTile(0)); // Insert Blank
for (int Y=0; Y<Height; Y++)
{
for (int X=0; X<Width; X++)
{
Tile.push_back(CTile(Core,this,TexID,X,Y));
}
}
TileBrowserWidth=Width;
}
/*****************************************************************************/
BOOL CTileSet::Create16x16Tile(sRGBData &Src,u8 *Dst,int XOfs,int YOfs)
{
BOOL Data=FALSE;
for (int Y=0; Y<16; Y++)
{
for (int X=0; X<16; X++)
{
u8 *SrcPtr=(u8*)&Src.RGB[((((YOfs*16)+Y)*Src.Width)+(X+(XOfs*16)))*3];
u8 R=SrcPtr[0];
u8 G=SrcPtr[1];
u8 B=SrcPtr[2];
if (R!=BlankRGB.rgbRed || G!=BlankRGB.rgbGreen || B!=BlankRGB.rgbBlue) Data=TRUE;
*Dst++=R;
*Dst++=G;
*Dst++=B;
}
}
return(Data);
}
/*****************************************************************************/
void CTileSet::Load3d(CCore *Core)
{
CScene Scene;
Scene.Load(Filename.FullName());
CNode &ThisNode=Scene.GetSceneNode(0);
int ChildCount=ThisNode.GetPruneChildCount();
Tile.push_back(CTile(0)); // Insert Blank
for (int Child=0; Child<ChildCount; Child++)
{
Tile.push_back(CTile(Core,this,Scene,ThisNode.PruneChildList[Child]));
}
TileBrowserWidth=DefTileBrowserWidth;
}
/*****************************************************************************/
void CTileSet::Purge()
{
int ListSize=Tile.size();
for (int i=0; i<ListSize; i++)
{
Tile[i].Purge();
}
Tile.clear();
Loaded=FALSE;
}
/*****************************************************************************/
CPoint CTileSet::GetTilePos(int ID)
{
if (ID==0)
return(CPoint(-1,-1));
else
return(IDToPoint(ID-1,TileBrowserWidth));
}
/*****************************************************************************/
BOOL CTileSet::IsTileValid(int No)
{
ASSERT(No<Tile.size());
return(Tile[No].IsValid());
}
/*****************************************************************************/
BOOL CTileSet::IsTileValidGB(int No)
{
ASSERT(No<Tile.size());
return(Tile[No].IsValidGB());
}
/*****************************************************************************/
void CTileSet::Render(Vector3 &CamPos,CMap &LBrush,CMap &RBrush,BOOL Render3d)
{
int ListSize=Tile.size();
int TileID=0;
sMapElem ThisElem;
int SelFlag;
BOOL ValidTile=TRUE;
ThisElem.Flags=0;
ThisElem.Set=SetNumber;
glMatrixMode(GL_MODELVIEW);
while(TileID!=ListSize)
{
CPoint Pos=GetTilePos(TileID);
glLoadIdentity();
glTranslatef(CamPos.x+Pos.x*(1+TileBrowserGap),CamPos.y-Pos.y*(1+TileBrowserGap),CamPos.z);
ValidTile=IsTileValid(TileID);
if (TileID && ValidTile)
{
glColor3f(1,1,1);
Tile[TileID].Render(0,Render3d);
}
// Selection
ThisElem.Tile=TileID;
SelFlag=0;
if (LBrush.DoesContainTile(ThisElem)) SelFlag|=1;
if (RBrush.DoesContainTile(ThisElem)) SelFlag|=2;
if (SelFlag)
{
glBegin(GL_QUADS);
switch(SelFlag)
{
case 1: // L
glColor4f(1,0,0,0.5);
BuildGLQuad(TileBrowserX0,TileBrowserX1,TileBrowserY0,TileBrowserY1,0);
break;
case 2: // R
glColor4f(0,0,1,0.5);
BuildGLQuad(TileBrowserX0,TileBrowserX1,TileBrowserY0,TileBrowserY1,0);
break;
case 3: // LR
glColor4f(1,0,0,0.5);
BuildGLQuad(TileBrowserX0,0.5,TileBrowserY0,TileBrowserY1,0);
glColor4f(0,0,1,0.5);
BuildGLQuad(0.5,TileBrowserX1,TileBrowserY0,TileBrowserY1,0);
break;
}
glEnd();
}
// Invalid tile?
if (!ValidTile)
{
glBegin(GL_LINES);
glColor3f(1,1,1);
glVertex3f( TileBrowserX0,TileBrowserY0,0);
glVertex3f( TileBrowserX1,TileBrowserY1,0);
glVertex3f( TileBrowserX1,TileBrowserY0,0);
glVertex3f( TileBrowserX0,TileBrowserY1,0);
glEnd();
}
// Draw Box around bloody Blank so you can see it
if (!TileID)
{
CPoint Pos=GetTilePos(TileID);
glBegin(GL_LINES);
glColor3f(1,1,1);
glVertex3f( TileBrowserX0,TileBrowserY0,0);
glVertex3f( TileBrowserX1,TileBrowserY0,0);
glVertex3f( TileBrowserX0,TileBrowserY1,0);
glVertex3f( TileBrowserX1,TileBrowserY1,0);
glVertex3f( TileBrowserX0,TileBrowserY0,0);
glVertex3f( TileBrowserX0,TileBrowserY1,0);
glVertex3f( TileBrowserX1,TileBrowserY0,0);
glVertex3f( TileBrowserX1,TileBrowserY1,0);
glEnd();
}
TileID++;
}
}
/*****************************************************************************/
void CTileSet::RenderCursor(Vector3 &CamPos,int CursorPos,int SelStart,int SelEnd)
{
int ListSize=Tile.size();
CPoint Start,End;
int MaxTile=Tile.size();
if (CursorPos<-1 || CursorPos>ListSize) return;
if (SelStart==-1)
{
Start=GetTilePos(CursorPos);
End=Start;
}
else
{
CPoint S=IDToPoint(SelStart-1,TileBrowserWidth);
CPoint E=IDToPoint(SelEnd-1,TileBrowserWidth);
Start=CPoint( min(S.x,E.x), min(S.y,E.y));
End=CPoint( max(S.x,E.x), max(S.y,E.y));
if (PointToID(End,TileBrowserWidth)>=MaxTile) return; // Invalid selection
}
glMatrixMode(GL_MODELVIEW);
for (int Y=Start.y; Y<=End.y; Y++)
{
for (int X=Start.x; X<=End.x; X++)
{
glLoadIdentity();
glTranslatef(CamPos.x+X*(1+TileBrowserGap),CamPos.y-Y*(1+TileBrowserGap),CamPos.z);
glBegin(GL_QUADS);
glColor4f(1,1,0,0.5);
BuildGLQuad(TileBrowserX0,TileBrowserX1,TileBrowserY0,TileBrowserY1,0);
glEnd();
}
}
}
/*****************************************************************************/
void CTileSet::RenderGrid(Vector3 &CamPos)
{
int ListSize=Tile.size();
int TileID=1; // Dont bother with blank, its sorted
glMatrixMode(GL_MODELVIEW);
while(TileID!=ListSize)
{
CPoint Pos=GetTilePos(TileID);
glLoadIdentity();
glTranslatef(CamPos.x+Pos.x*(1+TileBrowserGap),CamPos.y-Pos.y*(1+TileBrowserGap),CamPos.z);
glBegin(GL_LINES);
glColor3f(1,1,1);
glVertex3f( TileBrowserX0,TileBrowserY0,0);
glVertex3f( TileBrowserX1,TileBrowserY0,0);
glVertex3f( TileBrowserX0,TileBrowserY1,0);
glVertex3f( TileBrowserX1,TileBrowserY1,0);
glVertex3f( TileBrowserX0,TileBrowserY0,0);
glVertex3f( TileBrowserX0,TileBrowserY1,0);
glVertex3f( TileBrowserX1,TileBrowserY0,0);
glVertex3f( TileBrowserX1,TileBrowserY1,0);
glEnd();
TileID++;
}
}
/*****************************************************************************/
int CTileSet::FindCursorPos(CCore *Core,CMapEditView *View,Vector3 &CamPos,CPoint &MousePos)
{
int ListSize=Tile.size();
GLint Viewport[4];
GLuint SelectBuffer[SELECT_BUFFER_SIZE];
int HitCount;
int TileID=0;
glGetIntegerv(GL_VIEWPORT, Viewport);
glSelectBuffer (SELECT_BUFFER_SIZE, SelectBuffer );
glRenderMode (GL_SELECT);
glInitNames();
glPushName(-1);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluPickMatrix( MousePos.x ,(Viewport[3]-MousePos.y),5.0,5.0,Viewport);
View->SetupPersMatrix();
glMatrixMode(GL_MODELVIEW);
while(TileID!=ListSize)
{
CPoint Pos=GetTilePos(TileID);
glLoadIdentity();
glTranslatef(CamPos.x+Pos.x*(1+TileBrowserGap),CamPos.y-Pos.y*(1+TileBrowserGap),CamPos.z);
glLoadName (TileID);
glBegin (GL_QUADS);
BuildGLQuad(TileBrowserX0,TileBrowserX1,TileBrowserY0,TileBrowserY1,0);
glEnd();
TileID++;
}
HitCount= glRenderMode (GL_RENDER);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
// Process hits
GLuint *HitPtr=SelectBuffer;
TileID=-2;
if (HitCount) // Just take 1st
{
TileID=HitPtr[3];
}
glMatrixMode(GL_MODELVIEW); // <-- Prevent arse GL assert
return(TileID);
}