SBSPSS/source/hazard/hbrock.cpp
Charles 4029669c8c
2001-07-17 14:17:14 +00:00

236 lines
4.7 KiB
C++

/*=========================================================================
hbrock.h
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __HAZARD_HBROCK_H__
#include "hazard\hbrock.h"
#endif
#ifndef __TRIGGERS_THAZWALK_H__
#include "triggers\thazwalk.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBouncingRockHazard::init()
{
CNpcBouncingBarrelHazard::init();
m_isTriggered = false;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBouncingRockHazard::setWaypoints( sThingHazard *ThisHazard )
{
int pointNum;
u16 *PntList=(u16*)MakePtr(ThisHazard,sizeof(sThingHazard));
u16 newXPos, newYPos;
m_npcPath.setWaypointCount( ThisHazard->PointCount - 2 );
newXPos = (u16) *PntList;
setWaypointPtr( PntList );
PntList++;
newYPos = (u16) *PntList;
PntList++;
DVECTOR startPos;
startPos.vx = ( newXPos << 4 ) + 8;
startPos.vy = ( newYPos << 4 ) + 16;
Pos = startPos;
m_base = Pos;
for ( int i = 2 ; i < ThisHazard->PointCount ; i++ )
{
PntList++;
PntList++;
}
newXPos = (u16) *PntList;
PntList++;
newYPos = (u16) *PntList;
CHazardTrigger *trigger;
trigger=(CHazardTrigger*)CTrigger::Create(CTrigger::TRIGGER_HAZARD_WALK);
trigger->setPositionAndSize( ( newXPos << 4 ) + 8, ( newYPos << 4 ) + 16 - 100, 100, 100 );
trigger->setHazard( this );
s32 minX, maxX, minY, maxY;
m_npcPath.getPathXExtents( &minX, &maxX );
m_npcPath.getPathYExtents( &minY, &maxY );
m_thinkArea.x1 = minX;
m_thinkArea.x2 = maxX;
m_thinkArea.y1 = minY;
m_thinkArea.y2 = maxY;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBouncingRockHazard::render()
{
if ( m_isTriggered )
{
CNpcBouncingBarrelHazard::render();
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBouncingRockHazard::processMovement( int _frames )
{
if ( m_isTriggered )
{
s32 moveX = 0, moveY = 0;
s32 moveVel = 0;
s32 moveDist = 0;
s32 waypointXDist;
s32 waypointYDist;
s32 waypointHeading;
s32 groundHeight;
// deal with horizontal
if ( m_soundId == NOT_PLAYING )
{
m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_ROLLING_ROCK, true );
}
bool pathComplete;
if ( m_npcPath.thinkFlat( Pos, &pathComplete, &waypointXDist, &waypointYDist, &waypointHeading, 1 ) )
{
if ( pathComplete )
{
setToShutdown();
}
m_lastWaypoint = Pos;
}
moveX = 3 * _frames;
if ( moveX > abs( waypointXDist ) )
{
moveX = abs( waypointXDist );
}
if ( waypointHeading == 2048 )
{
moveX = -moveX;
m_rotation -= 256 * _frames;
m_rotation &= 4095;
}
else
{
m_rotation += 256 * _frames;
m_rotation &= 4095;
}
if ( m_rockDir )
{
m_rockRotation += 30 * _frames;
if ( m_rockRotation > 256 )
{
m_rockDir = false;
}
}
else
{
m_rockRotation -= 30 * _frames;
if ( m_rockRotation < -256 )
{
m_rockDir = true;
}
}
Pos.vx += moveX;
// deal with vertical
DVECTOR nextWaypoint;
nextWaypoint.vx = waypointXDist + Pos.vx;
nextWaypoint.vy = waypointYDist + Pos.vy;
s32 waypointDist = abs( nextWaypoint.vx - m_lastWaypoint.vx );
if ( waypointDist < 1 )
{
waypointDist = 1;
}
if ( waypointYDist > 0 )
{
s32 sineVal = ( abs( Pos.vx - nextWaypoint.vx ) * 1024 ) / waypointDist;
Pos.vy = nextWaypoint.vy - ( ( abs( nextWaypoint.vy - m_lastWaypoint.vy ) * rsin( sineVal ) ) >> 12 );
}
else if ( waypointYDist < 0 )
{
s32 sineVal = ( abs( Pos.vx - m_lastWaypoint.vx ) * 1024 ) / waypointDist;
Pos.vy = m_lastWaypoint.vy - ( ( abs( nextWaypoint.vy - m_lastWaypoint.vy ) * rsin( sineVal ) ) >> 12 );
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBouncingRockHazard::trigger()
{
m_isTriggered = true;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBouncingRockHazard::collidedWith( CThing *_thisThing )
{
if ( m_isActive )
{
switch(_thisThing->getThingType())
{
case TYPE_PLAYER:
{
CPlayer *player = (CPlayer *) _thisThing;
player->takeDamage( DAMAGE__KILL_OUTRIGHT );
break;
}
case TYPE_NPC:
break;
default:
ASSERT(0);
break;
}
}
}