98 lines
2.2 KiB
C++
98 lines
2.2 KiB
C++
/*=========================================================================
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ngen.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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#ifndef __ENEMY_NGEN_H__
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#include "enemy\ngen.h"
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#endif
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#ifndef __ENEMY_NSCRAB_H__
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#include "enemy\nscrab.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcEnemyGenerator::shutdown()
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{
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deleteAllChild();
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CNpcEnemy::shutdown();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcEnemyGenerator::think(int _frames)
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{
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if ( getNumChildren() < 3 )
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{
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m_movementTimer -= _frames;
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if ( m_movementTimer < 0 )
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{
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m_movementTimer = 3 * GameState::getOneSecondInFrames();
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CNpcEnemy *enemy;
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enemy = new( "spider crab" ) CNpcSpiderCrabEnemy;
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ASSERT(enemy);
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enemy->setType( CNpcEnemy::NPC_SPIDER_CRAB );
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enemy->init();
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enemy->setLayerCollision( m_layerCollision );
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enemy->setStartPos( Pos.vx >> 4, Pos.vy >> 4 );
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CNpcWaypoint *sourceWaypoint = m_npcPath.getWaypointList();
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if ( sourceWaypoint )
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{
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// skip first waypoint
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sourceWaypoint = sourceWaypoint->nextWaypoint;
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while( sourceWaypoint )
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{
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enemy->addWaypoint( sourceWaypoint->pos.vx >> 4, sourceWaypoint->pos.vy >> 4 );
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sourceWaypoint = sourceWaypoint->nextWaypoint;
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}
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}
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enemy->setPathType( m_npcPath.getPathType() );
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enemy->postInit();
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addChild( enemy );
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcEnemyGenerator::render()
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{
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// do nothing
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcEnemyGenerator::processEnemyCollision( CThing *thisThing )
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{
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// do nothing
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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