SBSPSS/source/level/layercollision.h
2001-07-14 14:17:34 +00:00

82 lines
1.8 KiB
C++

/******************************/
/*** Collision Layer Class ***/
/******************************/
#ifndef __LAYER_COLLISION_H__
#define __LAYER_COLLISION_H__
#include <dstructs.h>
#if !defined(__USER_CDBUILD__)
#define __SHOW_COLLISION__
#endif
/*****************************************************************************/
class CLayerCollision
{
public:
enum
{
COL_Y_OFS =8,
};
CLayerCollision(sLayerHdr *Hdr);
virtual ~CLayerCollision();
virtual void shutdown();
u16 GetYPos(int Y) {return(ColYTable[Y+COL_Y_OFS]);}
int getHeightFromGround(int _x,int _y,int _maxHeight=32);
int getHeightFromGroundExcluding(int _x,int _y,int _exclusion,int _maxHeight=32);
int getHeightFromGroundNonSB(int _x,int _y,int _maxHeight=32) {return( CLayerCollision::getHeightFromGroundExcluding( _x, _y, COLLISION_TYPE_FLAG_SB_NOMOVE, _maxHeight ) );}
int getHeightFromGroundCart(int _x,int _y,int _maxHeight=32);
int getHeightFromGroundAmmo(int _x,int _y,int _maxHeight=32);
inline u8 *getMapPtr(int _x,int _y)
{
int Ofs=(_x>>4)+GetYPos(_y>>4);
return(&Map[Ofs]);
// return(&Map[(_x>>4)+((_y>>4)*MapWidth)]);
}
inline int getCollisionBlock(int _x,int _y)
{
u8 Col=*getMapPtr(_x,_y);
return (Col);
// return Map[(_x>>4)+((_y>>4)*MapWidth)];
}
inline u8 Get(int X,int Y)
{
int Ofs=(X)+GetYPos(Y);
return(Map[Ofs] & COLLISION_TILE_MASK);
// return(Map[X+(Y*MapWidth)]&COLLISION_TILE_MASK);
}
#ifdef __SHOW_COLLISION__
void render(DVECTOR &MapPos);
#endif
int getMapWidth() {return(MapWidth);}
int getMapHeight() {return(MapHeight);}
protected:
sLayerHdr *LayerHdr;
int MapWidth,MapHeight;
u8 *Map;
static u8 s_collisionTable[];
u16 *ColYTable;
};
/*****************************************************************************/
#endif