92 lines
2.0 KiB
C++
92 lines
2.0 KiB
C++
#if !defined(AFX_LAYERSHADEGUI_H__28B4764C_E86F_481B_9822_CFAE6CD32C9D__INCLUDED_)
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#define AFX_LAYERSHADEGUI_H__28B4764C_E86F_481B_9822_CFAE6CD32C9D__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// LayerShadeGUI.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CGUILayerShade dialog
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class CGUILayerShade : public CDialog
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{
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// Construction
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public:
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CGUILayerShade(CWnd* pParent = NULL); // standard constructor
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void SetVal(CEdit &Dlg,int &Val);
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void GetVal(CEdit &Dlg,int &Val);
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void LimitVal(int Min,int Max,CEdit &Dlg);
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void SetRGB(RGBQUAD &RGB,int Set);
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void GetRGB(RGBQUAD &RGB,int Set);
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void SetCount(int &Count) {SetVal(m_Count,Count);}
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void GetCount(int &Count) {GetVal(m_Count,Count);}
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void CheckData();
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void CheckRGB(int Set);
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void SetStatus(int Set,bool f);
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// Dialog Data
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//{{AFX_DATA(CGUILayerShade)
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enum { IDD = IDD_LAYER_SHADE };
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CSpinButtonCtrl m_CountSpin;
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CButton m_Spin1;
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CButton m_Spin0;
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CButton m_Scale1;
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CButton m_Scale0;
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CButton m_Move1;
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CButton m_Move0;
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CButton m_Color1;
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CButton m_Color0;
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CComboBox m_Trans1;
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CComboBox m_Trans0;
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CComboBox m_Gfx1;
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CComboBox m_Gfx0;
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CEdit m_R0;
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CEdit m_G0;
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CEdit m_B0;
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CEdit m_R1;
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CEdit m_G1;
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CEdit m_B1;
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CEdit m_R2;
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CEdit m_G2;
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CEdit m_B2;
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CEdit m_R3;
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CEdit m_G3;
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CEdit m_B3;
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CEdit m_Count;
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//}}AFX_DATA
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void OnOK();
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CGUILayerShade)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CGUILayerShade)
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afx_msg void OnChangeLayershadeEdit();
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afx_msg void OnChangeParam();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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bool SetFlag;
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CEdit *Map[4][4];
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_LAYERSHADEGUI_H__28B4764C_E86F_481B_9822_CFAE6CD32C9D__INCLUDED_)
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