760 lines
13 KiB
C++
760 lines
13 KiB
C++
/*=========================================================================
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npcdata.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __ANIM_CLAM_HEADER__
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#include <ACTOR_CLAM_ANIM.h>
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#endif
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#ifndef __ANIM_SHARKSUB_HEADER__
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#include <ACTOR_SHARKSUB_ANIM.h>
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#endif
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CNpcFriend::NPC_FRIEND_DATA CNpcFriend::m_data[NPC_FRIEND_UNIT_TYPE_MAX] =
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{
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{ // NPC_SANDY_CHEEKS
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//NPC_FRIEND_INIT_DEFAULT,
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//NPC_FRIEND_SENSOR_NONE,
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NPC_FRIEND_MOVEMENT_STATIC,
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//NPC_FRIEND_MOVEMENT_MODIFIER_NONE,
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//NPC_FRIEND_CLOSE_NONE,
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//NPC_FRIEND_TIMER_NONE,
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true,
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3,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_GARY
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//NPC_FRIEND_INIT_DEFAULT,
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//NPC_FRIEND_SENSOR_NONE,
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NPC_FRIEND_MOVEMENT_GARY,
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//NPC_FRIEND_MOVEMENT_MODIFIER_NONE,
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//NPC_FRIEND_CLOSE_NONE,
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//NPC_FRIEND_TIMER_NONE,
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false,
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3,
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2048,
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false,
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DAMAGE__HIT_ENEMY,
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},
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};
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CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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{
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{ // NPC_FALLING_ITEM
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_FALLING_ITEM_USER_CLOSE,
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NPC_MOVEMENT_STATIC,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_FALLING_ITEM_FALL,
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NPC_TIMER_NONE,
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false,
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8,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_FISH_HOOK
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
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NPC_INIT_FISH_HOOK,
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NPC_SENSOR_FISH_HOOK_USER_CLOSE,
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NPC_MOVEMENT_STATIC,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_FISH_HOOK_RISE,
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NPC_TIMER_NONE,
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false,
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3,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_DUST_DEVIL
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
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NPC_INIT_RETURNING_HAZARD,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_RETURNING_HAZARD,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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3,
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2048,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_PENDULUM
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
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NPC_INIT_PENDULUM,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_PENDULUM,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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3,
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2048,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_FIREBALL
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
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NPC_INIT_FIREBALL,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIREBALL,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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40,
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2048,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_SAW_BLADE
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
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NPC_INIT_RETURNING_HAZARD,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_RETURNING_HAZARD,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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3,
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2048,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_LINEAR_PLATFORM
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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3,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_CIRCULAR_PLATFORM
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
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NPC_INIT_CIRCULAR_PLATFORM,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIXED_CIRCULAR,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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3,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_SMALL_JELLYFISH_1
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_JELLYFISH_USER_CLOSE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_MOVEMENT_MODIFIER_JELLYFISH,
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NPC_CLOSE_JELLYFISH_EVADE,
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NPC_TIMER_NONE,
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false,
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3,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_SMALL_JELLYFISH_2
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_JELLYFISH_USER_CLOSE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_MOVEMENT_MODIFIER_JELLYFISH,
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NPC_CLOSE_JELLYFISH_EVADE,
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NPC_TIMER_NONE,
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false,
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3,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_ANEMONE_1
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_ANEMONE_USER_CLOSE,
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NPC_MOVEMENT_STATIC,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_ANEMONE_1_ATTACK,
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NPC_TIMER_NONE,
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false,
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0,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_ANEMONE_2
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_ANEMONE_USER_CLOSE,
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NPC_MOVEMENT_STATIC,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_ANEMONE_2_ATTACK,
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NPC_TIMER_NONE,
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false,
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0,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_ANEMONE_3
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_ANEMONE_USER_CLOSE,
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NPC_MOVEMENT_STATIC,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_ANEMONE_3_ATTACK,
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NPC_TIMER_NONE,
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false,
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0,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_SKELETAL_FISH
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_GENERIC_USER_VISIBLE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_SKELETAL_FISH_ATTACK,
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NPC_TIMER_NONE,
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false,
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3,
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2048,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_CLAM_JUMP
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSNAPUP,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_CLAM_USER_CLOSE,
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NPC_MOVEMENT_STATIC,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_CLAM_JUMP_ATTACK,
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NPC_TIMER_NONE,
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false,
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0,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_CLAM_STATIC
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSIDESNAP,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_CLAM_USER_CLOSE,
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NPC_MOVEMENT_STATIC,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_CLAM_SNAP_ATTACK,
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NPC_TIMER_NONE,
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false,
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0,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_SQUID_DART
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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5,
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256,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_FISH_FOLK
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
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NPC_INIT_FISH_FOLK,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIXED_PATH_WALK,
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NPC_MOVEMENT_MODIFIER_FISH_FOLK,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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2,
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2048,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_PRICKLY_BUG
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIXED_PATH_WALK,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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1,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_SEA_SNAKE_1
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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3,
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256,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_SEA_SNAKE_2
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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3,
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256,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_PUFFA_FISH
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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2,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_ANGLER_FISH
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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1,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_HERMIT_CRAB
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIXED_PATH_WALK,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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2,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_MINE
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_STATIC,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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0,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_BOOGER_MONSTER
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_BOOGER_MONSTER_USER_CLOSE,
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NPC_MOVEMENT_STATIC,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_BOOGER_MONSTER_ATTACK,
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NPC_TIMER_NONE,
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false,
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0,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_SPIDER_CRAB
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_SPIDER_CRAB_USER_CLOSE,
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NPC_MOVEMENT_FIXED_PATH_WALK,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_SPIDER_CRAB_ATTACK,
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NPC_TIMER_NONE,
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false,
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3,
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2048,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_EYEBALL
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_EYEBALL_USER_CLOSE,
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NPC_MOVEMENT_STATIC,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_EYEBALL_ATTACK,
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NPC_TIMER_NONE,
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false,
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0,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_BABY_OCTOPUS
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ACTORS_CLAM_A3D,
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ACTORS_CLAM_ABK,
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ANIM_CLAM_CLAMSHUT,
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_NONE,
|
|
NPC_MOVEMENT_FIXED_PATH,
|
|
NPC_MOVEMENT_MODIFIER_OCTOPUS,
|
|
NPC_CLOSE_NONE,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
2,
|
|
512,
|
|
false,
|
|
DAMAGE__HIT_ENEMY,
|
|
},
|
|
|
|
{ // NPC_ZOMBIE_FISH_FOLK
|
|
ACTORS_CLAM_A3D,
|
|
ACTORS_CLAM_ABK,
|
|
ANIM_CLAM_CLAMSHUT,
|
|
NPC_INIT_FISH_FOLK,
|
|
NPC_SENSOR_NONE,
|
|
NPC_MOVEMENT_FIXED_PATH_WALK,
|
|
NPC_MOVEMENT_MODIFIER_FISH_FOLK,
|
|
NPC_CLOSE_NONE,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
2,
|
|
2048,
|
|
false,
|
|
DAMAGE__HIT_ENEMY,
|
|
},
|
|
|
|
{ // NPC_NINJA_STARFISH
|
|
ACTORS_CLAM_A3D,
|
|
ACTORS_CLAM_ABK,
|
|
ANIM_CLAM_CLAMSHUT,
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_NINJA_STARFISH_USER_CLOSE,
|
|
NPC_MOVEMENT_STATIC,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_GENERIC_USER_SEEK,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
3,
|
|
64,
|
|
false,
|
|
DAMAGE__HIT_ENEMY,
|
|
},
|
|
|
|
{ // NPC_GHOST
|
|
ACTORS_CLAM_A3D,
|
|
ACTORS_CLAM_ABK,
|
|
ANIM_CLAM_CLAMSHUT,
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_NONE,
|
|
NPC_MOVEMENT_FIXED_PATH,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_NONE,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
2,
|
|
128,
|
|
false,
|
|
DAMAGE__HIT_ENEMY,
|
|
},
|
|
|
|
{ // NPC_GHOST_PIRATE
|
|
ACTORS_CLAM_A3D,
|
|
ACTORS_CLAM_ABK,
|
|
ANIM_CLAM_CLAMSHUT,
|
|
NPC_INIT_GHOST_PIRATE,
|
|
NPC_SENSOR_GHOST_PIRATE_USER_CLOSE,
|
|
NPC_MOVEMENT_STATIC,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_GHOST_PIRATE_ATTACK,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
0,
|
|
128,
|
|
false,
|
|
DAMAGE__HIT_ENEMY,
|
|
},
|
|
|
|
{ // NPC_FLAMING_SKULL
|
|
ACTORS_CLAM_A3D,
|
|
ACTORS_CLAM_ABK,
|
|
ANIM_CLAM_CLAMSHUT,
|
|
NPC_INIT_FLAMING_SKULL,
|
|
NPC_SENSOR_FLAMING_SKULL_USER_CLOSE,
|
|
NPC_MOVEMENT_STATIC,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_FLAMING_SKULL_ATTACK,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
3,
|
|
128,
|
|
false,
|
|
DAMAGE__HIT_ENEMY,
|
|
},
|
|
|
|
{ // NPC_SHARK_MAN
|
|
ACTORS_CLAM_A3D,
|
|
ACTORS_CLAM_ABK,
|
|
ANIM_CLAM_CLAMSHUT,
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_GENERIC_USER_VISIBLE,
|
|
NPC_MOVEMENT_FIXED_PATH_WALK,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_SHARK_MAN_ATTACK,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
3,
|
|
2048,
|
|
false,
|
|
DAMAGE__HIT_ENEMY,
|
|
},
|
|
|
|
{ // NPC_OIL_BLOB
|
|
ACTORS_CLAM_A3D,
|
|
ACTORS_CLAM_ABK,
|
|
ANIM_CLAM_CLAMSHUT,
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_OIL_BLOB_USER_CLOSE,
|
|
NPC_MOVEMENT_STATIC,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_GENERIC_USER_SEEK,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
3,
|
|
64,
|
|
false,
|
|
DAMAGE__HIT_ENEMY,
|
|
},
|
|
|
|
{ // NPC_SKULL_STOMPER
|
|
ACTORS_CLAM_A3D,
|
|
ACTORS_CLAM_ABK,
|
|
ANIM_CLAM_CLAMSHUT,
|
|
NPC_INIT_SKULL_STOMPER,
|
|
NPC_SENSOR_SKULL_STOMPER_USER_CLOSE,
|
|
NPC_MOVEMENT_STATIC,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_SKULL_STOMPER_ATTACK,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
5,
|
|
2048,
|
|
false,
|
|
DAMAGE__HIT_ENEMY,
|
|
},
|
|
|
|
{ // NPC_MOTHER_JELLYFISH
|
|
ACTORS_CLAM_A3D,
|
|
ACTORS_CLAM_ABK,
|
|
ANIM_CLAM_CLAMSHUT,
|
|
NPC_INIT_MOTHER_JELLYFISH,
|
|
NPC_SENSOR_NONE,
|
|
NPC_MOVEMENT_MOTHER_JELLYFISH,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_MOTHER_JELLYFISH_ATTACK,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
3,
|
|
256,
|
|
false,
|
|
DAMAGE__HIT_ENEMY,
|
|
},
|
|
|
|
{ // NPC_SUB_SHARK
|
|
ACTORS_SHARKSUB_A3D,
|
|
ACTORS_SHARKSUB_ABK,
|
|
ANIM_SHARKSUB_SHARKSUBSWIM,
|
|
NPC_INIT_SUB_SHARK,
|
|
NPC_SENSOR_NONE,
|
|
NPC_MOVEMENT_SUB_SHARK,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_SUB_SHARK_ATTACK,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
3,
|
|
64,
|
|
false,
|
|
DAMAGE__HIT_ENEMY,
|
|
},
|
|
|
|
{ // NPC_FLYING_DUTCHMAN
|
|
ACTORS_CLAM_A3D,
|
|
ACTORS_CLAM_ABK,
|
|
ANIM_CLAM_CLAMSHUT,
|
|
NPC_INIT_FLYING_DUTCHMAN,
|
|
NPC_SENSOR_NONE,
|
|
NPC_MOVEMENT_FLYING_DUTCHMAN,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_FLYING_DUTCHMAN_ATTACK,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
3,
|
|
256,
|
|
false,
|
|
DAMAGE__HIT_ENEMY,
|
|
},
|
|
|
|
{ // NPC_IRON_DOGFISH
|
|
ACTORS_CLAM_A3D,
|
|
ACTORS_CLAM_ABK,
|
|
ANIM_CLAM_CLAMSHUT,
|
|
NPC_INIT_IRON_DOGFISH,
|
|
NPC_SENSOR_IRON_DOGFISH_USER_CLOSE,
|
|
NPC_MOVEMENT_IRON_DOGFISH,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_IRON_DOGFISH_ATTACK,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
3,
|
|
2048,
|
|
false,
|
|
DAMAGE__HIT_ENEMY,
|
|
},
|
|
}; |