520 lines
10 KiB
C++
520 lines
10 KiB
C++
/*=========================================================================
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nfdutch.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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#ifndef __ENEMY_NFDUTCH_H__
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#include "enemy\nfdutch.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __PROJECTL_PROJECTL_H__
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#include "projectl\projectl.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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#ifndef __ANIM_FLYINGDUTCHMAN_HEADER__
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#include <ACTOR_FLYINGDUTCHMAN_ANIM.h>
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#endif
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#ifndef __SPR_SPRITES_H__
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#include <sprites.h>
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFlyingDutchmanEnemy::postInit()
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{
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m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1;
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m_extendDir = EXTEND_UP;
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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m_npcPath.getPathYExtents( &m_minY, &m_maxY );
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m_extension = minX;
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m_inRange = false;
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if ( CLevel::getIsBossRespawn() )
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{
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m_health = CLevel::getBossHealth();
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}
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m_fireCount = 0;
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m_invulnerableTimer = 0;
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m_fadeVal = 128;
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m_fadeDown = false;
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CNpcBossEnemy::postInit();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFlyingDutchmanEnemy::think( int _frames )
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{
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if ( m_invulnerableTimer > 0 )
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{
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m_invulnerableTimer -= _frames;
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}
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if ( m_fadeDown )
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{
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if ( m_fadeVal > 0 )
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{
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m_fadeVal -= _frames;
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if ( m_fadeVal < 0 )
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{
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m_fadeVal = 0;
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}
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}
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else
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{
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m_fadeDown = false;
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}
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}
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else
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{
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if ( m_fadeVal < 128 )
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{
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m_fadeVal += _frames;
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if ( m_fadeVal > 128 )
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{
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m_fadeVal = 128;
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}
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}
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}
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CNpcEnemy::think( _frames );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFlyingDutchmanEnemy::processMovement( int _frames )
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = m_data[m_type].moveAnim;
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m_frame = 0;
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}
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s32 xDist = m_extension - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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if ( xDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, xDist, 0, m_speed );
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}
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else
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{
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if ( m_movementTimer > 0 )
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{
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m_movementTimer -= _frames;
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if ( m_extendDir == EXTEND_UP )
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{
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s32 yDist = m_minY - Pos.vy;
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if ( abs( yDist ) > 10 )
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{
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processGenericGotoTarget( _frames, 0, yDist, m_speed );
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}
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else
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{
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m_extendDir = EXTEND_DOWN;
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}
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}
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else
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{
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s32 yDist = m_maxY - Pos.vy;
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if ( abs( yDist ) > 10 )
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{
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processGenericGotoTarget( _frames, 0, yDist, m_speed );
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}
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else
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{
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m_extendDir = EXTEND_UP;
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}
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}
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}
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else
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{
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CPlayer *player = GameScene.getPlayer();
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DVECTOR playerPos = player->getPos();
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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if ( playerPos.vx >= minX && playerPos.vx <= maxX &&
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playerPos.vy >= m_minY && playerPos.vy <= m_maxY )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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}
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else
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{
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m_movementTimer = GameState::getOneSecondInFrames() * 2;
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}
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}
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}
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if ( playerXDist > 0 )
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{
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m_heading = 0;
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}
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else
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{
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m_heading = 2048;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFlyingDutchmanEnemy::processClose( int _frames )
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{
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if ( playerYDist > 0 )
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{
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m_extendDir = EXTEND_DOWN;
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}
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else
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{
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m_extendDir = EXTEND_UP;
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}
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if ( !m_inRange && playerYDistSqr > 100 )
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = m_data[m_type].moveAnim;
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m_frame = 0;
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}
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processGenericGotoTarget( _frames, 0, playerYDist, m_speed );
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}
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else
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{
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m_inRange = true;
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switch( m_state )
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{
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case FLYING_DUTCHMAN_ATTACK_PLAYER_1:
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case FLYING_DUTCHMAN_ATTACK_PLAYER_2:
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{
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if ( m_timerTimer > 0 )
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{
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if ( !m_animPlaying )
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{
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m_animNo = m_data[m_type].moveAnim;
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m_animPlaying = true;
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m_frame = 0;
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}
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m_timerTimer -= _frames;
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}
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else
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{
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if ( m_animNo != ANIM_FLYINGDUTCHMAN_FIREATTACK )
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{
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m_animNo = ANIM_FLYINGDUTCHMAN_FIREATTACK;
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m_animPlaying = true;
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m_frame = 0;
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}
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//else if ( !m_animPlaying )
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else if ( m_frame > ( getFrameCount() >> 1 ) )
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{
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// fire at player
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s16 heading;
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if ( playerXDist > 0 )
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{
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heading = 0;
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}
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else
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{
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heading = 2048;
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}
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CProjectile *projectile;
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projectile = CProjectile::Create();
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DVECTOR newPos = Pos;
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newPos.vy -= 50;
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projectile->init( newPos, heading );
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projectile->setGraphic( FRM__SNAKEBILE );
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projectile->setSpeed( 6 );
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m_fireCount++;
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if ( m_health < ( m_data[m_type].initHealth >> 2 ) && m_fireCount < 2 )
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{
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m_timerTimer = GameState::getOneSecondInFrames() >> 2;
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}
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else
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{
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_movementTimer = GameState::getOneSecondInFrames() * 2;
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m_state++;
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m_inRange = false;
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m_timerTimer = 0;
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m_fireCount = 0;
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}
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}
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}
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break;
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}
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default:
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = m_data[m_type].moveAnim;
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m_frame = 0;
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}
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// charge player
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if ( playerXDistSqr + playerYDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, playerXDist, playerYDist, 8 );
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}
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else
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{
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_movementTimer = GameState::getOneSecondInFrames() * 2;
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m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1;
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m_inRange = false;
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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if ( m_extension == minX )
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{
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m_extension = maxX;
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}
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else
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{
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m_extension = minX;
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}
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}
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break;
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}
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}
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}
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if ( playerXDist > 0 )
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{
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m_heading = 0;
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}
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else
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{
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m_heading = 2048;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFlyingDutchmanEnemy::processShotRecoil( int _frames )
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{
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if ( !m_animPlaying )
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{
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m_state = m_oldState;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_fadeDown = true;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFlyingDutchmanEnemy::processShotDeathEnd( int _frames )
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{
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if ( !m_animPlaying )
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{
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CNpcEnemy::processShotDeathEnd( _frames );
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if ( isSetToShutdown() )
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{
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CGameScene::setBossHasBeenKilled();
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFlyingDutchmanEnemy::shutdown()
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{
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if ( m_state != NPC_GENERIC_HIT_DEATH_END )
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{
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CLevel::setIsBossRespawn( true );
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CLevel::setBossHealth( m_health );
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}
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CNpcBossEnemy::shutdown();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFlyingDutchmanEnemy::render()
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{
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SprFrame = NULL;
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if ( m_isActive )
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{
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CEnemyThing::render();
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if (canRender())
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{
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DVECTOR &renderPos=getRenderPos();
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SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),m_reversed);
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setSemiTrans( SprFrame, true );
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m_actorGfx->RotateScale( SprFrame, renderPos, 0, 4096, 4096 );
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setRGB0( SprFrame, m_fadeVal, m_fadeVal, m_fadeVal );
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sBBox boundingBox = m_actorGfx->GetBBox();
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
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setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFlyingDutchmanEnemy::collidedWith(CThing *_thisThing)
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{
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if ( m_isActive && !m_isCaught && !m_isDying )
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{
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switch(_thisThing->getThingType())
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{
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case TYPE_PLAYER:
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{
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CPlayer *player = (CPlayer *) _thisThing;
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ATTACK_STATE playerState = player->getAttackState();
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if(playerState==ATTACK_STATE__NONE)
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{
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if ( !player->isRecoveringFromHit() )
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{
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switch( m_data[m_type].detectCollision )
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{
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case DETECT_NO_COLLISION:
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{
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// ignore
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break;
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}
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case DETECT_ALL_COLLISION:
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{
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m_oldControlFunc = m_controlFunc;
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m_controlFunc = NPC_CONTROL_COLLISION;
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processUserCollision( _thisThing );
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break;
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}
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case DETECT_ATTACK_COLLISION_GENERIC:
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{
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processAttackCollision();
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processUserCollision( _thisThing );
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break;
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}
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}
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}
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}
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else if ( m_invulnerableTimer <= 0 )
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{
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// player is attacking, respond appropriately
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if ( m_controlFunc != NPC_CONTROL_SHOT )
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{
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if(playerState==ATTACK_STATE__BUTT_BOUNCE)
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{
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player->justButtBouncedABadGuy();
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}
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m_controlFunc = NPC_CONTROL_SHOT;
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m_oldState = m_state;
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m_state = NPC_GENERIC_HIT_CHECK_HEALTH;
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drawAttackEffect();
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m_invulnerableTimer = 4 * GameState::getOneSecondInFrames();
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}
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}
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break;
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}
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case TYPE_ENEMY:
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{
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CNpcEnemy *enemy = (CNpcEnemy *) _thisThing;
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if ( canCollideWithEnemy() && enemy->canCollideWithEnemy() )
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{
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processEnemyCollision( _thisThing );
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}
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break;
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}
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default:
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ASSERT(0);
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break;
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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u8 CNpcFlyingDutchmanEnemy::hasBeenAttacked()
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{
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if ( m_invulnerableTimer <= 0 )
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{
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if ( m_controlFunc != NPC_CONTROL_SHOT )
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{
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m_invulnerableTimer = 4 * GameState::getOneSecondInFrames();
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m_controlFunc = NPC_CONTROL_SHOT;
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m_oldState = m_state;
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m_state = NPC_GENERIC_HIT_CHECK_HEALTH;
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}
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}
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return( true );
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}
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