92 lines
2.0 KiB
C++
92 lines
2.0 KiB
C++
/**********************************/
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/*** SpongeBob 3d Actor Creator ***/
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/**********************************/
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#include <Vector3.h>
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#include <List.h>
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#include <FaceStore.h>
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#include "..\mapedit\ExportHdr.h"
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//***************************************************************************
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struct sGinSkel
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{
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sBone Bone;
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CFaceStore FaceList;
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};
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//***************************************************************************
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struct sBoneAnim
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{
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vector<int> Idx;
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};
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//***************************************************************************
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struct sAnim
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{
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GString Name;
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int FrameCount;
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vector<sBoneAnim> BoneAnim;
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vector<s32> Move;
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int AnimOfs;
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int MoveOfs;
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};
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//***************************************************************************
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class CMkActor3d
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{
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public:
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CMkActor3d(GString const &In);
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static void SetTPData(const char *Name,int TPBase,int TPW,int TPH);
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//static void TexProcess() {TexGrab.Process();}
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void ActorLoad();
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void ActorProcess();
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void ActorWrite();
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void AnimLoad();
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void AnimWrite();
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static CTexGrab TexGrab;
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private:
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void ReadScript(const char *Filename,vector<GString> &List);
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void ProcessSkel(int Idx,int Parent);
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void WriteSkel();
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void BuildSkelOut();
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void BuildBoneOut(sBone &OutBone,CNode const &InNode,int ParentBoneIdx);
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int WriteTexInfoList();
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GString InFilename,InPath,Name,OutFile,IncFile;
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CScene Scene;
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vector<sGinSkel> Skel;
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CFaceStore FaceList;
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sActorHdr FileHdr;
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FILE *File;
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std::vector<GString> InTexList;
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std::vector<GString> InAnimList;
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/*Anim*/
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void AnimWriteInclude();
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int AnimProcessSkelMove(CScene &Scene,sAnim &ThisAnim,int Idx);
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void AnimProcessSkelAnim(CScene &Scene,sAnim &ThisAnim,int Idx);
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int AnimWriteMove(sAnim const &ThisAnim);
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int AnimWriteAnim(sAnim const &ThisAnim);
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int AnimWriteQuatTable();
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int BoneCount;
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vector<sAnim> AnimList;
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CList<sQuat> QuatList;
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};
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//***************************************************************************
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