SBSPSS/source/pickups/pjlammo.cpp
2001-07-27 16:00:58 +00:00

202 lines
4.5 KiB
C++

/*=========================================================================
pjlammo.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h" // Damnit.. include order! :( (pkg)
#endif
#include "pickups\pjlammo.h"
#ifndef __MATHTABLE_HEADER__
#include "utils\mathtab.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __GFX_OTPOS_H__
#include "gfx\otpos.h"
#endif
#include "game/game.h"
/* Std Lib
------- */
/* Data
---- */
#ifndef __SPR_SPRITES_H__
#include <sprites.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CJellyLauncherAmmoPickup::init()
{
sFrameHdr *fh;
CBasePickup::init();
m_rattle=0;
fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__JELLYAMMO);
setCollisionSize(fh->W,fh->H);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
DVECTOR CJellyLauncherAmmoPickup::getSizeForPlacement()
{
DVECTOR size;
sFrameHdr *fh;
fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__JELLYAMMO);
size.vx=fh->W;
size.vy=fh->H;
return size;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CJellyLauncherAmmoPickup::collect(class CPlayer *_player)
{
_player->giveJellyAmmo();
CBasePickup::collect(_player);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int jlammo_rattlespeed=500;
int jlammo_rattlescale=90;
int jlammo_rattlecount=5;
int jlammo_waitcount=10;
void CJellyLauncherAmmoPickup::thinkPickup(int _frames)
{
m_rattle+=jlammo_rattlespeed*_frames;
if(m_rattle>(jlammo_rattlecount+jlammo_waitcount)*4095)m_rattle=0;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CJellyLauncherAmmoPickup::renderPickup(DVECTOR *_pos)
{
SpriteBank *sprites;
sFrameHdr *fh;
int angle;
sprites=CGameScene::getSpriteBank();
fh=sprites->getFrameHeader(FRM__JELLYAMMO);
if(m_rattle<=jlammo_rattlecount*4095)
{
angle=((msin(m_rattle&4095)*jlammo_rattlescale)>>12)&4095;
}
else
{
angle=0;
}
sprites->printRotatedScaledSprite(fh,_pos->vx,_pos->vy,4096,4096,angle,OTPOS__PICKUP_POS);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CJellyLauncherPickup::init()
{
CBaseWeaponSimplePickup::init();
GameScene.getPlayer()->registerAddon(PLAYER_ADDON_JELLYLAUNCHER);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CJellyLauncherPickup::collect(class CPlayer *_player)
{
if(!getHasBeenCollected())
{
_player->giveJellyAmmoFromWeapon();
}
_player->setMode(PLAYER_MODE_JELLY_LAUNCHER);
CBaseWeaponSimplePickup::collect(_player);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CJellyLauncherPickup::getWeaponSpriteFrame()
{
return FRM__LAUNCHER;
}
/*===========================================================================
end */