202 lines
4.9 KiB
C++
202 lines
4.9 KiB
C++
/*=========================================================================
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gui.h
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Author: PKG
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Created:
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Project: Spongebob
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Purpose: NB: GUI ITEMS delete() THEMSELVES WHEN THEY ARE SHUTDOWN!
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __GUI_GUI_H__
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#define __GUI_GUI_H__
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#ifndef __FILE_EQUATES_H__
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#include <biglump.h> // just to get the bloody def for FileEquate(!)
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#endif
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/* Std Lib
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------- */
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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// PKG
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// None of these clasess should ever really be instantiated, but they are the basis of all other GUI objects.
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// Need a nice way to force this to be the case..
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class CGUIObject
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{
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public:
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typedef int GUIId;
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static const GUIId noId=-1;
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typedef enum
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{
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FLAG_NONE= 0,
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FLAG_SELECTED= 1<<0,
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FLAG_HIDDEN= 1<<2,
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FLAG_DRAWBORDER= 1<<3,
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} GUI_FLAGS;
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enum
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{
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INITIAL_OT=5,
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BORDERWIDTH=8,
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BORDERHEIGHT=5,
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};
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virtual void init(CGUIObject *_parent,GUIId _id=noId);
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virtual void shutdown();
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void setObjectX(int _x) {m_x=_x;recalc();}
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void setObjectY(int _y) {m_y=_y;recalc();}
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void setObjectW(int _w) {m_w=_w;recalc();}
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void setObjectH(int _h) {m_h=_h;recalc();}
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void setObjectXY(int _x,int _y) {setObjectX(_x);setObjectY(_y);}
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void setObjectWH(int _w,int _h) {setObjectW(_w);setObjectH(_h);}
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void setObjectXYWH(int _x,int _y,int _w,int _h) {setObjectXY(_x,_y);setObjectWH(_w,_h);}
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virtual void render();
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virtual void think(int _frames);
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virtual void setFlags(GUI_FLAGS _flags) {m_flags|=_flags;}
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virtual void clearFlags(GUI_FLAGS _flags) {m_flags&=_flags^-1;}
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int getFlags(GUI_FLAGS _flags) {return (m_flags&_flags)!=0;}
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// Quick access functions to the most frequently used flags
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void select() {setFlags(FLAG_SELECTED);}
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void unselect() {clearFlags(FLAG_SELECTED);}
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int isSelected() {return getFlags(FLAG_SELECTED);}
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void hide() {setFlags(FLAG_HIDDEN);}
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void unhide() {clearFlags(FLAG_HIDDEN);}
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int isHidden() {return getFlags(FLAG_HIDDEN);}
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CGUIObject *getChild() {return m_child;}
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CGUIObject *getNext() {return m_next;}
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virtual int isSelectable() {return false;}
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virtual int isUnselectable() {return true;}
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void setOt(int _ot) {m_ot=_ot;}
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int getOt() {return m_ot;}
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// PKG - Do we really need ids!?
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int getId() {return m_id;}
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protected:
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virtual void recalc();
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virtual GUI_FLAGS getInitialFlags() {return FLAG_NONE;}
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int getX() {return m_x;}
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int getY() {return m_y;}
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int getW() {return m_w;}
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int getH() {return m_h;}
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int getParentX() {if(m_parent)return m_parent->getX()+m_parent->getParentX();else return 0;}
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int getParentY() {if(m_parent)return m_parent->getY()+m_parent->getParentY();else return 0;}
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private:
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GUIId m_id;
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int m_x,m_y,m_w,m_h;
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int m_flags;
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int m_ot;
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CGUIObject *m_this; // Used to check that that the object has been initialised
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CGUIObject *m_parent; // Parent object
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CGUIObject *m_child; // First child
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CGUIObject *m_next; // Next item at this level
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};
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class CGUIObjectWithFont : public CGUIObject
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{
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public:
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virtual void init(CGUIObject *_parent,GUIId _id=noId);
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virtual void shutdown();
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virtual void setFlags(GUI_FLAGS _flags);
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virtual void clearFlags(GUI_FLAGS _flags);
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void setOt(int _ot);
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protected:
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enum
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{
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DEFAULT_FONT_R=110,
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DEFAULT_FONT_G=110,
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DEFAULT_FONT_B=110,
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SELECTED_FONT_R=245,
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SELECTED_FONT_G=245,
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SELECTED_FONT_B=245,
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};
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virtual void recalc();
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class FontBank *getFontBank() {return m_fontBank;}
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private:
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class FontBank *m_fontBank;
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};
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class CGUIObjectWithSpriteBank : public CGUIObject
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{
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public:
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virtual void init(CGUIObject *_parent,GUIId _id=noId);
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virtual void shutdown();
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virtual void setSpriteBank(FileEquate _fe);
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protected:
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class SpriteBank *getSpriteBank() {return m_spriteBank;}
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private:
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class SpriteBank *m_spriteBank;
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};
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/*----------------------------------------------------------------------
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Globals
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------- */
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/*----------------------------------------------------------------------
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Functions
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--------- */
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extern void initGUIStuff();
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extern void drawBambooBorder(int _x,int _y,int _w,int _h,int _ot);
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/*---------------------------------------------------------------------- */
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#endif /* __GUI_GUI_H__ */
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/*===========================================================================
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end */
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