SBSPSS/Utils/MapEdit/LayerItem.cpp
2001-04-30 21:49:54 +00:00

132 lines
3.2 KiB
C++

/**********************/
/*** Layer Item ***/
/**********************/
#include "stdafx.h"
#include <Vector3.h>
#include <gl\gl.h>
#include <gl\glu.h>
#include "GLEnabledView.h"
#include "MapEdit.h"
#include "MapEditDoc.h"
#include "MapEditView.h"
#include "MainFrm.h"
#include "Core.h"
#include "LayerThing.h"
#include "LayerItem.h"
#include "Utils.h"
#include "Export.h"
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
CLayerItem::CLayerItem(sLayerDef &Def)
{
InitLayer(Def);
}
/*****************************************************************************/
void CLayerItem::InitLayer(sLayerDef &Def)
{
ThingBank=new CElemBank(-1,-1,false,CElem::CentreModeLR || CElem::CentreModeTB);
CLayerThing::InitLayer(Def);
LoadThingScript(theApp.GetConfigStr("LayerScript","ItemScript"));
DrawPoints=false;
}
/*****************************************************************************/
void CLayerItem::InitSubView(CCore *Core)
{
}
/*****************************************************************************/
void CLayerItem::LoadDefThing(const char *Name,sLayerThing &ThisDef)
{
}
/*****************************************************************************/
void CLayerItem::LoadOldThing(CFile *File,sLayerThing &ThisThing)
{
sLayerThingDataOLD OldThing;
File->Read(&OldThing,sizeof(sLayerThingDataOLD));
}
/*****************************************************************************/
/*** Gui *********************************************************************/
/*****************************************************************************/
void CLayerItem::GUIInit(CCore *Core)
{
Core->GUIAdd(GUIThing,IDD_LAYER_THING);
}
/*****************************************************************************/
void CLayerItem::GUIKill(CCore *Core)
{
Core->GUIRemove(GUIThing,IDD_LAYER_THING);
}
/*****************************************************************************/
void CLayerItem::GUIUpdate(CCore *Core)
{
int i,ListSize;
CComboBox &List=GUIThing.m_DefList;
// Setup Def Item List
ListSize=DefList.size();
List.ResetContent();
for (i=0; i<ListSize; i++)
{
List.AddString(DefList[i].Name);
}
List.SetCurSel(CurrentDefThing);
// GUIThingUpdate();
}
/*****************************************************************************/
void CLayerItem::GUIThingDefClear()
{
CComboBox &List=GUIThing.m_DefList;
CurrentDefThing=-1;
List.SetCurSel(CurrentDefThing);
}
/*****************************************************************************/
void CLayerItem::GUIThingUpdate(bool OnlySel)
{
int i,ListSize;
CComboBox &List=GUIThing.m_List;
if (OnlySel)
{
List.SetCurSel(CurrentThing);
return;
}
// Setup ThingList
ListSize=ThingList.size();
TRACE1("%i\n",ListSize);
List.ResetContent();
for (i=0; i<ListSize; i++)
{
List.AddString(ThingList[i].Name);
}
List.SetCurSel(CurrentThing);
GUIThingPointUpdate();
}
/*****************************************************************************/
void CLayerItem::GUIChanged(CCore *Core)
{
}