907 lines
18 KiB
C++
907 lines
18 KiB
C++
/*=========================================================================
|
|
|
|
nsshark.cpp
|
|
|
|
Author: CRB
|
|
Created:
|
|
Project: Spongebob
|
|
Purpose:
|
|
|
|
Copyright (c) 2000 Climax Development Ltd
|
|
|
|
===========================================================================*/
|
|
|
|
#ifndef __ENEMY_NPC_H__
|
|
#include "enemy\npc.h"
|
|
#endif
|
|
|
|
#ifndef __ENEMY_NSSHARK_H__
|
|
#include "enemy\nsshark.h"
|
|
#endif
|
|
|
|
#ifndef __GAME_GAME_H__
|
|
#include "game\game.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER_PLAYER_H__
|
|
#include "player\player.h"
|
|
#endif
|
|
|
|
#ifndef __PROJECTL_PROJECTL_H__
|
|
#include "projectl\projectl.h"
|
|
#endif
|
|
|
|
#ifndef __ANIM_SHARKSUB_HEADER__
|
|
#include <ACTOR_SHARKSUB_ANIM.h>
|
|
#endif
|
|
|
|
#ifndef __VID_HEADER_
|
|
#include "system\vid.h"
|
|
#endif
|
|
|
|
#ifndef __UTILS_HEADER__
|
|
#include "utils\utils.h"
|
|
#endif
|
|
|
|
#ifndef __SPR_SPRITES_H__
|
|
#include <sprites.h>
|
|
#endif
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcSubSharkEnemy::postInit()
|
|
{
|
|
m_state = SUB_SHARK_MINE_1;
|
|
m_extendDir = EXTEND_RIGHT;
|
|
m_npcPath.setPathType( CNpcPath::PONG_PATH );
|
|
m_salvoCount = 0;
|
|
|
|
if ( CLevel::getIsBossRespawn() )
|
|
{
|
|
m_health = CLevel::getBossHealth();
|
|
m_speed = m_data[m_type].speed + ( ( 3 * ( m_data[m_type].initHealth - m_health ) ) / m_data[m_type].initHealth );
|
|
}
|
|
|
|
m_timerTimer = 0;
|
|
m_salvoCount = 5;
|
|
m_carryPlayer = false;
|
|
m_movementTimer = GameState::getOneSecondInFrames() * ( 1 + ( ( 7 * m_health ) / m_data[m_type].initHealth ) );
|
|
|
|
CNpcBossEnemy::postInit();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcSubSharkEnemy::processMovement( int _frames )
|
|
{
|
|
if ( m_movementTimer > 0 )
|
|
{
|
|
m_movementTimer -= _frames;
|
|
}
|
|
|
|
switch( m_state )
|
|
{
|
|
case SUB_SHARK_MINE_1:
|
|
{
|
|
if ( m_soundId == NOT_PLAYING )
|
|
{
|
|
m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].moveSfx, true );
|
|
}
|
|
|
|
if ( !m_animPlaying )
|
|
{
|
|
m_animPlaying = true;
|
|
m_animNo = ANIM_SHARKSUB_SWIM;
|
|
m_frame = 0;
|
|
}
|
|
|
|
if ( m_timerTimer <= 0 )
|
|
{
|
|
if ( m_salvoCount > 0 )
|
|
{
|
|
// drop mine
|
|
|
|
CProjectile *projectile;
|
|
projectile = CProjectile::Create();
|
|
projectile->init( Pos, 1024, CProjectile::PROJECTILE_MINE, CProjectile::PROJECTILE_FINITE_LIFE );
|
|
projectile->setGraphic( FRM__SHARKMINE );
|
|
|
|
m_salvoCount--;
|
|
|
|
m_timerTimer = ( GameState::getOneSecondInFrames() >> 2 ) * ( 1 + ( ( 3 * m_health ) / m_data[m_type].initHealth ) );
|
|
}
|
|
}
|
|
|
|
if ( m_movementTimer <= 0 && m_salvoCount <= 0 )
|
|
{
|
|
m_state++;
|
|
m_timerTimer = 0;
|
|
m_movementTimer = GameState::getOneSecondInFrames() * ( 1 + ( ( 7 * m_health ) / m_data[m_type].initHealth ) );
|
|
m_salvoCount = 5;
|
|
|
|
if ( m_state == SUB_SHARK_GOTO_CHARGE )
|
|
{
|
|
s32 minX, maxX, minY, maxY;
|
|
|
|
m_npcPath.getPathXExtents( &minX, &maxX );
|
|
m_npcPath.getPathYExtents( &minY, &maxY );
|
|
|
|
m_targetPos.vx = minX;
|
|
m_targetPos.vy = minY;
|
|
}
|
|
}
|
|
|
|
s32 moveX = 0, moveY = 0;
|
|
s32 moveVel = 0;
|
|
s32 moveDist = 0;
|
|
|
|
processGenericFixedPathMove( _frames, &moveX, &moveY, &moveVel, &moveDist );
|
|
|
|
if ( moveX > 0 )
|
|
{
|
|
m_extendDir = EXTEND_RIGHT;
|
|
}
|
|
else
|
|
{
|
|
m_extendDir = EXTEND_LEFT;
|
|
}
|
|
|
|
Pos.vx += moveX;
|
|
Pos.vy += moveY;
|
|
|
|
break;
|
|
}
|
|
|
|
case SUB_SHARK_GOTO_CHARGE:
|
|
{
|
|
if ( m_soundId == NOT_PLAYING )
|
|
{
|
|
m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].moveSfx, true );
|
|
}
|
|
|
|
if ( !m_animPlaying )
|
|
{
|
|
m_animPlaying = true;
|
|
m_animNo = ANIM_SHARKSUB_SWIM;
|
|
m_frame = 0;
|
|
}
|
|
|
|
s32 distX, distY;
|
|
|
|
distX = m_targetPos.vx - Pos.vx;
|
|
distY = m_targetPos.vy - Pos.vy;
|
|
|
|
if ( distX > 0 )
|
|
{
|
|
m_extendDir = EXTEND_RIGHT;
|
|
}
|
|
else
|
|
{
|
|
m_extendDir = EXTEND_LEFT;
|
|
}
|
|
|
|
if( abs( distX ) < 10 && abs( distY ) < 10 )
|
|
{
|
|
s32 minX, maxX, minY, maxY;
|
|
|
|
m_npcPath.getPathXExtents( &minX, &maxX );
|
|
m_npcPath.getPathYExtents( &minY, &maxY );
|
|
|
|
m_targetPos.vx = minX;
|
|
m_targetPos.vy = maxY;
|
|
|
|
m_state = SUB_SHARK_DROP;
|
|
}
|
|
else
|
|
{
|
|
processGenericGotoTarget( _frames, distX, distY, m_speed );
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SUB_SHARK_DROP:
|
|
{
|
|
if ( m_soundId == NOT_PLAYING )
|
|
{
|
|
m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].moveSfx, true );
|
|
}
|
|
|
|
if ( !m_animPlaying )
|
|
{
|
|
m_animPlaying = true;
|
|
m_animNo = ANIM_SHARKSUB_SWIM;
|
|
m_frame = 0;
|
|
}
|
|
|
|
s32 distX, distY;
|
|
|
|
distX = m_targetPos.vx - Pos.vx;
|
|
distY = m_targetPos.vy - Pos.vy;
|
|
|
|
m_extendDir = EXTEND_RIGHT;
|
|
|
|
if( abs( distY ) == 0 )
|
|
{
|
|
m_state = SUB_SHARK_START_CHARGE;
|
|
m_timerTimer = GameState::getOneSecondInFrames() >> 8;
|
|
m_movementTimer = GameState::getOneSecondInFrames();
|
|
}
|
|
else
|
|
{
|
|
processGenericGotoTarget( _frames, distX, distY, m_speed );
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SUB_SHARK_START_CHARGE:
|
|
{
|
|
if ( m_soundId == NOT_PLAYING )
|
|
{
|
|
m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_SHARK___CREAKING_ATTACK_SOUND, true );
|
|
}
|
|
|
|
if ( !m_animPlaying )
|
|
{
|
|
m_animPlaying = true;
|
|
m_animNo = ANIM_SHARKSUB_SPRINTOPEN;
|
|
m_frame = 0;
|
|
}
|
|
|
|
if ( m_movementTimer <= 0 )
|
|
{
|
|
s32 minX, maxX, minY, maxY;
|
|
|
|
m_npcPath.getPathXExtents( &minX, &maxX );
|
|
m_npcPath.getPathYExtents( &minY, &maxY );
|
|
|
|
m_targetPos.vx = maxX;
|
|
m_targetPos.vy = maxY;
|
|
|
|
m_state = SUB_SHARK_CHARGE;
|
|
}
|
|
|
|
if ( m_timerTimer > 0 )
|
|
{
|
|
m_timerTimer -= _frames;
|
|
}
|
|
else
|
|
{
|
|
DVECTOR bubblePos = Pos;
|
|
bubblePos.vx -= 20 + ( getRnd() % 30 );
|
|
bubblePos.vy -= getRnd() % 50;
|
|
CFX::Create( CFX::FX_TYPE_BUBBLE_WATER, bubblePos );
|
|
|
|
if ( m_soundId == NOT_PLAYING )
|
|
{
|
|
m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_SPLASH, true );
|
|
}
|
|
|
|
m_timerTimer = GameState::getOneSecondInFrames() >> 8;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SUB_SHARK_CHARGE:
|
|
{
|
|
if ( m_soundId == NOT_PLAYING )
|
|
{
|
|
m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].moveSfx, true );
|
|
}
|
|
|
|
if ( !m_carryPlayer && abs( playerXDist ) < 200 )
|
|
{
|
|
if ( m_animNo != ANIM_SHARKSUB_CHOMP || !m_animPlaying )
|
|
{
|
|
m_animPlaying = true;
|
|
m_animNo = ANIM_SHARKSUB_CHOMP;
|
|
m_frame = 0;
|
|
CSoundMediator::playSfx( CSoundMediator::SFX_SHARK___CHOMP );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( !m_animPlaying )
|
|
{
|
|
m_animPlaying = true;
|
|
m_animNo = ANIM_SHARKSUB_SPRINTOPEN;
|
|
m_frame = 0;
|
|
}
|
|
}
|
|
|
|
s32 distX, distY;
|
|
|
|
distX = m_targetPos.vx - Pos.vx;
|
|
distY = m_targetPos.vy - Pos.vy;
|
|
|
|
if( abs( distX ) < 10 && abs( distY ) < 10 )
|
|
{
|
|
s32 minX, maxX, minY, maxY;
|
|
|
|
m_npcPath.getPathXExtents( &minX, &maxX );
|
|
m_npcPath.getPathYExtents( &minY, &maxY );
|
|
|
|
m_targetPos.vx = maxX;
|
|
m_targetPos.vy = minY;
|
|
|
|
m_state = SUB_SHARK_END_CHARGE;
|
|
}
|
|
else
|
|
{
|
|
processGenericGotoTarget( _frames, distX, distY, m_speed << 2 );
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SUB_SHARK_END_CHARGE:
|
|
{
|
|
if ( m_soundId == NOT_PLAYING )
|
|
{
|
|
m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].moveSfx, true );
|
|
}
|
|
|
|
if ( !m_animPlaying )
|
|
{
|
|
m_animPlaying = true;
|
|
m_animNo = ANIM_SHARKSUB_SWIM;
|
|
m_frame = 0;
|
|
}
|
|
|
|
s32 distX, distY;
|
|
|
|
distX = m_targetPos.vx - Pos.vx;
|
|
distY = m_targetPos.vy - Pos.vy;
|
|
|
|
if( abs( distX ) < 10 && abs( distY ) < 10 )
|
|
{
|
|
m_state = SUB_SHARK_MINE_1;
|
|
m_movementTimer = GameState::getOneSecondInFrames() * ( 1 + ( ( 7 * m_health ) / m_data[m_type].initHealth ) );
|
|
}
|
|
else
|
|
{
|
|
processGenericGotoTarget( _frames, distX, distY, m_speed );
|
|
}
|
|
|
|
if ( m_carryPlayer )
|
|
{
|
|
// spit out player
|
|
|
|
CPlayer *player = GameScene.getPlayer();
|
|
player->setMode( m_oldPlayerMode );
|
|
m_carryPlayer = false;
|
|
|
|
DVECTOR move;
|
|
move.vx = 16 * _frames;
|
|
move.vy = -16 * _frames;
|
|
|
|
player->shove( move );
|
|
player->setMoveVelocity( &move );
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( m_carryPlayer )
|
|
{
|
|
CPlayer *player = GameScene.getPlayer();
|
|
|
|
player->setPos( Pos );
|
|
}
|
|
|
|
|
|
/*if ( !m_animPlaying )
|
|
{
|
|
if ( playerXDistSqr + playerYDistSqr < 100 && !m_salvoCount )
|
|
{
|
|
m_animPlaying = true;
|
|
m_animNo = ANIM_SHARKSUB_SWIPE;
|
|
m_frame = 0;
|
|
}
|
|
else
|
|
{
|
|
m_animPlaying = true;
|
|
m_animNo = ANIM_SHARKSUB_SWIM;
|
|
m_frame = 0;
|
|
}
|
|
}
|
|
|
|
if ( m_timerTimer <= 0 )
|
|
{
|
|
if ( m_salvoCount > 0 )
|
|
{
|
|
// drop mine
|
|
|
|
CProjectile *projectile;
|
|
projectile = CProjectile::Create();
|
|
projectile->init( Pos, 1024, CProjectile::PROJECTILE_MINE, CProjectile::PROJECTILE_FINITE_LIFE );
|
|
projectile->setGraphic( FRM__SHARKMINE );
|
|
|
|
m_salvoCount--;
|
|
|
|
m_timerTimer = ( GameState::getOneSecondInFrames() >> 2 ) * ( 1 + ( ( 3 * m_health ) / m_data[m_type].initHealth ) );
|
|
}
|
|
}
|
|
|
|
if ( m_movementTimer > 0 )
|
|
{
|
|
m_movementTimer -= _frames;
|
|
}
|
|
|
|
s32 moveX = 0, moveY = 0;
|
|
s32 moveVel = 0;
|
|
s32 moveDist = 0;
|
|
|
|
processGenericFixedPathMove( _frames, &moveX, &moveY, &moveVel, &moveDist );
|
|
|
|
if ( moveX > 0 )
|
|
{
|
|
m_extendDir = EXTEND_RIGHT;
|
|
}
|
|
else
|
|
{
|
|
m_extendDir = EXTEND_LEFT;
|
|
}
|
|
|
|
Pos.vx += moveX;
|
|
Pos.vy += moveY;
|
|
|
|
if ( m_movementTimer <= 0 && m_salvoCount < 1 )
|
|
{
|
|
m_controlFunc = NPC_CONTROL_CLOSE;
|
|
}*/
|
|
|
|
|
|
|
|
/*if ( m_extendDir == EXTEND_RIGHT )
|
|
{
|
|
s32 xDist = 600 - Pos.vx;
|
|
s32 xDistSqr = xDist * xDist;
|
|
s32 yDist = m_base.vy - Pos.vy;
|
|
s32 yDistSqr = yDist * yDist;
|
|
|
|
if ( ( xDistSqr + yDistSqr ) > 100 )
|
|
{
|
|
processGenericGotoTarget( _frames, xDist, yDist, m_speed );
|
|
}
|
|
else
|
|
{
|
|
m_extendDir = EXTEND_LEFT;
|
|
|
|
if ( m_movementTimer <= 0 )
|
|
{
|
|
m_controlFunc = NPC_CONTROL_CLOSE;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
s32 xDist = 100 - Pos.vx;
|
|
s32 xDistSqr = xDist * xDist;
|
|
s32 yDist = m_base.vy - Pos.vy;
|
|
s32 yDistSqr = yDist * yDist;
|
|
|
|
if ( ( xDistSqr + yDistSqr ) > 100 )
|
|
{
|
|
processGenericGotoTarget( _frames, xDist, yDist, m_speed );
|
|
}
|
|
else
|
|
{
|
|
m_extendDir = EXTEND_RIGHT;
|
|
|
|
if ( m_movementTimer <= 0 )
|
|
{
|
|
m_controlFunc = NPC_CONTROL_CLOSE;
|
|
}
|
|
}
|
|
}*/
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/*void CNpcSubSharkEnemy::processClose( int _frames )
|
|
{
|
|
if ( m_state != SUB_SHARK_SWALLOW )
|
|
{
|
|
if ( playerXDist > 0 )
|
|
{
|
|
m_extendDir = EXTEND_RIGHT;
|
|
}
|
|
else
|
|
{
|
|
m_extendDir = EXTEND_LEFT;
|
|
}
|
|
}
|
|
|
|
switch( m_state )
|
|
{
|
|
case SUB_SHARK_MINE_1:
|
|
case SUB_SHARK_MINE_2:
|
|
{
|
|
if ( !m_animPlaying )
|
|
{
|
|
m_animPlaying = true;
|
|
m_animNo = ANIM_SHARKSUB_SWIM;
|
|
m_frame = 0;
|
|
}
|
|
|
|
processGenericGotoTarget( _frames, playerXDist, 0, m_speed );
|
|
|
|
s32 minX, maxX;
|
|
m_npcPath.getPathXExtents( &minX, &maxX );
|
|
|
|
if ( Pos.vx < minX || Pos.vx > maxX || playerXDistSqr < 100 )
|
|
{
|
|
// fire at player
|
|
|
|
m_salvoCount = 5;
|
|
m_state++;
|
|
m_movementTimer = GameState::getOneSecondInFrames() * ( 1 + ( ( 7 * m_health ) / m_data[m_type].initHealth ) );
|
|
m_controlFunc = NPC_CONTROL_MOVEMENT;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SUB_SHARK_CYCLE:
|
|
{
|
|
// charge player
|
|
|
|
if ( !m_animPlaying )
|
|
{
|
|
m_animPlaying = true;
|
|
m_animNo = ANIM_SHARKSUB_SPRINTOPEN;
|
|
m_frame = 0;
|
|
}
|
|
|
|
processGenericGotoTarget( _frames, playerXDist, 0, NPC_SUB_SHARK_HIGH_SPEED );
|
|
|
|
s32 minX, maxX;
|
|
m_npcPath.getPathXExtents( &minX, &maxX );
|
|
|
|
if ( Pos.vx < minX || Pos.vx > maxX || playerXDistSqr < 10000 )
|
|
{
|
|
m_animPlaying = true;
|
|
m_animNo = ANIM_SHARKSUB_CHOMP;
|
|
m_frame = 0;
|
|
|
|
m_state = SUB_SHARK_SWALLOW;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SUB_SHARK_SWALLOW:
|
|
{
|
|
// if ( collision )
|
|
// else
|
|
|
|
s32 minX, maxX;
|
|
m_npcPath.getPathXExtents( &minX, &maxX );
|
|
|
|
if ( m_extendDir == EXTEND_RIGHT )
|
|
{
|
|
//s32 xDist = 600 - Pos.vx;
|
|
s32 xDist = maxX - Pos.vx;
|
|
s32 xDistSqr = xDist * xDist;
|
|
|
|
if ( xDistSqr > 100 )
|
|
{
|
|
processGenericGotoTarget( _frames, xDist, 0, NPC_SUB_SHARK_HIGH_SPEED );
|
|
}
|
|
else
|
|
{
|
|
m_extendDir = EXTEND_LEFT;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//s32 xDist = 100 - Pos.vx;
|
|
s32 xDist = minX - Pos.vx;
|
|
s32 xDistSqr = xDist * xDist;
|
|
|
|
if ( xDistSqr > 100 )
|
|
{
|
|
processGenericGotoTarget( _frames, xDist, 0, NPC_SUB_SHARK_HIGH_SPEED );
|
|
}
|
|
else
|
|
{
|
|
m_extendDir = EXTEND_RIGHT;
|
|
}
|
|
}
|
|
|
|
if ( !m_animPlaying )
|
|
{
|
|
m_animPlaying = true;
|
|
m_animNo = ANIM_SHARKSUB_SWIM;
|
|
m_frame = 0;
|
|
m_controlFunc = NPC_CONTROL_MOVEMENT;
|
|
m_movementTimer = GameState::getOneSecondInFrames() * ( 1 + ( ( 7 * m_health ) / m_data[m_type].initHealth ) );
|
|
m_state = SUB_SHARK_MINE_1;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}*/
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcSubSharkEnemy::processShot( int _frames )
|
|
{
|
|
switch( m_data[m_type].shotFunc )
|
|
{
|
|
case NPC_SHOT_NONE:
|
|
{
|
|
// do nothing
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_SHOT_GENERIC:
|
|
{
|
|
if ( m_carryPlayer )
|
|
{
|
|
// spit out player
|
|
|
|
CPlayer *player = GameScene.getPlayer();
|
|
player->setMode( m_oldPlayerMode );
|
|
m_carryPlayer = false;
|
|
|
|
DVECTOR move;
|
|
move.vx = 16 * _frames;
|
|
move.vy = -16 * _frames;
|
|
|
|
player->shove( move );
|
|
player->setMoveVelocity( &move );
|
|
}
|
|
|
|
switch ( m_state )
|
|
{
|
|
case NPC_GENERIC_HIT_CHECK_HEALTH:
|
|
{
|
|
m_health--;
|
|
|
|
if ( m_health <= 0 )
|
|
{
|
|
m_state = NPC_GENERIC_HIT_DEATH_START;
|
|
m_isDying = true;
|
|
CGameScene::setBossHasBeenKilled();
|
|
}
|
|
else
|
|
{
|
|
m_state = NPC_GENERIC_HIT_RECOIL;
|
|
|
|
m_animPlaying = true;
|
|
m_animNo = m_data[m_type].recoilAnim;
|
|
m_frame = 0;
|
|
m_speed = m_data[m_type].speed + ( ( 3 * ( m_data[m_type].initHealth - m_health ) ) / m_data[m_type].initHealth );
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_GENERIC_HIT_RECOIL:
|
|
{
|
|
m_invulnerableTimer = 2 * GameState::getOneSecondInFrames();
|
|
|
|
if ( !m_animPlaying )
|
|
{
|
|
m_state = 0;
|
|
m_controlFunc = NPC_CONTROL_MOVEMENT;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_GENERIC_HIT_DEATH_START:
|
|
{
|
|
CNpcEnemy::processShotDeathStart( _frames );
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_GENERIC_HIT_DEATH_END:
|
|
{
|
|
if ( !m_animPlaying )
|
|
{
|
|
CNpcEnemy::processShotDeathEnd( _frames );
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcSubSharkEnemy::shutdown()
|
|
{
|
|
CLevel::setIsBossRespawn( true );
|
|
|
|
if ( m_state != NPC_GENERIC_HIT_DEATH_END )
|
|
{
|
|
CLevel::setBossHealth( m_health );
|
|
}
|
|
else
|
|
{
|
|
CLevel::setBossHealth( 0 );
|
|
}
|
|
|
|
CNpcBossEnemy::shutdown();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcSubSharkEnemy::render()
|
|
{
|
|
SprFrame = NULL;
|
|
|
|
if ( m_isActive )
|
|
{
|
|
CEnemyThing::render();
|
|
|
|
if (canRender())
|
|
{
|
|
DVECTOR &renderPos=getRenderPos();
|
|
|
|
SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),m_reversed);
|
|
m_actorGfx->RotateScale( SprFrame, renderPos, 0, 4096, 4096, true );
|
|
|
|
sBBox boundingBox = m_actorGfx->GetBBox();
|
|
setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
|
|
setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcSubSharkEnemy::renderOnMapScreen( DVECTOR drawPos )
|
|
{
|
|
drawPos.vy += 50;
|
|
|
|
SprFrame = NULL;
|
|
|
|
SprFrame = m_actorGfx->Render(drawPos,3,0,false);
|
|
//m_actorGfx->RotateScale( SprFrame, renderPos, 0, 4096, 4096 );
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcSubSharkEnemy::collidedWith(CThing *_thisThing)
|
|
{
|
|
if ( m_isActive && !m_isCaught && !m_isDying )
|
|
{
|
|
switch(_thisThing->getThingType())
|
|
{
|
|
case TYPE_PLAYER:
|
|
{
|
|
CPlayer *player = (CPlayer *) _thisThing;
|
|
|
|
ATTACK_STATE playerState = player->getAttackState();
|
|
|
|
if(playerState==ATTACK_STATE__NONE)
|
|
{
|
|
if ( !player->isRecoveringFromHit() )
|
|
{
|
|
CPlayer *player = GameScene.getPlayer();
|
|
|
|
if ( !player->isRecoveringFromHit() && !m_carryPlayer )
|
|
{
|
|
player->takeDamage( m_data[m_type].damageToUserType,REACT__GET_DIRECTION_FROM_THING,(CThing*)this );
|
|
}
|
|
|
|
if ( m_state == SUB_SHARK_CHARGE &&
|
|
player->getMode() != PLAYER_MODE_SWALLOW &&
|
|
player->getMode() != PLAYER_MODE_DEAD )
|
|
{
|
|
m_carryPlayer = true;
|
|
m_oldPlayerMode = player->getMode();
|
|
player->setMode( PLAYER_MODE_SWALLOW );
|
|
}
|
|
}
|
|
}
|
|
else if ( m_invulnerableTimer <= 0 )
|
|
{
|
|
// player is attacking, respond appropriately
|
|
|
|
if ( m_controlFunc != NPC_CONTROL_SHOT )
|
|
{
|
|
if(playerState==ATTACK_STATE__BUTT_BOUNCE)
|
|
{
|
|
player->justButtBouncedABadGuy();
|
|
}
|
|
m_controlFunc = NPC_CONTROL_SHOT;
|
|
m_state = NPC_GENERIC_HIT_CHECK_HEALTH;
|
|
|
|
drawAttackEffect();
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case TYPE_ENEMY:
|
|
{
|
|
CNpcEnemy *enemy = (CNpcEnemy *) _thisThing;
|
|
|
|
if ( canCollideWithEnemy() && enemy->canCollideWithEnemy() )
|
|
{
|
|
processEnemyCollision( _thisThing );
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
default:
|
|
ASSERT(0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
s32 CNpcSubSharkEnemy::getFrameShift( int _frames )
|
|
{
|
|
if ( m_state == SUB_SHARK_START_CHARGE )
|
|
{
|
|
return( ( _frames << 8 ) << 1 );
|
|
}
|
|
else
|
|
{
|
|
return( ( _frames << 8 ) >> 1 );
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcSubSharkEnemy::setupWaypoints( sThingActor *ThisActor )
|
|
{
|
|
u16 *PntList=(u16*)MakePtr(ThisActor,sizeof(sThingActor));
|
|
|
|
u16 newXPos, newYPos;
|
|
u16 startXPos, startYPos;
|
|
|
|
m_npcPath.setWaypointCount( ThisActor->PointCount - 1 );
|
|
|
|
startXPos = newXPos = (u16) *PntList;
|
|
setWaypointPtr( PntList );
|
|
PntList++;
|
|
startYPos = newYPos = (u16) *PntList;
|
|
PntList++;
|
|
|
|
setStartPos( newXPos, newYPos );
|
|
|
|
if ( ThisActor->PointCount > 1 )
|
|
{
|
|
newXPos = (u16) *PntList;
|
|
PntList++;
|
|
newYPos = (u16) *PntList;
|
|
PntList++;
|
|
|
|
setHeading( newXPos, newYPos, startXPos, startYPos );
|
|
}
|
|
|
|
s32 minX, maxX, minY, maxY;
|
|
|
|
m_npcPath.getPathXExtents( &minX, &maxX );
|
|
m_npcPath.getPathYExtents( &minY, &maxY );
|
|
|
|
m_thinkArea.x1 = minX;
|
|
m_thinkArea.x2 = maxX;
|
|
m_thinkArea.y1 = minY;
|
|
m_thinkArea.y2 = maxY;
|
|
|
|
m_npcPath.setWaypointCount( ThisActor->PointCount - 2 );
|
|
}
|