487 lines
9.2 KiB
C++
487 lines
9.2 KiB
C++
/*=========================================================================
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fgary.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __FRIEND_FGARY_H__
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#include "friend\fgary.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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#ifndef __GAME_CONVO_H__
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#include "game\convo.h"
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#endif
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#ifndef __ANIM_GARY_HEADER__
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#include <ACTOR_GARY_Anim.h>
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#endif
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#define GARY_SPEED 1
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u8 CNpcGaryFriend::m_garySpeech;
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u8 CNpcGaryFriend::m_hasReachedDoor;
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcGaryFriend::postInit()
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{
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CNpcFriend::postInit();
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m_started = false;
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m_startMoving = false;
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m_fallDeath = false;
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m_drawRotation = 0;
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m_obstructed = false;
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m_garySB = false;
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m_garyMeow = false;
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m_soundId = (int) NOT_PLAYING;
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setCollisionSize( 40, 27 );
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setCollisionCentreOffset( 0, -14 );
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m_garySpeech = false;
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m_isStopping = false;
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CNpcGaryFriend::clearReachedDoor();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcGaryFriend::shutdown()
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{
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if ( m_soundId != NOT_PLAYING )
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{
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CSoundMediator::stopAndUnlockSfx( (xmPlayingId) m_soundId );
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}
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CNpcFriend::shutdown();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcGaryFriend::think( int _frames )
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{
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if ( m_soundId != NOT_PLAYING )
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{
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if( !CSoundMediator::isSfxStillPlaying( (xmPlayingId) m_soundId ) )
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{
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// unlock sound if it has finished
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CSoundMediator::stopAndUnlockSfx( (xmPlayingId) m_soundId );
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m_soundId = NOT_PLAYING;
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}
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}
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if ( m_garySB && !m_startMoving )
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{
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if ( !CSoundMediator::isSpeechPlaying() )
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{
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if ( m_garyMeow )
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{
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m_startMoving = true;
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}
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else
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{
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m_garyMeow = true;
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CSoundMediator::playSpeech( SPEECH_029 );
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}
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}
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}
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if ( m_animPlaying )
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{
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s32 frameCount;
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frameCount = m_actorGfx->getFrameCount( m_animNo );
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s32 frameShift = ( _frames << 8 ) >> 1;
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if ( ( frameCount << 8 ) - m_frame > frameShift )
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{
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m_frame += frameShift;
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}
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else
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{
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m_frame = ( frameCount - 1 ) << 8;
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m_animPlaying = false;
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}
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}
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else
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{
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if ( m_startMoving )
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{
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m_animNo = ANIM_GARY_SLITHER;
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}
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else
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{
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m_animNo = m_data[m_type].idleAnim;
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}
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m_animPlaying = true;
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m_frame = 0;
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}
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if ( m_fallDeath )
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{
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m_drawRotation += 64 * _frames;
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m_drawRotation &= 4095;
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Pos.vy += m_speed * _frames;
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if ( m_speed < 5 )
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{
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m_speed++;
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}
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DVECTOR const &offset = CLevel::getCameraPos();
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if ( Pos.vy - offset.vy > VidGetScrH() )
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{
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setToShutdown();
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}
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}
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else
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{
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s8 multiplier = -1 + ( 2 * m_extension );
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s32 maxHeight = 20;
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s32 fallSpeed = 3;
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s8 yMovement = fallSpeed * _frames;
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s8 groundHeight;
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u8 conveyorOverride = false;
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// check vertical collision
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groundHeight = CGameScene::getCollision()->getHeightFromGroundNonSB( Pos.vx, Pos.vy, yMovement + 16 );
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switch ( CGameScene::getCollision()->getCollisionBlock( Pos.vx, Pos.vy ) & COLLISION_TYPE_MASK )
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{
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case COLLISION_TYPE_FLAG_DEATH_FALL:
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case COLLISION_TYPE_FLAG_DEATH_INSTANT:
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case COLLISION_TYPE_FLAG_DEATH_LIQUID:
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case COLLISION_TYPE_FLAG_DAMAGE:
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{
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CPlayer *player = GameScene.getPlayer();
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player->takeDamage( DAMAGE__KILL_OUTRIGHT );
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m_speed = -5;
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m_fallDeath = true;
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break;
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}
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case COLLISION_TYPE_FLAG_MOVE_LEFT:
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{
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conveyorOverride = true;
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int Time = GameState::getFramesSinceLast();
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Pos.vx -= Time;
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Pos.vx -= _frames;
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break;
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}
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case COLLISION_TYPE_FLAG_MOVE_RIGHT:
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{
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conveyorOverride = true;
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int Time = GameState::getFramesSinceLast();
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Pos.vx += Time;
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Pos.vx += _frames;
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break;
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}
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default:
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break;
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}
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if ( m_platform )
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{
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s32 platformHeight = m_platform->getHeightFromPlatformAtPosition( Pos.vx, Pos.vy );
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if ( platformHeight < groundHeight )
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{
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//groundHeight = platformHeight;
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groundHeight = 0;
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Pos.vy += platformHeight;
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}
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//return;
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}
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int garyXMovement = multiplier * GARY_SPEED * _frames;
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if ( m_isStopping )
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{
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int garyRequiredXMovement = m_xStopPos - Pos.vx;
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if ( garyRequiredXMovement > 0 )
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{
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if ( garyXMovement > garyRequiredXMovement )
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{
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garyXMovement = garyRequiredXMovement;
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}
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}
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else if ( garyRequiredXMovement < 0 )
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{
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if ( garyXMovement < garyRequiredXMovement )
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{
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garyXMovement = garyRequiredXMovement;
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}
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}
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else
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{
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m_isStopping = false;
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m_startMoving = false;
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m_started = false;
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m_animNo = m_data[m_type].idleAnim;
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m_animPlaying = true;
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m_frame = 0;
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m_garyMeow = false;
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m_garySB = false;
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}
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}
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if ( groundHeight <= 0 )
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{
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// groundHeight <= 0 indicates either on ground or below ground
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// check horizontal collision
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if ( CGameScene::getCollision()->getHeightFromGroundNonSB( Pos.vx + garyXMovement, Pos.vy ) < -maxHeight )
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{
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// reverse direction
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m_extension = !m_extension;
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m_reversed = !m_reversed;
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}
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else
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{
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// make sure we are on the ground, not below it
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Pos.vy += groundHeight;
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if ( m_startMoving )
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{
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if ( canRender() && m_soundId == NOT_PLAYING )
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{
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m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_GARY_DE_SNAIL, true );
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}
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if ( !conveyorOverride && !m_obstructed )
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{
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Pos.vx += garyXMovement;
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}
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}
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}
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}
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else
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{
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// above ground
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if ( groundHeight < yMovement )
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{
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// colliding with ground
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Pos.vy += groundHeight;
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if ( CGameScene::getCollision()->getHeightFromGroundNonSB( Pos.vx + garyXMovement, Pos.vy ) < -maxHeight )
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{
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// reverse direction
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m_extension = !m_extension;
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}
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else
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{
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if ( m_startMoving )
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{
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if ( m_soundId == NOT_PLAYING )
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{
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m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_GARY_DE_SNAIL, true );
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}
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if ( !conveyorOverride && !m_obstructed )
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{
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Pos.vx += garyXMovement;
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}
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}
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}
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}
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else
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{
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Pos.vy += yMovement;
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}
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}
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}
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m_obstructed = false;
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// sort out draw rotation
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DVECTOR testPos1, testPos2;
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testPos1 = testPos2 = Pos;
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testPos1.vx -= 10;
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testPos2.vx += 10;
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int groundDist = CGameScene::getCollision()->getHeightFromGround( testPos1.vx, testPos1.vy, 16 );
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if ( abs( groundDist ) > 15 )
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{
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m_drawRotation = 0;
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CNpcThing::think(_frames);
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return;
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}
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testPos1.vy += groundDist;
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groundDist = CGameScene::getCollision()->getHeightFromGround( testPos2.vx, testPos2.vy, 16 );
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if ( abs( groundDist ) > 15 )
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{
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m_drawRotation = 0;
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CNpcThing::think(_frames);
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return;
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}
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testPos2.vy += groundDist;
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s32 xDist = testPos2.vx - testPos1.vx;
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s32 yDist = testPos2.vy - testPos1.vy;
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s16 heading = ratan2( yDist, xDist );
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m_drawRotation = heading;
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CNpcThing::think(_frames);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcGaryFriend::setupWaypoints( sThingActor *ThisActor )
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{
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if ( ThisActor->PointCount > 1 )
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{
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u16 *PntList=(u16*)MakePtr(ThisActor,sizeof(sThingActor));
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u16 newXPos, newYPos;
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// skip first waypoint
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PntList++;
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PntList++;
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// get trigger position
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newXPos = (u16) *PntList;
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PntList++;
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newYPos = (u16) *PntList;
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PntList++;
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m_triggerPos.vx = newXPos;
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m_triggerPos.vy = newYPos;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcGaryFriend::render()
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{
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CNpcThing::render();
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POLY_FT4 *frame;
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// Render
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if (canRender())
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{
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DVECTOR &renderPos=getRenderPos();
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frame = m_actorGfx->Render(renderPos,m_animNo,(m_frame>>8),m_reversed);
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m_actorGfx->RotateScale( frame, renderPos, m_drawRotation, 4096, 4096 );
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcGaryFriend::startLeft()
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{
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start();
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m_extension = EXTEND_LEFT;
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m_reversed = true;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcGaryFriend::startRight()
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{
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start();
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m_extension = EXTEND_RIGHT;
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m_reversed = false;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcGaryFriend::start()
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{
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if ( !m_started )
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{
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m_animNo = ANIM_GARY_SLITHER;
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m_animPlaying = true;
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m_frame = 0;
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m_started = true;
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if ( !m_garySpeech )
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{
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m_garySpeech = true;
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m_garyMeow = false;
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m_garySB = true;
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CConversation::trigger(SCRIPTS_TRIGGERSPEECH_028_DAT);
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}
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else
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{
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m_startMoving = true;
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m_garySB = false;
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcGaryFriend::stop( int xPos )
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{
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if ( m_started && !m_isStopping )
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{
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m_isStopping = true;
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m_xStopPos = xPos;
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}
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}
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