68 lines
1.1 KiB
C++
68 lines
1.1 KiB
C++
/************************/
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/*** Back Layer Class ***/
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/************************/
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#ifndef __LAYER_BACK_H__
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#define __LAYER_BACK_H__
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/*****************************************************************************/
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/*
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struct sBackSpriteInfo
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{
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int Frame;
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int Flags;
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u16 Trans;
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};
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enum BackSpriteFlag
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{
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};
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struct sBackSprite
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{
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int Type;
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POLY_GT4 Poly;
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DVECTOR Pos,PosInc;
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DVECTOR Scale,ScaleInc;
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int W,H;
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s16 Angle,AngleInc;
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};
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struct sBackRGBTable
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{
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u8 R,G,B,P;
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};
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*/
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/*****************************************************************************/
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class SpriteBank;
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class CLayerBack : public CLayerTile
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{
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public:
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enum
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{
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MOVE_SHIFT=4,
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};
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CLayerBack(sLevelHdr *LevelHdr,sLayerHdr *Hdr);
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~CLayerBack();
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void init(DVECTOR &MapPos,int Shift);
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void shutdown();
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void think(DVECTOR &MapPos);
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void render();
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protected:
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sLayerShadeHdr *Data;
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int XOfs,YOfs;
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int PosDx,PosDy;
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int BandCount,BandHeight;
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POLY_G4 Band[LAYER_SHADE_RGB_MAX-1];
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};
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/*****************************************************************************/
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#endif |