175 lines
3.8 KiB
C++
175 lines
3.8 KiB
C++
/*=========================================================================
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pfblock.h
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __PLATFORM_PFBLOCK_H__
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#include "platform\pfblock.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFallingBlockPlatform::postInit()
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{
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CNpcPlatform::postInit();
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m_isTriggered = false;
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m_isFalling = false;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFallingBlockPlatform::trigger()
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{
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m_isTriggered = true;
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m_timer = GameState::getOneSecondInFrames();
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// Clear collision, flagged with normal - cos rest is solid!
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CLevel &level=GameScene.GetLevel();
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level.destroyMapArea(Pos,COLLISION_TYPE_SLIPPERY);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFallingBlockPlatform::processMovement( int _frames )
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{
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if ( m_isTriggered )
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{
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if ( m_timer > 0 )
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{
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m_timer -= _frames;
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if ( m_timer <= 0 )
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{
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Pos = m_base;
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m_isFalling = true;
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if( m_soundId != NOT_PLAYING )
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{
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CSoundMediator::stopAndUnlockSfx( (xmPlayingId) m_soundId );
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}
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m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_ANY_OBJECT_FALLING, true );
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}
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else
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{
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Pos.vx = m_base.vx + ( -3 + ( getRnd() % 7 ) );
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Pos.vy = m_base.vy + ( -3 + ( getRnd() % 7 ) );
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if ( m_soundId == NOT_PLAYING )
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{
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m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_HAZARD__STALACTITE_RATTLE, true );
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}
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}
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}
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else
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{
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DVECTOR const &offset = CLevel::getCameraPos();
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s32 yPos = Pos.vy - offset.vy;
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if ( yPos > VidGetScrH() )
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{
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setToShutdown();
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}
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s32 moveY = m_speed * _frames;
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Pos.vy += moveY;
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFallingBlockPlatform::collidedWith( CThing *_thisThing )
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{
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switch(_thisThing->getThingType())
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{
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case TYPE_PLAYER:
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{
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CPlayer *player;
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// DVECTOR playerPos;
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// CRECT collisionArea;
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// CRECT playerCollisionArea;
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// Only interested in SBs feet colliding with the box (pkg)
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player=(CPlayer*)_thisThing;
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DVECTOR const &playerPos=player->getPos();
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CRECT const &playerCollisionArea = player->getCollisionArea();
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CRECT const &collisionArea=getCollisionArea();
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s32 threshold = abs( collisionArea.y2 - collisionArea.y1 );
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if ( threshold > 16 )
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{
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threshold = 16;
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}
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//if( playerPos.vx >= collisionArea.x1 && playerPos.vx <= collisionArea.x2 )
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if( playerCollisionArea.x2 >= collisionArea.x1 && playerCollisionArea.x1 <= collisionArea.x2 )
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{
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if ( m_isFalling )
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{
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int height = getHeightFromPlatformAtPosition( playerPos.vx, playerPos.vy );
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if ( height < -threshold )
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{
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player->takeDamage( DAMAGE__HIT_ENEMY, REACT__GET_DIRECTION_FROM_THING, this );
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}
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}
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else
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{
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if ( checkCollisionDelta( _thisThing, threshold, collisionArea ) )
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{
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player->setPlatform( this );
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m_contact = true;
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}
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else
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{
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if( playerPos.vy >= collisionArea.y1 && playerPos.vy <= collisionArea.y2 )
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{
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int height = getHeightFromPlatformAtPosition( playerPos.vx, playerPos.vy );
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if ( height >= -threshold && height < 1 )
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{
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player->setPlatform( this );
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m_contact = true;
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}
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}
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}
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}
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}
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break;
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}
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default:
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break;
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}
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}
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