266 lines
8.7 KiB
C
266 lines
8.7 KiB
C
/******************/
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/*** Prim Stuff ***/
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/******************/
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#ifndef __PRIM_HEADER__
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#define __PRIM_HEADER__
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#ifndef _GLOBAL_HEADER_
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#include "system\global.h"
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#endif
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#ifndef __TPAGE_H__
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#include "gfx\tpage.h"
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#endif
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#define MAX_OT (1024)
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#define MAX_PRIMS (1024)
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#define USE_NTAGS 1
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/************************************************************************************/
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#define GPU_PolyF3Tag (4)
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#define GPU_PolyF3Code (0x20)
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#define GPU_PolyF4Tag (5)
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#define GPU_PolyF4Code (0x28)
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#define GPU_PolyFT3Tag (7)
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#define GPU_PolyFT3Code (0x24)
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#define GPU_PolyFT4Tag (9)
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#define GPU_PolyFT4Code (0x2c)
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#define GPU_PolyG4Tag (8)
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#define GPU_PolyG4Code (0x38)
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#define GPU_PolyGT3Tag (9)
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#define GPU_PolyGT3Code (0x34)
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#define GPU_PolyGT4Tag (12)
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#define GPU_PolyGT4Code (0x3c)
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#define GPUCode_ShadeTex (1<<0) // Setting this **DISABLES** texture shading.
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#define GPUCode_SemiTrans (1<<1) // Setting this enables semi-transparent mode
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#define GPUCode_Textured (1<<2)
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#define GPUCode_Quad (1<<3)
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#define GPUCode_Gouraud (1<<4)
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#define GPUCode_Global (1<<5)
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/******************************************************************************/
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#define GetPrimSpace(primtype,Ptr) ((primtype *)Ptr); Ptr+=sizeof(primtype);
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#define setSemiTransPolyF3(p) setlen(p, 4), setcode(p, 0x20|GPUCode_SemiTrans)
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#define setSemiTransPolyFT3(p) setlen(p, 7), setcode(p, 0x24|GPUCode_SemiTrans)
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#define setSemiTransPolyG3(p) setlen(p, 6), setcode(p, 0x30|GPUCode_SemiTrans)
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#define setSemiTransPolyGT3(p) setlen(p, 9), setcode(p, 0x34|GPUCode_SemiTrans)
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#define setSemiTransPolyF4(p) setlen(p, 5), setcode(p, 0x28|GPUCode_SemiTrans)
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#define setSemiTransPolyFT4(p) setlen(p, 9), setcode(p, 0x2c|GPUCode_SemiTrans)
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#define setSemiTransPolyG4(p) setlen(p, 8), setcode(p, 0x38|GPUCode_SemiTrans)
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#define setSemiTransPolyGT4(p) setlen(p, 12), setcode(p, 0x3c|GPUCode_SemiTrans)
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#define setShadeTexPolyFT3(p) setlen(p, 7), setcode(p, 0x24|GPUCode_ShadeTex)
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#define setShadeTexPolyFT4(p) setlen(p, 9), setcode(p, 0x2c|GPUCode_ShadeTex)
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#define setSemiTransShadeTexPolyFT3(p) setlen(p, 7), setcode(p, 0x24|GPUCode_SemiTrans|GPUCode_ShadeTex)
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#define setSemiTransShadeTexPolyFT4(p) setlen(p, 9), setcode(p, 0x2c|GPUCode_SemiTrans|GPUCode_ShadeTex)
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/*** Fast Replacements *********************************************************************************/
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#undef setaddr
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#undef getaddr
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#define set3(r0,r1) ({ __asm__ ( "swl %1, 2( %0 )" : : "r"( r0 ), "r"( r1 ) : "memory" ); })
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#define get3(r0) ({ unsigned long t; __asm__ ( "lwl %0, 2( %1 )" : "=r"(t) : "r"( r0) : "memory" ); t; })
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#define setaddr(_p0,_p1) set3((_p0), ((u32) (_p1)) << 8)
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#define getaddr(_p) (get3(_p) >> 8)
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#undef catPrim
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#define CatPrim catPrim
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#define catPrim( r0, r1 ) __asm__ volatile ( \
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"sll $12, %1, 8;" \
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"swl $12, 2( %0 )" \
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: \
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: "r"( r0 ), "r"( r1 ) \
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: "$12", "memory" )
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#ifdef USE_NTAGS
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/*** NTag Stuff **************************************************************************************/
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struct sOT
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{
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u32 *FirstPrim,*LastPrim;
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};
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#undef addPrim
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#define AddPrim addPrim
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#define addPrim(OT,Prim) \
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{ \
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if ((OT)->FirstPrim) \
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setaddr(((u32*)Prim), (OT)->FirstPrim); \
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else \
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(OT)->LastPrim = (u32*)(Prim); \
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(OT)->FirstPrim = (u32*)(Prim); \
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}
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#define NTAG_addPrims(_nt,_ps,_pe) \
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{ \
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if ((_nt)->FirstPrim) \
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setaddr((_pe), (_nt)->FirstPrim); \
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else \
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(_nt)->LastPrim = (_pe); \
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(_nt)->FirstPrim = (_ps); \
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}
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void ClearNTag(sOT *Ptr, long Count);
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void UnlinkNTag(sOT *Ptr, long Count, u32 *FirstNT);
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void UnlinkNTagR(sOT *Ptr, long Count, u32 *FirstNT);
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inline void UnlinkNTagtoNTag(sOT *to, sOT *from, long count)
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{
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sOT *ptr = from;
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for (; count; ptr++,count--) // for all NTAGs...
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{
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u_long *tag = ptr->FirstPrim;
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if (tag == NULL) // if it's blank...
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continue; // ...skip past it...
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NTAG_addPrims(to, ptr->FirstPrim, ptr->LastPrim);
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ptr->FirstPrim = NULL;
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}
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}
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#define InitOTag(Ot, Count) ClearNTag(Ot,Count);
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#define InitOTagR(Ot, Count) ClearNTag(Ot,Count);
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#define ResetOTag(Ot, Count) ;
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#define ResetOTagR(Ot, Count) ;
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#define UnlinkOTag(Ot, Count, Dma) UnlinkNTag(Ot, Count, Dma);
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#define UnlinkOTagR(Ot, Count, Dma) UnlinkNTagR(Ot, Count, Dma);
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#else
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/*** OTag Stuff **************************************************************************************/
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typedef u32 sOT;
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#undef addPrim
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#define AddPrim addPrim
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#define addPrim( r0, r1 ) __asm__ ( \
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"lwl $12, 2( %0 );" \
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"sll $13, %1, 8;" \
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"swl $13, 2( %0 );" \
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"swl $12, 2( %1 )" \
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: \
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: "r"( r0 ), "r"( r1 ) \
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: "$12", "$13", "memory" )
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#undef addPrims
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#define AddPrims addPrims
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#define addPrims( r0, r1, r2 ) __asm__ ( \
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"lwl $12, 2( %0 );" \
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"sll $13, %1, 8;" \
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"swl $13, 2( %0 );" \
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"swl $12, 2( %2 )" \
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: \
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: "r"( r0 ), "r"( r1 ), "r"( r2 ) \
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: "$12", "$13", "memory" )
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#define InitOTag(Ot, Count) ClearOTag(Ot,Count);
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#define InitOTagR(Ot, Count) ClearOTagR(Ot,Count);
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#define ResetOTag(Ot, Count) InitOTag(Ot,Count);
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#define ResetOTagR(Ot, Count) InitOTagR(Ot,Count);
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#define UnlinkOTag(OtPtr, MAX_OT, Dma) ;
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#define UnlinkOTagR(OtPtr, MAX_OT, Dma) ;
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#endif
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/*** Main Prim Stuff **********************************************************************************/
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#define GetPrim(Ptype) GetPrimSpace(Ptype,CurrPrim);
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#define GetPrimF3() GetPrim(POLY_F3);\
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setPolyF3(CurrPrim-sizeof(POLY_F3))
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#define GetPrimF4() GetPrim(POLY_F4);\
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setPolyF4(CurrPrim-sizeof(POLY_F4))
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#define GetPrimFT3() GetPrim(POLY_FT3);\
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setPolyFT3(CurrPrim-sizeof(POLY_FT3))
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#define GetPrimFT4() GetPrim(POLY_FT4);\
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setPolyFT4(CurrPrim-sizeof(POLY_FT4))
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#define GetPrimG3() GetPrim(POLY_G3);\
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setPolyG3(CurrPrim-sizeof(POLY_G3))
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#define GetPrimG4() GetPrim(POLY_G4);\
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setPolyG4(CurrPrim-sizeof(POLY_G4))
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#define GetPrimGT3() GetPrim(POLY_GT3);\
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setPolyGT3(CurrPrim-sizeof(POLY_GT3))
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#define GetPrimGT4() GetPrim(POLY_GT4);\
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setPolyGT4(CurrPrim-sizeof(POLY_GT4))
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#define GetPrimLF2() GetPrim(LINE_F2); \
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setLineF2(CurrPrim-sizeof(LINE_F2))
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#define GetPrimLF3() GetPrim(LINE_F3);\
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setLineF3(CurrPrim-sizeof(LINE_F3))
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#define GetPrimLF4() GetPrim(LINE_F4);\
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setLineF4((LINE_F4*)CurrPrim-1)
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#define GetPrimLG2() GetPrim(LINE_G2);\
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setLineG2(CurrPrim-sizeof(LINE_G2))
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#define GetPrimLG3() GetPrim(LINE_G3);\
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setLineG3(CurrPrim-sizeof(LINE_G3))
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#define GetPrimLG4() GetPrim(LINE_G4);\
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setLineG4(CurrPrim-sizeof(LINE_G4))
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/********************************************************************************************************/
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#define OtInRange (MAX_OT-1)
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#define OtOutRange (0xffffffff-OtInRange)
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#define OTCheck(x) (x&OtOutRange)
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#define IsInOTRange(x) (!OTCheck(x))
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/********************************************************************************************************/
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#define MAX_PRIM_SIZE (sizeof(POLY_FT4))
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#define PRIMPOOL_SIZE (MAX_PRIMS*MAX_PRIM_SIZE)
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#define OTLIST_SIZE (MAX_OT*sizeof(sOT))
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/********************************************************************************************************/
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extern sOT *OtPtr;
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extern u8 *CurrPrim,*EndPrim;
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extern u8 *PrimListStart,*PrimListEnd;
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//extern int PrimFlipFlag;
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/********************************************************************************************************/
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void PrimInit();
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void PrimDisplay();
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void PrimClip(RECT *r, u32 Depth);
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void PrimFullScreen(int Depth);
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inline u8 *GetPrimPtr() {return(CurrPrim);}
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inline void SetPrimPtr(u8 *Ptr) {CurrPrim=Ptr;}
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LINE_F2 *DrawLine(int _x0,int _y0,int _x1,int _y1,int _r,int _g,int _b,int _ot);
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LINE_G2 *DrawGLine(int _x0,int _y0,int _x1,int _y1,int _r1,int _g1,int _b1,int _r2,int _g2,int _b2,int _ot);
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/********************************************************************************************************/
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/*** Inlines ********************************************************************************************/
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/********************************************************************************************************/
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inline void AddPrimToList(void *Prim,u32 Depth)
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{
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ASSERT(Depth<MAX_OT);
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addPrim(OtPtr+Depth,(u32*)Prim);
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}
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/*-----------------------------------------------------------------------------------------------------*/
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inline void GetFrameUV(sFrameHdr *Fr, u8 *U,u8 *V) {*U=Fr->U;*V=Fr->V;}
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inline void GetFrameUVWH(sFrameHdr *Fr,u8 *U,u8 *V,u8 *W,u8 *H) {*U=Fr->U; *V=Fr->V; *W=Fr->W; *H=Fr->H; }
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inline void GetFrameWH(sFrameHdr *Fr,u8 *W,u8 *H) {*W=Fr->W; *H=Fr->H;}
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inline int GetFrameClut(sFrameHdr *Fr) {return(Fr->Clut);}
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inline int GetFrameTPage(sFrameHdr *Fr) {return(Fr->TPage);}
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#endif
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