114 lines
2.2 KiB
C++
114 lines
2.2 KiB
C++
/*****************************/
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/*** PSX CDXA Player Stuff ***/
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/*** Another one by Dave ***/
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/*****************************/
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#ifndef __CDXAHeader__
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#define __CDXAHeader__
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#include "sound/Speech.h"
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/*****************************************************************************/
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enum XA_ENUM
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{
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XA_MUSIC_TRACK =1,
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XA_SPEECH_TRACK =2,
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XA_QUEUE_MAX =8,
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XA_TRACK_MAX =32,
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XA_DEFAULT_VOL =32000,
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XA_CHANNEL_SHIFT =16,
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XA_CHANNEL_MASK =(0xffffffff<<XA_CHANNEL_SHIFT),
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XA_SPEECH_MASK =(0xffffffff-XA_CHANNEL_MASK),
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};
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enum XA_STREAMS
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{
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XA_STREAM_MUSIC=0,
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XA_STREAM_SPEECH,
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XA_STREAM_MAX
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};
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/*****************************************************************************/
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enum XA_MODE
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{
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XA_MODE_NOTINIT=-1,
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XA_MODE_IDLE=0,
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XA_MODE_START,
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XA_MODE_PLAY,
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XA_MODE_END,
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XA_MODE_PAUSE,
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XA_MODE_RESUME,
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XA_MODE_STOP,
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};
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struct sXAEntry
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{
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u32 Channel;
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u32 StartSector,CurrentSector;
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s32 LVol,RVol;
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};
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struct sXAStream
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{
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int BaseChannel;
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sXAEntry Entry;
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// int Volume;
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CdlLOC CDPos;
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} ;
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/*
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struct sXAStream
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{
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int BaseChannel,Channel;
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// int Volume;
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int CurrentSector;
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CdlLOC CDPos;
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} ;
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*/
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/*****************************************************************************/
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class CXAStream
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{
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public:
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CXAStream(){};
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~CXAStream(){};
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static void Init();
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static void Start(int Str,u32 Sector,u32 Channel,s32 LVol,s32 RVol);
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static void Stop();
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static void PlayMusic(u32 Track);
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static void StopMusic() {Stop();}
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static void PlaySpeech(SpeechEquate SpeechNo,int ForcePlay=0);
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static void StopSpeech() {Stop();}
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static void ControlXA();
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static void SetVolumeOff();
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static void SetVolume(s32 LVol,s32 RVol);
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static void Interrupt();
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static void Pause();
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static void Resume();
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static void SetSector(u32 Sector) {StartSector=Sector;}
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static void SetLanguage(int Lang) {Stream[XA_STREAM_SPEECH].BaseChannel=XA_SPEECH_TRACK+Lang;}
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static void Reset();
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static int IsPlaying() {return(Mode==XA_MODE_PLAY);}
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static XA_MODE Mode;
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static int Status;
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static int StartSector;
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static sXAStream Stream[XA_STREAM_MAX];
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static int CurrentStream;
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static int PauseFlag;
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static int CurrentChannel;
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// Speech
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static SpeechEquate Queue[XA_QUEUE_MAX];
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static u16 QueueCount;
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static int SpeechChannel;
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};
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#endif
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