86 lines
1.8 KiB
C++
86 lines
1.8 KiB
C++
/**********************/
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/*** Main Game File ***/
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/**********************/
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#ifndef __GAME_GAME_H__
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#define __GAME_GAME_H__
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#include "system\gstate.h"
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#include "level\level.h"
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#ifndef __GAME_EVENT_H__
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#include "game\event.h"
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#endif
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/*****************************************************************************/
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class FontBank;
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class SpriteBank;
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class CPlayer;
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class CGameScene : public CScene
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{
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public:
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CGameScene() {;}
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virtual ~CGameScene() {;}
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enum ACTOR_TYPE
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{
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ACTOR_PLAYER = 0,
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ACTOR_FRIEND_NPC = 1,
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ACTOR_ENEMY_NPC,
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ACTOR_UNKNOWN,
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};
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void init();
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virtual void createPlayer();
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virtual int canPause();
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void shutdown();
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void render();
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void think(int _frames);
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int readyToShutdown();
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char *getSceneName() {return "Game";}
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int getChapterNumber();
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int getLevelNumber();
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int getTotalSpatCountForThisLevel();
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CPlayer *getPlayer();
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void respawnLevel();
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void sendEvent( GAME_EVENT evt, class CThing *sourceThing );
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static void setReadyToExit() {s_readyToExit=true;}
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static void levelFinished() {s_levelFinished=true;}
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static void restartlevel() {s_restartLevel=true;}
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CLevel &GetLevel() {return(Level);}
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// static MATRIX &GetCamMtx() {return(CamMtx);}
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static ACTOR_TYPE getActorType( int actorNum ) {return actorType[actorNum];}
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protected:
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void initLevel();
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void shutdownLevel();
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void AspectCorrectCamera();
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CLevel Level;
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class CPauseMenu *m_pauseMenu;
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class CPlayer *m_player;
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static FontBank *s_genericFont;
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static MATRIX CamMtx;
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static int s_restartLevel;
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static int s_readyToExit;
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static int s_levelFinished;
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static ACTOR_TYPE actorType[];
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};
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/*****************************************************************************/
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extern CGameScene GameScene;
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/*****************************************************************************/
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#endif |