902 lines
21 KiB
C++
902 lines
21 KiB
C++
/*********************/
|
|
/*** TileSet Stuph ***/
|
|
/*********************/
|
|
|
|
#include "stdafx.h"
|
|
#include <Vector3.h>
|
|
#include <gl\gl.h>
|
|
#include <gl\glu.h>
|
|
#include "GLEnabledView.h"
|
|
#include <Vector>
|
|
|
|
#include <GFName.hpp>
|
|
|
|
#include "Core.h"
|
|
#include "TileSet.h"
|
|
#include "GinTex.h"
|
|
#include "utils.h"
|
|
|
|
#include "MapEdit.h"
|
|
#include "MapEditDoc.h"
|
|
#include "MapEditView.h"
|
|
#include "MainFrm.h"
|
|
#include "LayerTileGui.h"
|
|
|
|
// Reserve slot 0 for collision :o)
|
|
GString ColFName="Collision.bmp";
|
|
|
|
/*****************************************************************************/
|
|
/*** TileBank ****************************************************************/
|
|
/*****************************************************************************/
|
|
|
|
const float TileBrowserGap=0.2f;
|
|
const float TileBrowserX0=0-TileBrowserGap/2;
|
|
const float TileBrowserX1=1+TileBrowserGap/2;
|
|
const float TileBrowserY0=0-TileBrowserGap/2;
|
|
const float TileBrowserY1=1+TileBrowserGap/2;
|
|
|
|
/*****************************************************************************/
|
|
CTileBank::CTileBank()
|
|
{
|
|
GFName ExePath;
|
|
GString Filename;
|
|
|
|
// Get application path
|
|
#ifdef _DEBUG
|
|
ExePath="C:\\Spongebob\\tools\\mapedit\\";
|
|
#else
|
|
char ExeFilename[2048];
|
|
GetModuleFileName(GetModuleHandle(NULL),ExeFilename,2048);
|
|
ExePath=ExeFilename;
|
|
ExePath.File(0);
|
|
ExePath.Ext(0);
|
|
#endif
|
|
Filename=ExePath.FullName();
|
|
Filename+=ColFName;
|
|
|
|
LoadFlag=FALSE;
|
|
CurrentSet=0; LastSet=0;
|
|
for (int i=0; i<MaxBrush; i++) Brush[i].Delete();
|
|
LastCursorPos=CursorPos=-1;
|
|
ActiveBrush=0;
|
|
SelStart=-1;
|
|
SelEnd=-1;
|
|
TileSet.push_back(CTileSet(Filename,0));
|
|
LoadFlag=TRUE;
|
|
VisibleFlag=true;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
CTileBank::~CTileBank()
|
|
{
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CTileBank::SetCollision(bool f)
|
|
{
|
|
LastSet=CurrentSet;
|
|
if (f)
|
|
{ // Is collision
|
|
CurrentSet=0;
|
|
}
|
|
else
|
|
{
|
|
CurrentSet=LastSet;
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CTileBank::Load(CFile *File,int Version)
|
|
{
|
|
int ListSize;
|
|
GFName RootPath=File->GetFilePath();
|
|
GString FilePath;
|
|
char FixPath[1024];
|
|
|
|
FilePath=RootPath.Drive();
|
|
FilePath+=RootPath.Dir();
|
|
FilePath.Append('\\');
|
|
FilePath.Upper();
|
|
|
|
File->Read(&ListSize,sizeof(int));
|
|
File->Read(&CurrentSet,sizeof(int));
|
|
File->Read(&ActiveBrush,sizeof(int));
|
|
Brush[0].Load(File,Version);
|
|
Brush[1].Load(File,Version);
|
|
if (Version<2)
|
|
{
|
|
CurrentSet++;
|
|
}
|
|
|
|
// New Style rel storage
|
|
for (int i=0;i<ListSize;i++)
|
|
{
|
|
char c=1;
|
|
GString FullName;//=FilePath;
|
|
|
|
while (c)
|
|
{
|
|
File->Read(&c,1);
|
|
FullName.Append(c);
|
|
}
|
|
FullName.Upper();
|
|
GFName::makeabsolute(FilePath,FullName,FixPath);
|
|
FullName=FixPath;
|
|
_fullpath( FixPath, FullName, 1024);
|
|
for (int z=0; z<strlen(FixPath); z++)
|
|
{// Invalidate any long name short cackness
|
|
if (FixPath[z]=='~') FixPath[z]='_';
|
|
}
|
|
FullName=FixPath;
|
|
|
|
CheckFilename(FullName);
|
|
FullName.Upper();
|
|
AddTileSet(FullName);
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CTileBank::Save(CFile *File)
|
|
{
|
|
int ListSize=TileSet.size();
|
|
int NewListSize=ListSize-1;
|
|
GFName RootPath=File->GetFilePath();
|
|
GString SavePath;
|
|
|
|
SavePath=RootPath.Drive();
|
|
SavePath+=RootPath.Dir();
|
|
SavePath.Append('\\');
|
|
|
|
SavePath.Upper();
|
|
|
|
File->Write(&NewListSize,sizeof(int));
|
|
File->Write(&CurrentSet,sizeof(int));
|
|
File->Write(&ActiveBrush,sizeof(int));
|
|
Brush[0].Save(File);
|
|
Brush[1].Save(File);
|
|
|
|
for (int i=1; i<ListSize; i++)
|
|
{
|
|
CTileSet &ThisSet=TileSet[i];
|
|
char Filename[256+64];
|
|
|
|
RootPath.makerelative(SavePath,ThisSet.GetFilename(),Filename);
|
|
File->Write(Filename,strlen(Filename)+1);
|
|
}
|
|
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CTileBank::AddTileSet(const char *Filename)
|
|
{
|
|
int ListSize=TileSet.size();
|
|
CTileSet NewSet(Filename,ListSize);
|
|
|
|
TileSet.Add(NewSet);
|
|
if (TileSet.size()!=ListSize) LoadFlag=TRUE;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CTileBank::LoadTileSets(CCore *Core)
|
|
{
|
|
int ListSize=TileSet.size();
|
|
|
|
for (int i=0;i<ListSize;i++)
|
|
{
|
|
CTileSet &ThisSet=TileSet[i];
|
|
|
|
if (!ThisSet.IsLoaded()) ThisSet.Load(Core);
|
|
}
|
|
LoadFlag=FALSE;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CTileBank::DeleteCurrent()
|
|
{
|
|
int ListSize=TileSet.size();
|
|
// Remap Brushes
|
|
for (int i=0; i<MaxBrush; i++)
|
|
{
|
|
Brush[i].DeleteSet(CurrentSet);
|
|
}
|
|
for (int Set=CurrentSet; Set<ListSize; Set++)
|
|
{
|
|
for (int i=0; i<MaxBrush; i++)
|
|
{
|
|
Brush[i].RemapSet(Set,Set);
|
|
}
|
|
}
|
|
TileSet.erase(CurrentSet);
|
|
CurrentSet=0;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CTileBank::ReloadAll()
|
|
{
|
|
int ListSize=TileSet.size();
|
|
|
|
for (int i=0; i<ListSize; i++)
|
|
{
|
|
TileSet[i].Purge();
|
|
}
|
|
|
|
LoadFlag=TRUE;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
CTile &CTileBank::GetTile(int Bank,int Tile)
|
|
{
|
|
ASSERT(Bank>=0 && Tile>=0);
|
|
return(TileSet[Bank].GetTile(Tile));
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CTileBank::Render(CCore *Core,Vector3 &CamPos,bool Is3d)
|
|
{
|
|
if (!TileSet.size()) return; // No tiles, return
|
|
|
|
if (Is3d)
|
|
{
|
|
glEnable(GL_DEPTH_TEST);
|
|
TileSet[CurrentSet].Render(Core,CamPos,GetLBrush(),GetRBrush(),TRUE);
|
|
glDisable(GL_DEPTH_TEST);
|
|
}
|
|
else
|
|
{
|
|
TileSet[CurrentSet].Render(Core,CamPos,GetLBrush(),GetRBrush(),FALSE);
|
|
}
|
|
|
|
}
|
|
/*****************************************************************************/
|
|
void CTileBank::RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d)
|
|
{
|
|
TileSet[CurrentSet].RenderCursor(CamPos,CursorPos,SelStart,SelEnd);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CTileBank::RenderGrid(CCore *Core,Vector3 &CamPos,bool Active)
|
|
{
|
|
TileSet[CurrentSet].RenderGrid(Core,CamPos,Active);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CTileBank::FindCursorPos(CCore *Core,Vector3 &CamPos,CPoint &MousePos)
|
|
{
|
|
if (!TileSet.size()) return; // No tiles, return
|
|
|
|
CursorPos=TileSet[CurrentSet].FindCursorPos(Core,CamPos,MousePos);
|
|
SelEnd=CursorPos;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
bool CTileBank::LButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag)
|
|
{
|
|
if (nFlags & MK_RBUTTON)
|
|
{
|
|
SelectCancel();
|
|
return(false);
|
|
}
|
|
Select(LBrush,DownFlag);
|
|
|
|
return(true);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
bool CTileBank::RButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag)
|
|
{
|
|
if (nFlags & MK_LBUTTON)
|
|
{
|
|
SelectCancel();
|
|
return(false);
|
|
}
|
|
|
|
Select(RBrush,DownFlag);
|
|
|
|
return(false);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
bool CTileBank::MouseMove(CCore *Core,UINT nFlags, CPoint &CursorPos)
|
|
{
|
|
return(false);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
bool CTileBank::Command(int CmdMsg,CCore *Core,int Param0,int Param1)
|
|
{
|
|
switch(CmdMsg)
|
|
{
|
|
case CmdMsg_SubViewLoad:
|
|
LoadSet(Core);
|
|
break;
|
|
case CmdMsg_SubViewDelete:
|
|
DeleteSet(Core);
|
|
break;
|
|
case CmdMsg_SubViewUpdate:
|
|
ReloadAll();
|
|
Core->GetTexCache().Purge();
|
|
break;
|
|
case CmdMsg_SubViewSet:
|
|
CurrentSet=TileBankGUI.m_List.GetCurSel()+1;
|
|
break;
|
|
case CmdMsg_ActiveBrushLeft:
|
|
ActiveBrush=LBrush;
|
|
break;
|
|
case CmdMsg_ActiveBrushRight:
|
|
ActiveBrush=RBrush;
|
|
default:
|
|
TRACE3("TileBank-Unhandled Command %i (%i,%i)\n",CmdMsg,Param0,Param1);
|
|
}
|
|
return(true);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*** Gui *********************************************************************/
|
|
/*****************************************************************************/
|
|
void CTileBank::GUIInit(CCore *Core)
|
|
{
|
|
Core->GUIAdd(TileBankGUI,IDD_LAYERTILE_GUI);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CTileBank::GUIKill(CCore *Core)
|
|
{
|
|
Core->GUIRemove(TileBankGUI,IDD_LAYERTILE_GUI);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CTileBank::GUIUpdate(CCore *Core)
|
|
{
|
|
int ListSize=TileSet.size();
|
|
bool IsSubView=true;//Core->IsSubView();
|
|
|
|
if (TileBankGUI.m_List)
|
|
{
|
|
TileBankGUI.m_List.ResetContent();
|
|
if (ListSize-1)
|
|
{
|
|
for (int i=1; i<ListSize; i++)
|
|
{
|
|
TileBankGUI.m_List.AddString(TileSet[i].GetName());
|
|
}
|
|
TileBankGUI.m_List.SetCurSel(CurrentSet-1);
|
|
}
|
|
else
|
|
{
|
|
IsSubView=FALSE;
|
|
}
|
|
TileBankGUI.m_List.EnableWindow(IsSubView);
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CTileBank::GUIChanged(CCore *Core)
|
|
{
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*** Functions ***************************************************************/
|
|
/*****************************************************************************/
|
|
bool CTileBank::Select(int BrushID,bool DownFlag)
|
|
{
|
|
if (DownFlag && SelStart==-1)
|
|
{
|
|
if (CursorPos<0) return(FALSE);
|
|
SelStart=CursorPos;
|
|
if (CursorPos==0)
|
|
{
|
|
SetBrush(GetBrush(BrushID));
|
|
SelStart=-1;
|
|
TRACE0("Selected Blank\n");
|
|
|
|
}
|
|
}
|
|
else
|
|
if (!DownFlag && SelStart!=-1)
|
|
{
|
|
if (CursorPos==-1) return(SelectCancel());
|
|
|
|
SetBrush(GetBrush(BrushID));
|
|
|
|
SelStart=-1;
|
|
TRACE0("END SEL\n");
|
|
}
|
|
|
|
return(TRUE);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CTileBank::SetBrush(CMap &ThisBrush)
|
|
{
|
|
int BW=TileSet[CurrentSet].GetTileBrowserWidth();
|
|
CPoint S=IDToPoint(SelStart-1,BW);
|
|
CPoint E=IDToPoint(SelEnd-1,BW);
|
|
|
|
int Width=abs(E.x-S.x)+1;
|
|
int Height=abs(E.y-S.y)+1;
|
|
|
|
sMapElem ThisElem;
|
|
int MaxTile=TileSet[CurrentSet].GetTileCount();
|
|
|
|
// if (PointToID(End,BW)>=MaxTile) SelectCancel(); // Invalid selection
|
|
|
|
ThisElem.Set=CurrentSet;
|
|
ThisElem.Flags=0;
|
|
|
|
ThisBrush.Delete();
|
|
ThisBrush.SetSize(Width,Height);
|
|
|
|
for (int Y=0; Y<Height; Y++)
|
|
{
|
|
for (int X=0; X<Width; X++)
|
|
{
|
|
ThisElem.Tile=SelStart+X+(Y*BW);
|
|
if (!IsTileValid(CurrentSet,ThisElem.Tile))
|
|
{
|
|
ThisElem.Tile=-1;
|
|
}
|
|
ThisBrush.Set(X,Y,ThisElem,TRUE);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
bool CTileBank::SelectCancel()
|
|
{
|
|
SelStart=-1;
|
|
TRACE0("Select Cancelled\n");
|
|
return(TRUE);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
bool CTileBank::IsTileValid(int Set,int Tile)
|
|
{
|
|
if (Set<0 || Tile<0) return(FALSE);
|
|
if (Tile==0) return(TRUE);
|
|
ASSERT(Set<TileSet.size());
|
|
|
|
return(TileSet[Set].IsTileValid(Tile));
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CTileBank::LoadSet(CCore *Core)
|
|
{
|
|
char BASED_CODE GinFilter[]= "All Tile Files (*.Gin; *.Bmp)|*.gin;*.Bmp|3d Tile Files (*.Gin)|*.Gin|2d Tile Files (*.Bmp)|*.Bmp|All Files (*.*)|*.*||";
|
|
CFileDialog Dlg(TRUE,"Gin",NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,GinFilter);
|
|
|
|
if (Dlg.DoModal()!=IDOK) return;
|
|
|
|
char Filename[256];
|
|
sprintf(Filename,"%s",Dlg.GetPathName());
|
|
AddTileSet(Filename);
|
|
GUIUpdate(Core);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CTileBank::DeleteSet(CCore *Core)
|
|
{
|
|
if (Core->Question("Delete Current Tile Bank\n\nAll used tiles in current set will be set to blank\nAre you sure?"))
|
|
{
|
|
int SetCount=GetSetCount();
|
|
int i,ListSize=Core->GetLayerCount();
|
|
|
|
for (i=0;i<ListSize;i++)
|
|
{
|
|
CLayerTile *ThisLayer=(CLayerTile*)Core->GetLayer(i);
|
|
if (ThisLayer->GetType()==LAYER_TYPE_TILE)
|
|
{
|
|
ThisLayer->DeleteSet(CurrentSet);
|
|
}
|
|
}
|
|
DeleteCurrent();
|
|
|
|
for (int Set=CurrentSet+1; Set<SetCount; Set++)
|
|
{
|
|
|
|
for (i=0;i<ListSize;i++)
|
|
{
|
|
CLayerTile *ThisLayer=(CLayerTile*)Core->GetLayer(i);
|
|
if (ThisLayer->GetType()==LAYER_TYPE_TILE)
|
|
{
|
|
ThisLayer->RemapSet(Set,Set-1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
CurrentSet--;
|
|
GUIUpdate(Core);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
/*** TileSet *****************************************************************/
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
CTileSet::CTileSet(const char *_Filename,int Idx)
|
|
{
|
|
GFName FName=_Filename;
|
|
|
|
Filename=_Filename;
|
|
Name=FName.File();
|
|
|
|
Loaded=FALSE;
|
|
SetNumber=Idx;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
CTileSet::~CTileSet()
|
|
{
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
void CTileSet::Load(CCore *Core)
|
|
{
|
|
GFName FName=Filename;
|
|
GString Ext=FName.Ext();
|
|
Ext.Upper();
|
|
|
|
if (Ext=="GIN")
|
|
{
|
|
Load3d(Core);
|
|
}
|
|
else
|
|
{
|
|
Load2d(Core);
|
|
}
|
|
|
|
Loaded=TRUE;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
|
|
void CTileSet::Load2d(CCore *Core)
|
|
{
|
|
CTexCache &TexCache=Core->GetTexCache();
|
|
GString ColTest;
|
|
int TexID=TexCache.ProcessTexture(Filename,0);
|
|
sTex &ThisTex=TexCache.GetTex(TexID);
|
|
|
|
int Width=ThisTex.TexWidth/16;
|
|
int Height=ThisTex.TexHeight/16;
|
|
|
|
// TRACE3("Load 2d TileBank %s (%i,%i)\n",Filename.FullName(),Width,Height);
|
|
|
|
Tile.push_back(CTile(0)); // Insert Blank
|
|
|
|
for (int Y=0; Y<Height; Y++)
|
|
{
|
|
for (int X=0; X<Width; X++)
|
|
{
|
|
Tile.push_back(CTile(Core,this,TexID,X,Y));
|
|
}
|
|
}
|
|
TileBrowserWidth=Width;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CTileSet::Load3d(CCore *Core)
|
|
{
|
|
CScene Scene;
|
|
|
|
Scene.Load(Filename);
|
|
|
|
CNode &ThisNode=Scene.GetSceneNode(0);
|
|
int ChildCount=ThisNode.GetPruneChildCount();
|
|
|
|
Tile.push_back(CTile(0)); // Insert Blank
|
|
|
|
for (int Child=0; Child<ChildCount; Child++)
|
|
{
|
|
Tile.push_back(CTile(Core,this,Scene,ThisNode.PruneChildList[Child]));
|
|
}
|
|
TileBrowserWidth=DefTileBrowserWidth;
|
|
TRACE1("%i\n",Tile.size());
|
|
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CTileSet::Purge()
|
|
{
|
|
int ListSize=Tile.size();
|
|
|
|
for (int i=0; i<ListSize; i++)
|
|
{
|
|
Tile[i].Purge();
|
|
}
|
|
Tile.clear();
|
|
Loaded=FALSE;
|
|
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
CPoint CTileSet::GetTilePos(int ID)
|
|
{
|
|
if (ID==0)
|
|
return(CPoint(-1,-1));
|
|
else
|
|
return(IDToPoint(ID-1,TileBrowserWidth));
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
bool CTileSet::IsTileValid(int No)
|
|
{
|
|
// ASSERT(No<Tile.size());
|
|
if (No>Tile.size()) return(FALSE);
|
|
return(Tile[No].IsValid());
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CTileSet::Render(CCore *Core,Vector3 &CamPos,CMap &LBrush,CMap &RBrush,bool Render3d)
|
|
{
|
|
int ListSize=Tile.size();
|
|
int TileID=0;
|
|
sMapElem ThisElem;
|
|
int SelFlag;
|
|
bool ValidTile=TRUE;
|
|
//float Scale=1.0f/(float)TileBrowserWidth/CamPos.z;
|
|
float Scale=CamPos.z/(float)TileBrowserWidth/2.0;
|
|
|
|
ThisElem.Flags=0;
|
|
ThisElem.Set=SetNumber;
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
|
|
while(TileID!=ListSize)
|
|
{
|
|
CPoint Pos=GetTilePos(TileID);
|
|
float XPos=(float)Pos.x*(1+TileBrowserGap);
|
|
float YPos=(float)Pos.y*(1+TileBrowserGap);
|
|
|
|
glLoadIdentity();
|
|
glScalef(Scale,Scale,Scale);
|
|
glTranslatef(-CamPos.x+XPos,CamPos.y-YPos,0);
|
|
|
|
ValidTile=IsTileValid(TileID);
|
|
if (TileID && ValidTile)
|
|
{
|
|
glColor3f(1,1,1);
|
|
Tile[TileID].Render(0,Render3d);
|
|
}
|
|
|
|
// Selection
|
|
ThisElem.Tile=TileID;
|
|
SelFlag=0;
|
|
|
|
if (LBrush.DoesContainTile(ThisElem)) SelFlag|=1;
|
|
if (RBrush.DoesContainTile(ThisElem)) SelFlag|=2;
|
|
|
|
if (SelFlag)
|
|
{
|
|
glBegin(GL_QUADS);
|
|
switch(SelFlag)
|
|
{
|
|
case 1: // L
|
|
glColor4f(1,0,0,0.5);
|
|
BuildGLQuad(TileBrowserX0,TileBrowserX1,TileBrowserY0,TileBrowserY1,0.01f);
|
|
break;
|
|
case 2: // R
|
|
glColor4f(0,0,1,0.5);
|
|
BuildGLQuad(TileBrowserX0,TileBrowserX1,TileBrowserY0,TileBrowserY1,0.01f);
|
|
break;
|
|
case 3: // LR
|
|
glColor4f(1,0,0,0.5);
|
|
BuildGLQuad(TileBrowserX0,0.5,TileBrowserY0,TileBrowserY1,0.01f);
|
|
glColor4f(0,0,1,0.5);
|
|
BuildGLQuad(0.5,TileBrowserX1,TileBrowserY0,TileBrowserY1,0.01f);
|
|
break;
|
|
}
|
|
|
|
glEnd();
|
|
}
|
|
// Invalid tile?
|
|
if (!ValidTile)
|
|
{
|
|
glBegin(GL_LINES);
|
|
glColor3f(1,1,1);
|
|
|
|
glVertex3f( TileBrowserX0,TileBrowserY0,0);
|
|
glVertex3f( TileBrowserX1,TileBrowserY1,0);
|
|
|
|
glVertex3f( TileBrowserX1,TileBrowserY0,0);
|
|
glVertex3f( TileBrowserX0,TileBrowserY1,0);
|
|
|
|
glEnd();
|
|
}
|
|
// Draw Box around bloody Blank so you can see it
|
|
if (!TileID)
|
|
{
|
|
CPoint Pos=GetTilePos(TileID);
|
|
|
|
glBegin(GL_LINES);
|
|
glColor3f(1,1,1);
|
|
|
|
glVertex3f( TileBrowserX0,TileBrowserY0,0);
|
|
glVertex3f( TileBrowserX1,TileBrowserY0,0);
|
|
|
|
glVertex3f( TileBrowserX0,TileBrowserY1,0);
|
|
glVertex3f( TileBrowserX1,TileBrowserY1,0);
|
|
|
|
glVertex3f( TileBrowserX0,TileBrowserY0,0);
|
|
glVertex3f( TileBrowserX0,TileBrowserY1,0);
|
|
|
|
glVertex3f( TileBrowserX1,TileBrowserY0,0);
|
|
glVertex3f( TileBrowserX1,TileBrowserY1,0);
|
|
|
|
glEnd();
|
|
}
|
|
|
|
TileID++;
|
|
}
|
|
glPopMatrix();
|
|
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CTileSet::RenderCursor(Vector3 &CamPos,int CursorPos,int SelStart,int SelEnd)
|
|
{
|
|
int ListSize=Tile.size();
|
|
CPoint Start,End;
|
|
int MaxTile=Tile.size();
|
|
//float Scale=1.0f/(float)TileBrowserWidth/CamPos.z;
|
|
float Scale=CamPos.z/(float)TileBrowserWidth/2.0;
|
|
|
|
if (CursorPos<-1 || CursorPos>ListSize) return;
|
|
|
|
if (SelStart==-1)
|
|
{
|
|
Start=GetTilePos(CursorPos);
|
|
End=Start;
|
|
}
|
|
else
|
|
{
|
|
|
|
CPoint S=IDToPoint(SelStart-1,TileBrowserWidth);
|
|
CPoint E=IDToPoint(SelEnd-1,TileBrowserWidth);
|
|
|
|
Start=CPoint( min(S.x,E.x), min(S.y,E.y));
|
|
End=CPoint( max(S.x,E.x), max(S.y,E.y));
|
|
if (PointToID(End,TileBrowserWidth)>=MaxTile) return; // Invalid selection
|
|
}
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
|
|
for (int Y=Start.y; Y<=End.y; Y++)
|
|
{
|
|
for (int X=Start.x; X<=End.x; X++)
|
|
{
|
|
float XPos=(float)X*(1+TileBrowserGap);
|
|
float YPos=(float)Y*(1+TileBrowserGap);
|
|
|
|
glLoadIdentity();
|
|
glScalef(Scale,Scale,Scale);
|
|
glTranslatef(-CamPos.x+XPos,CamPos.y-YPos,0);
|
|
|
|
|
|
glBegin(GL_QUADS);
|
|
glColor4f(1,1,0,0.5);
|
|
BuildGLQuad(TileBrowserX0,TileBrowserX1,TileBrowserY0,TileBrowserY1,0);
|
|
glEnd();
|
|
|
|
}
|
|
}
|
|
glPopMatrix();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CTileSet::RenderGrid(CCore *Core,Vector3 &CamPos,bool Active)
|
|
{
|
|
int ListSize=Tile.size();
|
|
int TileID=1; // Dont bother with blank, its sorted
|
|
//float Scale=1.0f/(float)TileBrowserWidth/CamPos.z;
|
|
float Scale=CamPos.z/(float)TileBrowserWidth/2.0;
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
|
|
while(TileID!=ListSize)
|
|
{
|
|
CPoint Pos=GetTilePos(TileID);
|
|
float XPos=(float)Pos.x*(1+TileBrowserGap);
|
|
float YPos=(float)Pos.y*(1+TileBrowserGap);
|
|
|
|
glLoadIdentity();
|
|
glScalef(Scale,Scale,Scale);
|
|
glTranslatef(-CamPos.x+XPos,CamPos.y-YPos,0);
|
|
|
|
glBegin(GL_LINES);
|
|
glColor3f(1,1,1);
|
|
|
|
glVertex3f( TileBrowserX0,TileBrowserY0,0);
|
|
glVertex3f( TileBrowserX1,TileBrowserY0,0);
|
|
|
|
glVertex3f( TileBrowserX0,TileBrowserY1,0);
|
|
glVertex3f( TileBrowserX1,TileBrowserY1,0);
|
|
|
|
glVertex3f( TileBrowserX0,TileBrowserY0,0);
|
|
glVertex3f( TileBrowserX0,TileBrowserY1,0);
|
|
|
|
glVertex3f( TileBrowserX1,TileBrowserY0,0);
|
|
glVertex3f( TileBrowserX1,TileBrowserY1,0);
|
|
|
|
glEnd();
|
|
|
|
TileID++;
|
|
}
|
|
glPopMatrix();
|
|
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
int CTileSet::FindCursorPos(CCore *Core,Vector3 &CamPos,CPoint &MousePos)
|
|
{
|
|
int ListSize=Tile.size();
|
|
GLint Viewport[4];
|
|
GLuint SelectBuffer[SELECT_BUFFER_SIZE];
|
|
int HitCount;
|
|
int TileID=0;
|
|
//float Scale=1.0f/(float)TileBrowserWidth/CamPos.z;
|
|
float Scale=CamPos.z/(float)TileBrowserWidth/2.0;
|
|
|
|
glGetIntegerv(GL_VIEWPORT, Viewport);
|
|
glSelectBuffer (SELECT_BUFFER_SIZE, SelectBuffer );
|
|
glRenderMode (GL_SELECT);
|
|
|
|
glInitNames();
|
|
glPushName(-1);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
gluPickMatrix( MousePos.x ,(Viewport[3]-MousePos.y),5.0,5.0,Viewport);
|
|
Core->GetView()->SetupPersMatrix();
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
|
|
while(TileID!=ListSize)
|
|
{
|
|
CPoint Pos=GetTilePos(TileID);
|
|
float XPos=(float)Pos.x*(1+TileBrowserGap);
|
|
float YPos=(float)Pos.y*(1+TileBrowserGap);
|
|
|
|
glLoadIdentity();
|
|
glScalef(Scale,Scale,Scale);
|
|
glTranslatef(-CamPos.x+XPos,CamPos.y-YPos,0);
|
|
|
|
glLoadName (TileID);
|
|
glBegin (GL_QUADS);
|
|
BuildGLQuad(TileBrowserX0,TileBrowserX1,TileBrowserY0,TileBrowserY1,0);
|
|
glEnd();
|
|
TileID++;
|
|
}
|
|
|
|
HitCount= glRenderMode (GL_RENDER);
|
|
glPopMatrix();
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
|
|
// Process hits
|
|
|
|
GLuint *HitPtr=SelectBuffer;
|
|
|
|
TileID=-2;
|
|
if (HitCount) // Just take 1st
|
|
{
|
|
TileID=HitPtr[3];
|
|
}
|
|
glMatrixMode(GL_MODELVIEW); // <-- Prevent arse GL assert
|
|
|
|
return(TileID);
|
|
|
|
}
|
|
|
|
|
|
|