SBSPSS/source/platform/pbgeyser.cpp
Charles 4f29aca643
2001-05-05 21:36:37 +00:00

89 lines
1.9 KiB
C++

/*=========================================================================
pbgeyser.h
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLATFORM_PBGEYSER_H__
#include "platform\pbgeyser.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PLATFORM_PBUBBLE_H__
#include "platform\pbubble.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcGeyserPlatformGenerator::collidedWith(CThing *_thisThing)
{
// do nothing
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcGeyserPlatformGenerator::render()
{
// no rendering
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcGeyserPlatformGenerator::think( int _frames )
{
m_timer -= _frames;
if ( m_timer < 0 )
{
//m_timer = getRnd() % ( m_data[m_type].initTimer * GameState::getOneSecondInFrames() );
m_timer = m_data[m_type].initTimer * GameState::getOneSecondInFrames();
// generate new falling platform
CNpcPlatform *newPlatform;
newPlatform = NULL;
switch( m_targetType )
{
case NPC_BUBBLE_PLATFORM:
{
newPlatform = new ("falling platform") CNpcBubblePlatform;
break;
}
default:
{
ASSERT( 0 );
break;
}
}
ASSERT(newPlatform);
newPlatform->setType( m_targetType );
newPlatform->setGraphic( m_graphicNum );
DVECTOR startPos = Pos;
startPos.vx += ( -5 + ( getRnd() % 11 ) );
newPlatform->init( startPos );
newPlatform->setLayerCollision( m_layerCollision );
newPlatform->setTiltable( false );
newPlatform->postInit();
}
}