SBSPSS/Utils/MapEdit/Layer.h
2000-11-02 15:46:17 +00:00

69 lines
1.1 KiB
C++

/******************/
/*** Layer Core ***/
/******************/
#ifndef __LAYER_HEADER__
#define __LAYER_HEADER__
#include <Vector>
#include "gl3d.h"
#include "Map.h"
enum LAYER_TYPE
{
LAYER_TYPE_BACK=0,
LAYER_TYPE_MID,
LAYER_TYPE_ACTION,
LAYER_TYPE_FORE,
LAYER_TYPE_MAX
};
/*
struct sMapElem
{
int Bank;
int Tile;
int Flags;
};
*/
/*****************************************************************************/
class CCore;
class CMap;
class CLayer
{
public:
CLayer(){ASSERT(1);}
CLayer(CCore *_Core);
~CLayer();
void InitLayer(CCore *_Core);
// Virtual
virtual void Init()=0;
virtual char *GetName()=0;
virtual void Render(Vec &MapPos,BOOL Is3d);
virtual void Render2d(Vec &MapPos);
virtual void Render3d(Vec &MapPos);
virtual float GetLayerZPosDiv()=0;
virtual BOOL CanRender3d()=0;
virtual void SetTestColor()=0;
// Control
protected:
// float Width,Height;
CCore *Core;
// std::vector< std::vector<sMapElem> > Map;
// sMapElem *Map;
CMap Map;
};
/*****************************************************************************/
#endif