66 lines
1.5 KiB
C++
66 lines
1.5 KiB
C++
/*******************/
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/*** Actor Stuff ***/
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/*******************/
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#ifndef __ACTOR_HEADER__
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#define __ACTOR_HEADER__
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#include "system\global.h"
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#include <dstructs.h>
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#ifndef __BigLump_H__
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#include <biglump.h>
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#endif
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/*****************************************************************************/
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class CActorGfx
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{
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public:
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CActorGfx(FileEquate Filename,int No);
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virtual ~CActorGfx();
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void Init(FileEquate _Filename);
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POLY_FT4 *Render(DVECTOR &Pos,int Anim,int Frame,bool FlipX=false,bool FlipY=false,bool Shadow=false);
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void Dump();
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int getFrameCount(int Anim) {return(SpriteBank->AnimList[Anim].FrameCount);}
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int getFrameWidth(int Anim,int Frame);
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int getFrameHeight(int Anim,int Frame);
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FileEquate GetFilename() {return(Filename);}
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private:
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void SetUpFT4(POLY_FT4 *Ft4,sSpriteFrame *ThisFrame,int X,int Y,bool XFlip,bool YFlip);
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FileEquate Filename;
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sSpriteAnimBank *SpriteBank;
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int ActorNo; // qwik bodge for mo :oP
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int TexX,TexY;
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int ClutX,ClutY;
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};
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/*****************************************************************************/
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class CActorPool
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{
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public:
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enum
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{
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MAX_ACTORS=8,
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};
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static void Init();
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static void AddActor(FileEquate Filename) {GetActor(Filename);}
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static CActorGfx *GetActor(FileEquate Filename);
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static void DumpActor(FileEquate Filename);
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private:
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static int FindIdx(FileEquate Filename);
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static int FindFreeIdx();
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static CActorGfx *ActorList[MAX_ACTORS];
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};
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/*****************************************************************************/
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#endif |