SBSPSS/source/enemy/nssnake.h
Charles a86b5cf3bd
2001-08-16 21:42:45 +00:00

122 lines
3.3 KiB
C++

/*=========================================================================
nssnake.h
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NSSNAKE_H__
#define __ENEMY_NSSNAKE_H__
#ifndef __ENEMY_NBOSS_H__
#include "enemy\nboss.h"
#endif
class CNpcSeaSnakeSegment
{
public:
void init();
void shutdown();
void render();
void processEnemyCollision( CThing *thisThing );
void setScale( u16 scale ) {m_scale = scale;}
CNpcSeaSnakeSegment *m_nextSegment;
void setPos( DVECTOR const &newPos ) {Pos = newPos;}
DVECTOR const &getPos() {return( Pos );}
void setHeading( s16 newHeading ) {m_heading = newHeading;}
void updateCollisionArea();
int checkCollisionAgainst(CThing *_thisThing, int _frames);
void setCollisionSize(int _w,int _h);
void setCollisionCentreOffset(int _x,int _y) {m_collisionCentreOffset.vx=_x;m_collisionCentreOffset.vy=_y;}
CRECT const &getCollisionArea() {return m_collisionArea;}
DVECTOR const &getCollisionCentre() {return m_collisionCentre;}
int getCollisionRadius() {return m_collisionRadius;}
void setAnim( int newAnim ) {m_anim = newAnim;}
protected:
u16 m_scale;
CActorGfx *m_actorGfx;
int m_anim;
DVECTOR Pos;
s16 m_heading;
CRECT m_collisionArea;
DVECTOR m_collisionCentre;
DVECTOR m_collisionCentreOffset;
DVECTOR m_collisionSize;
int m_collisionRadius;
};
class CNpcSeaSnakeEnemy : public CNpcBossEnemy
{
public:
void postInit();
void shutdown();
void render();
virtual void renderOnMapScreen( DVECTOR drawPos );
int checkCollisionAgainst(CThing *_thisThing, int _frames);
protected:
s32 getFrameShift( int _frames );
bool processSensor();
void processClose( int _frames );
void processFrameClose();
void processMovement( int _frames );
void processFrameMovement();
void processShot( int _frames );
void processEnemyCollision( CThing *thisThing );
void processUserCollision( CThing *thisThing );
u8 processPathMove( int _frames, s32 *moveX, s32 *moveY, s32 *moveVel, s32 *moveDist );
u8 isSnakeStopped();
void moveEntireSnake( DVECTOR const &newPos );
void addHealthMeter();
void updateTail( DVECTOR &oldPos, int _frames );
void collidedWith(CThing *_thisThing);
enum
{
NPC_SEA_SNAKE_SPACING = 7,
NPC_SEA_SNAKE_LENGTH = 9,
NPC_SEA_SNAKE_CIRCLE_CLOCKWISE = 1,
NPC_SEA_SNAKE_CIRCLE_ANTICLOCKWISE = 2,
};
enum SEA_SNAKE_STATES
{
SEA_SNAKE_VERTICAL_LINEUP = 0,
SEA_SNAKE_CHARGE = 1,
};
// position history stuff
class CNpcPositionHistory
{
public:
DVECTOR pos;
CNpcPositionHistory *next;
CNpcPositionHistory *prev;
};
u8 m_segmentCount;
CNpcSeaSnakeSegment m_segmentArray[NPC_SEA_SNAKE_LENGTH];
CNpcPositionHistory *m_positionHistory;
CNpcPositionHistory m_positionHistoryArray[NPC_SEA_SNAKE_SPACING * NPC_SEA_SNAKE_LENGTH * 2];
s32 m_collTimer;
s32 m_snapTimer;
//s32 m_openTimer;
u8 m_turnDir;
s16 m_circleHeading;
s16 m_origHeading;
s32 m_waitTimer;
u8 m_collCount;
s8 m_sign;
};
#endif