SBSPSS/source/hazard/hfalling.cpp
Charles 58756ef755
2001-05-10 21:30:17 +00:00

136 lines
2.4 KiB
C++

/*=========================================================================
hfalling.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __HAZARD_HFALLING_H__
#include "hazard\hfalling.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFallingHazard::init()
{
CNpcHazard::init();
m_movementTimer = 2 * GameState::getOneSecondInFrames();
m_respawnRate = 4;
m_bounceFinish = false;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFallingHazard::processMovement( int _frames )
{
s8 groundHeight;
s8 yMovement;
if ( m_bounceFinish )
{
if ( m_bounceDir )
{
Pos.vx += 2 * _frames;
}
else
{
Pos.vx -= 2 * _frames;
}
Pos.vy += m_speed * _frames;
if ( m_speed < 5 )
{
m_speed++;
}
DVECTOR offset = CLevel::getCameraPos();
s32 yPos = Pos.vy - offset.vy;
if ( yPos > VidGetScrH() || yPos < 0 )
{
m_isActive = false;
m_timerActive = true;
m_timer = ( m_respawnRate - 1 ) * GameState::getOneSecondInFrames();
}
}
else
{
if ( m_movementTimer > 0 )
{
m_movementTimer -= _frames;
if ( m_movementTimer <= 0 )
{
Pos = m_base;
}
else
{
Pos.vx = m_base.vx + ( -3 + ( getRnd() % 7 ) );
Pos.vy = m_base.vy + ( -3 + ( getRnd() % 7 ) );
}
}
else
{
yMovement = 3 * _frames;
groundHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
if ( groundHeight < yMovement )
{
// colliding with ground
Pos.vy += groundHeight;
m_bounceFinish = true;
m_speed = -5;
m_bounceDir = getRnd() % 2;
}
else
{
// drop down
Pos.vy += yMovement;
}
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFallingHazard::processTimer( int _frames )
{
m_timer -= _frames;
if ( m_timer < 0 )
{
m_timerActive = false;
m_isActive = true;
Pos = m_base;
m_movementTimer = 2 * GameState::getOneSecondInFrames();
m_bounceFinish = false;
}
}