SBSPSS/source/enemy/nsshark.cpp
Charles 16c576b885
2001-06-18 19:06:43 +00:00

469 lines
9.2 KiB
C++

/*=========================================================================
nsshark.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NPC_H__
#include "enemy\npc.h"
#endif
#ifndef __ENEMY_NSSHARK_H__
#include "enemy\nsshark.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __PROJECTL_PROJECTL_H__
#include "projectl\projectl.h"
#endif
#ifndef __ANIM_SHARKSUB_HEADER__
#include <ACTOR_SHARKSUB_ANIM.h>
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
#ifndef __SPR_SPRITES_H__
#include <sprites.h>
#endif
#include "fx\fx.h"
#include "fx\fxnrgbar.h"
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSubSharkEnemy::postInit()
{
m_state = SUB_SHARK_MINE_1;
m_extendDir = EXTEND_RIGHT;
m_npcPath.setPathType( CNpcPath::PONG_PATH );
m_salvoCount = 0;
m_meterOn=false;
if ( CLevel::getIsBossRespawn() )
{
m_health = CLevel::getBossHealth();
m_speed = m_data[m_type].speed + ( ( 3 * ( m_data[m_type].initHealth - m_health ) ) / m_data[m_type].initHealth );
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSubSharkEnemy::processMovement( int _frames )
{
if ( !m_animPlaying )
{
if ( playerXDistSqr + playerYDistSqr < 100 && !m_salvoCount )
{
m_animPlaying = true;
m_animNo = ANIM_SHARKSUB_SWIPE;
m_frame = 0;
}
else
{
m_animPlaying = true;
m_animNo = ANIM_SHARKSUB_SWIM;
m_frame = 0;
}
}
if ( m_timerTimer <= 0 )
{
if ( m_salvoCount > 0 )
{
// drop mine
CProjectile *projectile;
projectile = CProjectile::Create();
projectile->init( Pos, 1024, CProjectile::PROJECTILE_MINE, CProjectile::PROJECTILE_FINITE_LIFE );
projectile->setGraphic( FRM__SHARKMINE );
m_salvoCount--;
m_timerTimer = ( GameState::getOneSecondInFrames() >> 2 ) * ( 1 + ( ( 3 * m_health ) / m_data[m_type].initHealth ) );
}
}
if ( m_movementTimer > 0 )
{
m_movementTimer -= _frames;
}
s32 moveX = 0, moveY = 0;
s32 moveVel = 0;
s32 moveDist = 0;
processGenericFixedPathMove( _frames, &moveX, &moveY, &moveVel, &moveDist );
if ( moveX > 0 )
{
m_extendDir = EXTEND_RIGHT;
}
else
{
m_extendDir = EXTEND_LEFT;
}
Pos.vx += moveX;
Pos.vy += moveY;
if ( m_movementTimer <= 0 && m_salvoCount < 1 )
{
m_controlFunc = NPC_CONTROL_CLOSE;
}
/*if ( m_extendDir == EXTEND_RIGHT )
{
s32 xDist = 600 - Pos.vx;
s32 xDistSqr = xDist * xDist;
s32 yDist = m_base.vy - Pos.vy;
s32 yDistSqr = yDist * yDist;
if ( ( xDistSqr + yDistSqr ) > 100 )
{
processGenericGotoTarget( _frames, xDist, yDist, m_speed );
}
else
{
m_extendDir = EXTEND_LEFT;
if ( m_movementTimer <= 0 )
{
m_controlFunc = NPC_CONTROL_CLOSE;
}
}
}
else
{
s32 xDist = 100 - Pos.vx;
s32 xDistSqr = xDist * xDist;
s32 yDist = m_base.vy - Pos.vy;
s32 yDistSqr = yDist * yDist;
if ( ( xDistSqr + yDistSqr ) > 100 )
{
processGenericGotoTarget( _frames, xDist, yDist, m_speed );
}
else
{
m_extendDir = EXTEND_RIGHT;
if ( m_movementTimer <= 0 )
{
m_controlFunc = NPC_CONTROL_CLOSE;
}
}
}*/
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSubSharkEnemy::processClose( int _frames )
{
if ( m_state != SUB_SHARK_SWALLOW )
{
if ( playerXDist > 0 )
{
m_extendDir = EXTEND_RIGHT;
}
else
{
m_extendDir = EXTEND_LEFT;
}
}
switch( m_state )
{
case SUB_SHARK_MINE_1:
case SUB_SHARK_MINE_2:
{
if ( !m_animPlaying )
{
m_animPlaying = true;
m_animNo = ANIM_SHARKSUB_SWIM;
m_frame = 0;
}
processGenericGotoTarget( _frames, playerXDist, 0, m_speed );
s32 minX, maxX;
m_npcPath.getPathXExtents( &minX, &maxX );
if ( Pos.vx < minX || Pos.vx > maxX || playerXDistSqr < 100 )
{
// fire at player
m_salvoCount = 5;
m_state++;
m_movementTimer = GameState::getOneSecondInFrames() * ( 1 + ( ( 7 * m_health ) / m_data[m_type].initHealth ) );
m_controlFunc = NPC_CONTROL_MOVEMENT;
}
break;
}
case SUB_SHARK_CYCLE:
{
// charge player
if ( !m_animPlaying )
{
m_animPlaying = true;
m_animNo = ANIM_SHARKSUB_SPRINTOPEN;
m_frame = 0;
}
processGenericGotoTarget( _frames, playerXDist, 0, NPC_SUB_SHARK_HIGH_SPEED );
s32 minX, maxX;
m_npcPath.getPathXExtents( &minX, &maxX );
if ( Pos.vx < minX || Pos.vx > maxX || playerXDistSqr < 10000 )
{
m_animPlaying = true;
m_animNo = ANIM_SHARKSUB_CHOMP;
m_frame = 0;
m_state = SUB_SHARK_SWALLOW;
}
break;
}
case SUB_SHARK_SWALLOW:
{
// if ( collision )
// else
s32 minX, maxX;
m_npcPath.getPathXExtents( &minX, &maxX );
if ( m_extendDir == EXTEND_RIGHT )
{
//s32 xDist = 600 - Pos.vx;
s32 xDist = maxX - Pos.vx;
s32 xDistSqr = xDist * xDist;
if ( xDistSqr > 100 )
{
processGenericGotoTarget( _frames, xDist, 0, NPC_SUB_SHARK_HIGH_SPEED );
}
else
{
m_extendDir = EXTEND_LEFT;
}
}
else
{
//s32 xDist = 100 - Pos.vx;
s32 xDist = minX - Pos.vx;
s32 xDistSqr = xDist * xDist;
if ( xDistSqr > 100 )
{
processGenericGotoTarget( _frames, xDist, 0, NPC_SUB_SHARK_HIGH_SPEED );
}
else
{
m_extendDir = EXTEND_RIGHT;
}
}
if ( !m_animPlaying )
{
m_animPlaying = true;
m_animNo = ANIM_SHARKSUB_SWIM;
m_frame = 0;
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_movementTimer = GameState::getOneSecondInFrames() * ( 1 + ( ( 7 * m_health ) / m_data[m_type].initHealth ) );
m_state = SUB_SHARK_MINE_1;
}
break;
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSubSharkEnemy::processShot( int _frames )
{
switch( m_data[m_type].shotFunc )
{
case NPC_SHOT_NONE:
{
// do nothing
break;
}
case NPC_SHOT_GENERIC:
{
switch ( m_state )
{
case NPC_GENERIC_HIT_CHECK_HEALTH:
{
m_health -= 5;
if ( m_health < 0 )
{
m_state = NPC_GENERIC_HIT_DEATH_START;
m_isDying = true;
}
else
{
m_state = NPC_GENERIC_HIT_RECOIL;
m_animPlaying = true;
m_animNo = m_data[m_type].recoilAnim;
m_frame = 0;
m_speed = m_data[m_type].speed + ( ( 3 * ( m_data[m_type].initHealth - m_health ) ) / m_data[m_type].initHealth );
}
break;
}
case NPC_GENERIC_HIT_RECOIL:
{
if ( !m_animPlaying )
{
m_state = 0;
m_controlFunc = NPC_CONTROL_MOVEMENT;
}
break;
}
case NPC_GENERIC_HIT_DEATH_START:
{
m_animPlaying = true;
m_animNo = m_data[m_type].dieAnim;
m_frame = 0;
m_state = NPC_GENERIC_HIT_DEATH_END;
m_isDying = true;
if ( m_data[m_type].deathSfx < CSoundMediator::NUM_SFXIDS )
{
if( m_soundId != NOT_PLAYING )
{
CSoundMediator::stopAndUnlockSfx( (xmPlayingId) m_soundId );
}
m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].deathSfx, true );
}
m_speed = -5;
if (m_data[m_type].skelType)
{
m_actorGfx->SetOtPos( 0 );
}
break;
}
case NPC_GENERIC_HIT_DEATH_END:
{
if ( !m_animPlaying )
{
m_drawRotation += 64 * _frames;
m_drawRotation &= 4095;
Pos.vy += m_speed * _frames;
if ( m_speed < 5 )
{
m_speed++;
}
DVECTOR offset = CLevel::getCameraPos();
if ( Pos.vy - offset.vy > VidGetScrH() )
{
if ( m_data[m_type].respawning )
{
m_isActive = false;
m_timerFunc = NPC_TIMER_RESPAWN;
m_timerTimer = 4 * GameState::getOneSecondInFrames();
}
else
{
setToShutdown();
CGameScene::setBossHasBeenKilled();
}
}
}
break;
}
}
break;
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSubSharkEnemy::shutdown()
{
if ( m_state != NPC_GENERIC_HIT_DEATH_END )
{
CLevel::setIsBossRespawn( true );
CLevel::setBossHealth( m_health );
}
CNpcEnemy::shutdown();
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSubSharkEnemy::render()
{
SprFrame = NULL;
if ( m_isActive )
{
CEnemyThing::render();
if (canRender())
{
if (!m_meterOn)
{
CFXNRGBar *T=(CFXNRGBar*)CFX::Create(CFX::FX_TYPE_NRG_BAR,this);
T->SetMax(m_health);
m_meterOn=true;
}
DVECTOR &renderPos=getRenderPos();
SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),m_reversed);
m_actorGfx->RotateScale( SprFrame, renderPos, 0, 4096, 4096 );
sBBox boundingBox = m_actorGfx->GetBBox();
setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
}
}
}