469 lines
9.2 KiB
C++
469 lines
9.2 KiB
C++
/*=========================================================================
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nsshark.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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#ifndef __ENEMY_NSSHARK_H__
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#include "enemy\nsshark.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __PROJECTL_PROJECTL_H__
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#include "projectl\projectl.h"
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#endif
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#ifndef __ANIM_SHARKSUB_HEADER__
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#include <ACTOR_SHARKSUB_ANIM.h>
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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#ifndef __SPR_SPRITES_H__
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#include <sprites.h>
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#endif
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#include "fx\fx.h"
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#include "fx\fxnrgbar.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSubSharkEnemy::postInit()
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{
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m_state = SUB_SHARK_MINE_1;
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m_extendDir = EXTEND_RIGHT;
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m_npcPath.setPathType( CNpcPath::PONG_PATH );
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m_salvoCount = 0;
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m_meterOn=false;
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if ( CLevel::getIsBossRespawn() )
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{
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m_health = CLevel::getBossHealth();
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m_speed = m_data[m_type].speed + ( ( 3 * ( m_data[m_type].initHealth - m_health ) ) / m_data[m_type].initHealth );
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSubSharkEnemy::processMovement( int _frames )
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{
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if ( !m_animPlaying )
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{
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if ( playerXDistSqr + playerYDistSqr < 100 && !m_salvoCount )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SWIPE;
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m_frame = 0;
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}
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else
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SWIM;
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m_frame = 0;
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}
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}
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if ( m_timerTimer <= 0 )
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{
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if ( m_salvoCount > 0 )
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{
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// drop mine
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CProjectile *projectile;
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projectile = CProjectile::Create();
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projectile->init( Pos, 1024, CProjectile::PROJECTILE_MINE, CProjectile::PROJECTILE_FINITE_LIFE );
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projectile->setGraphic( FRM__SHARKMINE );
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m_salvoCount--;
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m_timerTimer = ( GameState::getOneSecondInFrames() >> 2 ) * ( 1 + ( ( 3 * m_health ) / m_data[m_type].initHealth ) );
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}
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}
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if ( m_movementTimer > 0 )
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{
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m_movementTimer -= _frames;
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}
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s32 moveX = 0, moveY = 0;
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s32 moveVel = 0;
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s32 moveDist = 0;
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processGenericFixedPathMove( _frames, &moveX, &moveY, &moveVel, &moveDist );
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if ( moveX > 0 )
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{
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m_extendDir = EXTEND_RIGHT;
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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}
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Pos.vx += moveX;
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Pos.vy += moveY;
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if ( m_movementTimer <= 0 && m_salvoCount < 1 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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}
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/*if ( m_extendDir == EXTEND_RIGHT )
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{
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s32 xDist = 600 - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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s32 yDist = m_base.vy - Pos.vy;
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s32 yDistSqr = yDist * yDist;
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if ( ( xDistSqr + yDistSqr ) > 100 )
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{
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processGenericGotoTarget( _frames, xDist, yDist, m_speed );
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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if ( m_movementTimer <= 0 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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}
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}
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}
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else
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{
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s32 xDist = 100 - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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s32 yDist = m_base.vy - Pos.vy;
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s32 yDistSqr = yDist * yDist;
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if ( ( xDistSqr + yDistSqr ) > 100 )
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{
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processGenericGotoTarget( _frames, xDist, yDist, m_speed );
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}
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else
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{
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m_extendDir = EXTEND_RIGHT;
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if ( m_movementTimer <= 0 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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}
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}
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}*/
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSubSharkEnemy::processClose( int _frames )
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{
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if ( m_state != SUB_SHARK_SWALLOW )
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{
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if ( playerXDist > 0 )
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{
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m_extendDir = EXTEND_RIGHT;
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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}
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}
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switch( m_state )
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{
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case SUB_SHARK_MINE_1:
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case SUB_SHARK_MINE_2:
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SWIM;
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m_frame = 0;
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}
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processGenericGotoTarget( _frames, playerXDist, 0, m_speed );
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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if ( Pos.vx < minX || Pos.vx > maxX || playerXDistSqr < 100 )
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{
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// fire at player
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m_salvoCount = 5;
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m_state++;
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m_movementTimer = GameState::getOneSecondInFrames() * ( 1 + ( ( 7 * m_health ) / m_data[m_type].initHealth ) );
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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}
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break;
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}
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case SUB_SHARK_CYCLE:
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{
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// charge player
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SPRINTOPEN;
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m_frame = 0;
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}
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processGenericGotoTarget( _frames, playerXDist, 0, NPC_SUB_SHARK_HIGH_SPEED );
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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if ( Pos.vx < minX || Pos.vx > maxX || playerXDistSqr < 10000 )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_CHOMP;
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m_frame = 0;
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m_state = SUB_SHARK_SWALLOW;
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}
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break;
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}
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case SUB_SHARK_SWALLOW:
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{
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// if ( collision )
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// else
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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if ( m_extendDir == EXTEND_RIGHT )
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{
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//s32 xDist = 600 - Pos.vx;
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s32 xDist = maxX - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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if ( xDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, xDist, 0, NPC_SUB_SHARK_HIGH_SPEED );
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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}
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}
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else
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{
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//s32 xDist = 100 - Pos.vx;
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s32 xDist = minX - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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if ( xDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, xDist, 0, NPC_SUB_SHARK_HIGH_SPEED );
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}
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else
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{
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m_extendDir = EXTEND_RIGHT;
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}
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}
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SWIM;
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m_frame = 0;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_movementTimer = GameState::getOneSecondInFrames() * ( 1 + ( ( 7 * m_health ) / m_data[m_type].initHealth ) );
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m_state = SUB_SHARK_MINE_1;
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}
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break;
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSubSharkEnemy::processShot( int _frames )
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{
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switch( m_data[m_type].shotFunc )
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{
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case NPC_SHOT_NONE:
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{
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// do nothing
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break;
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}
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case NPC_SHOT_GENERIC:
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{
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switch ( m_state )
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{
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case NPC_GENERIC_HIT_CHECK_HEALTH:
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{
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m_health -= 5;
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if ( m_health < 0 )
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{
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m_state = NPC_GENERIC_HIT_DEATH_START;
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m_isDying = true;
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}
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else
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{
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m_state = NPC_GENERIC_HIT_RECOIL;
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m_animPlaying = true;
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m_animNo = m_data[m_type].recoilAnim;
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m_frame = 0;
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m_speed = m_data[m_type].speed + ( ( 3 * ( m_data[m_type].initHealth - m_health ) ) / m_data[m_type].initHealth );
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}
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break;
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}
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case NPC_GENERIC_HIT_RECOIL:
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{
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if ( !m_animPlaying )
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{
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m_state = 0;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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}
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break;
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}
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case NPC_GENERIC_HIT_DEATH_START:
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{
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m_animPlaying = true;
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m_animNo = m_data[m_type].dieAnim;
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m_frame = 0;
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m_state = NPC_GENERIC_HIT_DEATH_END;
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m_isDying = true;
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if ( m_data[m_type].deathSfx < CSoundMediator::NUM_SFXIDS )
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{
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if( m_soundId != NOT_PLAYING )
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{
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CSoundMediator::stopAndUnlockSfx( (xmPlayingId) m_soundId );
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}
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m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].deathSfx, true );
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}
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m_speed = -5;
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if (m_data[m_type].skelType)
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{
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m_actorGfx->SetOtPos( 0 );
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}
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break;
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}
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case NPC_GENERIC_HIT_DEATH_END:
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{
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if ( !m_animPlaying )
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{
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m_drawRotation += 64 * _frames;
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m_drawRotation &= 4095;
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Pos.vy += m_speed * _frames;
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if ( m_speed < 5 )
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{
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m_speed++;
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}
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DVECTOR offset = CLevel::getCameraPos();
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if ( Pos.vy - offset.vy > VidGetScrH() )
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{
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if ( m_data[m_type].respawning )
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{
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m_isActive = false;
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m_timerFunc = NPC_TIMER_RESPAWN;
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m_timerTimer = 4 * GameState::getOneSecondInFrames();
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}
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else
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{
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setToShutdown();
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CGameScene::setBossHasBeenKilled();
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}
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}
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}
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break;
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}
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}
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break;
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSubSharkEnemy::shutdown()
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{
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if ( m_state != NPC_GENERIC_HIT_DEATH_END )
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{
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CLevel::setIsBossRespawn( true );
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CLevel::setBossHealth( m_health );
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}
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CNpcEnemy::shutdown();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSubSharkEnemy::render()
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{
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SprFrame = NULL;
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if ( m_isActive )
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{
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CEnemyThing::render();
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if (canRender())
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{
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if (!m_meterOn)
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{
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CFXNRGBar *T=(CFXNRGBar*)CFX::Create(CFX::FX_TYPE_NRG_BAR,this);
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T->SetMax(m_health);
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m_meterOn=true;
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}
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DVECTOR &renderPos=getRenderPos();
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SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),m_reversed);
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m_actorGfx->RotateScale( SprFrame, renderPos, 0, 4096, 4096 );
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sBBox boundingBox = m_actorGfx->GetBBox();
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
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setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
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}
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}
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}
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