SBSPSS/source/enemy/npcdata.cpp
Charles 023382f336
2001-05-17 15:27:03 +00:00

1146 lines
16 KiB
C++

/*=========================================================================
npcdata.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __SPR_SPRITES_H__
#include <sprites.h>
#endif
#ifndef __ENEMY_NPC_H__
#include "enemy\npc.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __ANIM_CLAM_HEADER__
#include <ACTOR_CLAM_ANIM.h>
#endif
#ifndef __ANIM_ANENOME_HEADER__
#include <ACTOR_ANENOME_ANIM.h>
#endif
#ifndef __ANIM_BABYOCTOPUS_HEADER__
#include <ACTOR_BABYOCTOPUS_ANIM.h>
#endif
#ifndef __ANIM_CATERPILLAR_HEADER__
#include <ACTOR_CATERPILLAR_ANIM.h>
#endif
#ifndef __ANIM_DUSTDEVIL_HEADER__
#include <ACTOR_DUSTDEVIL_ANIM.h>
#endif
#ifndef __ANIM_FLAMINGSKULL_HEADER__
#include <ACTOR_FLAMINGSKULL_ANIM.h>
#endif
#ifndef __ANIM_FLYINGDUTCHMAN_HEADER__
#include <ACTOR_FLYINGDUTCHMAN_ANIM.h>
#endif
#ifndef __ANIM_GHOST_HEADER__
#include <ACTOR_GHOST_ANIM.h>
#endif
#ifndef __ANIM_HERMITCRAB_HEADER__
#include <ACTOR_HERMITCRAB_ANIM.h>
#endif
#ifndef __ANIM_IRONDOGFISH_HEADER__
#include <ACTOR_IRONDOGFISH_ANIM.h>
#endif
//#ifndef __ANIM_JELLYFISH1_HEADER__
//#include <ACTOR_JELLYFISH1_ANIM.h>
//#endif
#ifndef __ANIM_PUFFAFISH_HEADER__
#include <ACTOR_PUFFAFISH_ANIM.h>
#endif
#ifndef __ANIM_SHARKMAN_HEADER__
#include <ACTOR_SHARKMAN_ANIM.h>
#endif
#ifndef __ANIM_SKELETALFISH_HEADER__
#include <ACTOR_SKELETALFISH_ANIM.h>
#endif
#ifndef __ANIM_SPIDERCRAB_HEADER__
#include <ACTOR_SPIDERCRAB_ANIM.h>
#endif
//#ifndef __ANIM_SQUIDDART_HEADER__
//#include <ACTOR_SQUIDDART_ANIM.h>
//#endif
#ifndef __ANIM_STOMPER_HEADER__
#include <ACTOR_STOMPER_ANIM.h>
#endif
#ifndef __ANIM_SPIKEYANENOME_HEADER__
#include <ACTOR_SPIKEYANENOME_ANIM.h>
#endif
#ifndef __ANIM_BALLBLOB_HEADER__
#include <ACTOR_BALLBLOB_ANIM.h>
#endif
#ifndef __ANIM_SHARKSUB_HEADER__
#include <ACTOR_SHARKSUB_ANIM.h>
#endif
#ifndef __ANIM_SEASNAKE_HEADER__
#include <ACTOR_SEASNAKE_ANIM.h>
#endif
CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{
{ // NPC_DUST_DEVIL
ACTORS_DUSTDEVIL_SBK,
ANIM_DUSTDEVIL_TWIST,
NPC_SENSOR_NONE,
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
3,
2048,
DETECT_NO_COLLISION,
DAMAGE__NONE,
0,
ANIM_DUSTDEVIL_TWIST,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
true,
},
{ // NPC_SMALL_JELLYFISH_1
0,//ACTORS_JELLYFISH1_SBK,
FRM_JELLYFISH1_SWIM1,
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_FIXED_PATH,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
2,
128,
DETECT_ALL_COLLISION,
DAMAGE__SHOCK_ENEMY,
16,
FRM_JELLYFISH1_SWIM1,
NPC_SHOT_GENERIC,
0,
FRM_JELLYFISH1_SWIM1,
true,
true,
false,
false,
},
{ // NPC_SMALL_JELLYFISH_2
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_FIXED_PATH,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
3,
128,
DETECT_ALL_COLLISION,
DAMAGE__SHOCK_ENEMY,
32,
0,
NPC_SHOT_GENERIC,
0,
0,
false,
true,
false,
false,
},
{ // NPC_ANEMONE_1
ACTORS_ANENOME_SBK,
ANIM_ANENOME_FIRE,
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_STATIC_CYCLE_ANIM,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
0,
16,
DETECT_NO_COLLISION,
DAMAGE__NONE,
16,
0,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
false,
},
{ // NPC_ANEMONE_2
ACTORS_SPIKEYANENOME_SBK,
ANIM_SPIKEYANENOME_BODY,
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_STATIC_CYCLE_ANIM,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
0,
128,
DETECT_NO_COLLISION,
DAMAGE__NONE,
32,
0,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
false,
},
{ // NPC_ANEMONE_3
ACTORS_ANENOME_SBK,
ANIM_ANENOME_FIRE,
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_STATIC_CYCLE_ANIM,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
0,
16,
DETECT_NO_COLLISION,
DAMAGE__NONE,
48,
0,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
false,
},
{ // NPC_SKELETAL_FISH
ACTORS_SKELETALFISH_SBK,
ANIM_SKELETALFISH_IDLE,
NPC_SENSOR_GENERIC_USER_VISIBLE,
NPC_MOVEMENT_FIXED_PATH,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
3,
2048,
DETECT_ALL_COLLISION,
DAMAGE__BITE_ENEMY,
0,
ANIM_SKELETALFISH_SWIM,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
true,
},
{ // NPC_CLAM_JUMP
ACTORS_CLAM_SBK,
ANIM_CLAM_SNAPUP,
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
0,
128,
DETECT_ATTACK_COLLISION_GENERIC,
DAMAGE__HIT_ENEMY,
0,
0,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
false,
},
{ // NPC_CLAM_STATIC
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
0,
128,
DETECT_NO_COLLISION,
DAMAGE__HIT_ENEMY,
0,
0,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
false,
},
{ // NPC_SQUID_DART
0,//ACTORS_SQUIDDART_SBK,
FRM_SQUIDDART_SWIM0001,
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_FIXED_PATH,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
2,
2048,
DETECT_ALL_COLLISION,
DAMAGE__HIT_ENEMY,
14,
FRM_SQUIDDART_SWIM0001,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
false,
},
{ // NPC_FISH_FOLK
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_SENSOR_NONE,
NPC_MOVEMENT_FIXED_PATH_WALK,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
2,
2048,
DETECT_NO_COLLISION,
DAMAGE__NONE,
0,
0,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
true,
},
{ // NPC_PRICKLY_BUG
ACTORS_CATERPILLAR_SBK,
ANIM_CATERPILLAR_CRAWL,
NPC_SENSOR_NONE,
NPC_MOVEMENT_FIXED_PATH_WALK,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
1,
128,
DETECT_ALL_COLLISION,
DAMAGE__POISON_ENEMY,
9,
ANIM_CATERPILLAR_CRAWL,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
true,
},
{ // NPC_SEA_SNAKE
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_SENSOR_NONE,
NPC_MOVEMENT_FIXED_PATH,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
3,
256,
DETECT_ATTACK_COLLISION_GENERIC,
DAMAGE__SHOCK_ENEMY,
56,
0,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
true,
},
{ // NPC_PUFFA_FISH
ACTORS_PUFFAFISH_SBK,
ANIM_PUFFAFISH_PUFFUPIDLE,
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_FIXED_PATH,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
2,
128,
DETECT_ALL_COLLISION,
DAMAGE__HIT_ENEMY,
64,
ANIM_PUFFAFISH_SWIM,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
true,
},
{ // NPC_ANGLER_FISH
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_SENSOR_NONE,
NPC_MOVEMENT_FIXED_PATH,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
1,
128,
DETECT_NO_COLLISION,
DAMAGE__NONE,
0,
0,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
true,
},
{ // NPC_HERMIT_CRAB
ACTORS_HERMITCRAB_SBK,
ANIM_HERMITCRAB_IDLE,
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_FIXED_PATH_WALK,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
2,
128,
DETECT_ATTACK_COLLISION_GENERIC,
DAMAGE__HIT_ENEMY,
14,
ANIM_HERMITCRAB_SCUTTLE,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
true,
},
{ // NPC_MINE
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_SENSOR_NONE,
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
0,
128,
DETECT_ALL_COLLISION,
DAMAGE__HIT_ENEMY,
0,
0,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
true,
},
{ // NPC_BOOGER_MONSTER
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
0,
128,
DETECT_ATTACK_COLLISION_GENERIC,
DAMAGE__BITE_ENEMY,
0,
0,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
true,
},
{ // NPC_SPIDER_CRAB
ACTORS_SPIDERCRAB_SBK,
ANIM_SPIDERCRAB_IDLE,
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_FIXED_PATH_WALK,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
3,
2048,
DETECT_ATTACK_COLLISION_GENERIC,
DAMAGE__PINCH_ENEMY,
0,
ANIM_SPIDERCRAB_RUN,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
true,
},
{ // NPC_SPIDER_CRAB_SPAWNER
ACTORS_SPIDERCRAB_SBK,
ANIM_SPIDERCRAB_IDLE,
NPC_SENSOR_NONE,
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
3,
2048,
DETECT_NO_COLLISION,
DAMAGE__PINCH_ENEMY,
0,
ANIM_SPIDERCRAB_RUN,
NPC_SHOT_NONE,
0,
0,
false,
false,
false,
false,
},
{ // NPC_EYEBALL
0,//ACTORS_EYEBALL_SBK,
0,
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
0,
128,
DETECT_NO_COLLISION,
DAMAGE__HIT_ENEMY,
32,
0,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
false,
},
{ // NPC_BABY_OCTOPUS
ACTORS_BABYOCTOPUS_SBK,
ANIM_BABYOCTOPUS_SWIM,
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_FIXED_PATH,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
2,
512,
DETECT_ATTACK_COLLISION_GENERIC,
DAMAGE__HIT_ENEMY,
32,
ANIM_BABYOCTOPUS_SWIM,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
true,
},
{ // NPC_ZOMBIE_FISH_FOLK
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_SENSOR_NONE,
NPC_MOVEMENT_FIXED_PATH_WALK,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
2,
2048,
DETECT_ALL_COLLISION,
DAMAGE__HIT_ENEMY,
16,
0,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
true,
},
{ // NPC_NINJA_STARFISH
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_SENSOR_GENERIC_USER_CLOSE,
NPC_MOVEMENT_STATIC,
NPC_CLOSE_GENERIC_USER_SEEK,
NPC_TIMER_NONE,
false,
3,
64,
DETECT_ALL_COLLISION,
DAMAGE__HIT_ENEMY,
16,
0,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
true,
},
{ // NPC_GHOST
ACTORS_GHOST_SBK,
ANIM_GHOST_IDLE,
NPC_SENSOR_NONE,
NPC_MOVEMENT_FIXED_PATH,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
2,
128,
DETECT_ALL_COLLISION,
DAMAGE__HIT_ENEMY,
0,
ANIM_GHOST_MOVE,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
true,
},
{ // NPC_GHOST_PIRATE
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_SENSOR_NONE,
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
0,
128,
DETECT_ALL_COLLISION,
DAMAGE__HIT_ENEMY,
160,
0,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
true,
},
{ // NPC_FLAMING_SKULL
ACTORS_FLAMINGSKULL_SBK,
ANIM_FLAMINGSKULL_MOVE,
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_STATIC_CYCLE_ANIM,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
3,
128,
DETECT_ALL_COLLISION,
DAMAGE__BURN_ENEMY,
16,
ANIM_FLAMINGSKULL_MOVE,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
true,
},
{ // NPC_SHARK_MAN
ACTORS_SHARKMAN_SBK,
ANIM_SHARKMAN_IDLE1_,
NPC_SENSOR_GENERIC_USER_VISIBLE,
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
3,
2048,
DETECT_ALL_COLLISION,
DAMAGE__BITE_ENEMY,
16,
ANIM_SHARKMAN_RUN,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
true,
},
{ // NPC_OIL_BLOB
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
NPC_SENSOR_GENERIC_USER_CLOSE,
NPC_MOVEMENT_STATIC,
NPC_CLOSE_GENERIC_USER_SEEK,
NPC_TIMER_NONE,
false,
3,
64,
DETECT_ALL_COLLISION,
DAMAGE__HIT_ENEMY,
0,
0,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
true,
},
{ // NPC_SKULL_STOMPER
ACTORS_STOMPER_SBK,
ANIM_STOMPER_CRUSH,
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
5,
2048,
DETECT_ALL_COLLISION,
DAMAGE__SQUASH_ENEMY,
0,
ANIM_STOMPER_CRUSH,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
false,
},
{ // NPC_MOTHER_JELLYFISH
ACTORS_MOTHERJELLYFISH_SBK,
ANIM_CLAM_SIDESNAP,
NPC_SENSOR_NONE,
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
3,
256,
DETECT_ALL_COLLISION,
DAMAGE__SHOCK_ENEMY,
256,
0,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
false,
},
{ // NPC_SUB_SHARK
ACTORS_SHARKSUB_SBK,
ANIM_SHARKSUB_SWIM,
NPC_SENSOR_NONE,
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
3,
2048,
DETECT_NO_COLLISION,
DAMAGE__HIT_ENEMY,
256,
0,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
false,
},
{ // NPC_PARASITIC_WORM
ACTORS_SEASNAKE_SBK,
ANIM_SEASNAKE_HEADSTATIC,
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
3,
128,
DETECT_ALL_COLLISION,
DAMAGE__HIT_ENEMY,
256,
0,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
false,
},
{ // NPC_FLYING_DUTCHMAN
ACTORS_FLYINGDUTCHMAN_SBK,
ANIM_FLYINGDUTCHMAN_FLY,
NPC_SENSOR_NONE,
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
3,
2048,
DETECT_ALL_COLLISION,
DAMAGE__HIT_ENEMY,
256,
ANIM_FLYINGDUTCHMAN_FLY,
NPC_SHOT_GENERIC,
0,
ANIM_FLYINGDUTCHMAN_GETHIT,
false,
false,
false,
false,
},
{ // NPC_IRON_DOGFISH
ACTORS_IRONDOGFISH_SBK,
ANIM_IRONDOGFISH_IDLE,
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
3,
2048,
DETECT_ATTACK_COLLISION_GENERIC,
DAMAGE__HIT_ENEMY,
256,
ANIM_IRONDOGFISH_WALK,
NPC_SHOT_GENERIC,
0,
ANIM_IRONDOGFISH_GETHIT,
false,
false,
false,
false,
},
{ // NPC_PARASITIC_WORM_SEGMENT
ACTORS_SEASNAKE_SBK,
ANIM_SEASNAKE_BODYSTATIC,
NPC_SENSOR_NONE,
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
3,
2048,
DETECT_ALL_COLLISION,
DAMAGE__HIT_ENEMY,
256,
0,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
false,
},
{ // NPC_BALL_BLOB
ACTORS_BALLBLOB_SBK,
ANIM_BALLBLOB_IDLE,
NPC_SENSOR_NONE,
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
3,
128,
DETECT_ALL_COLLISION,
DAMAGE__BURN_ENEMY,
16,
ANIM_BALLBLOB_IDLE,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
true,
},
{ // NPC_SHELL
0,//ACTORS_SHELL_SBK,
0,
NPC_SENSOR_NONE,
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
3,
128,
DETECT_NO_COLLISION,
DAMAGE__BURN_ENEMY,
16,
0,
NPC_SHOT_GENERIC,
0,
0,
false,
true,
true,
false,
},
{ // NPC_PROJECTILE_JELLYFISH
0,//ACTORS_JELLYFISH1_SBK,
FRM_JELLYFISH1_SWIM1,
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_FIXED_PATH,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
2,
128,
DETECT_ALL_COLLISION,
DAMAGE__SHOCK_ENEMY,
16,
FRM_JELLYFISH1_SWIM1,
NPC_SHOT_GENERIC,
0,
FRM_JELLYFISH1_SWIM1,
true,
true,
false,
false,
},
{ // NPC_MOTHER_JELLYFISH_BACKGROUND
ACTORS_MOTHERJELLYFISH_SBK,
ANIM_CLAM_SIDESNAP,
NPC_SENSOR_NONE,
NPC_MOVEMENT_FIXED_PATH,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
2,
128,
DETECT_NO_COLLISION,
DAMAGE__SHOCK_ENEMY,
256,
0,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
false,
},
{ // NPC_SMALL_JELLYFISH_BACKGROUND
0,//ACTORS_JELLYFISH1_SBK,
FRM_JELLYFISH1_SWIM1,
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_FIXED_PATH,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
2,
128,
DETECT_NO_COLLISION,
DAMAGE__NONE,
16,
FRM_JELLYFISH1_SWIM1,
NPC_SHOT_GENERIC,
0,
FRM_JELLYFISH1_SWIM1,
true,
false,
false,
false,
},
{ // NPC_SMALL_JELLYFISH_2_BACKGROUND
0,//ACTORS_JELLYFISH1_SBK,
FRM_JELLYFISH1_SWIM1,
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_FIXED_PATH,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
2,
128,
DETECT_ALL_COLLISION,
DAMAGE__SHOCK_ENEMY,
16,
FRM_JELLYFISH1_SWIM1,
NPC_SHOT_GENERIC,
0,
FRM_JELLYFISH1_SWIM1,
true,
false,
false,
false,
},
{ // NPC_BUTTERFLY_BACKGROUND
0,//ACTORS_BUTTERFLY_SBK,
FRM_JELLYFISH1_SWIM1,
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_FIXED_PATH,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
2,
128,
DETECT_NO_COLLISION,
DAMAGE__NONE,
16,
FRM_JELLYFISH1_SWIM1,
NPC_SHOT_GENERIC,
0,
FRM_JELLYFISH1_SWIM1,
false,
false,
false,
false,
},
};
CNpcEnemy::NPC_UNIT_TYPE CNpcEnemy::mapEditConvertTable[NPC_UNIT_TYPE_MAX] =
{
NPC_SMALL_JELLYFISH_1,
NPC_SMALL_JELLYFISH_2,
NPC_MOTHER_JELLYFISH,
NPC_ANEMONE_1,
NPC_ANEMONE_2,
NPC_ANEMONE_3,
NPC_BABY_OCTOPUS,
NPC_BALL_BLOB,
NPC_BOOGER_MONSTER,
NPC_PRICKLY_BUG,
NPC_CLAM_JUMP,
NPC_CLAM_STATIC,
NPC_EYEBALL,
NPC_FLAMING_SKULL,
NPC_FLYING_DUTCHMAN,
NPC_GHOST,
NPC_PARASITIC_WORM,
NPC_HERMIT_CRAB,
NPC_IRON_DOGFISH,
NPC_PUFFA_FISH,
NPC_SEA_SNAKE,
NPC_SHARK_MAN,
NPC_SUB_SHARK,
NPC_SKELETAL_FISH,
NPC_SPIDER_CRAB,
NPC_SQUID_DART,
NPC_SKULL_STOMPER,
NPC_DUST_DEVIL,
NPC_SPIDER_CRAB_SPAWNER,
NPC_SHELL,
//
NPC_FISH_FOLK,
NPC_ANGLER_FISH,
NPC_MINE,
NPC_ZOMBIE_FISH_FOLK,
NPC_NINJA_STARFISH,
NPC_GHOST_PIRATE,
NPC_OIL_BLOB,
NPC_PARASITIC_WORM_SEGMENT,
NPC_MOTHER_JELLYFISH_BACKGROUND,
};