534 lines
11 KiB
C++
534 lines
11 KiB
C++
/*=========================================================================
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maintitl.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "frontend\maintitl.h"
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#ifndef __GFX_SPRBANK_H__
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#include "gfx\sprbank.h"
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#endif
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#ifndef __GFX_FONT_H__
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#include "gfx\font.h"
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#endif
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#ifndef __MATHTABLE_HEADER__
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#include "utils\mathtab.h"
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#endif
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#ifndef __LOCALE_TEXTDBASE_H__
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#include "locale\textdbase.h"
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#endif
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#ifndef __PAD_PADS_H__
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#include "pad\pads.h"
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#endif
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#ifndef __GFX_FADER_H__
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#include "gfx\fader.h"
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#endif
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#ifndef __GUI_GFACTORY_H__
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#include "gui\gfactory.h"
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#endif
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#ifndef __GUI_GFRAME_H__
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#include "gui\gframe.h"
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#endif
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#ifndef _FILEIO_HEADER_
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#include "fileio\fileio.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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#ifndef __SOUND_SOUND_H__
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#include "sound\sound.h"
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#endif
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#ifndef __FRONTEND_FRONTEND_H__
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#include "frontend\frontend.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __SPR_SPRITES_H__
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#include <sprites.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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///////////////
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/*
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int seaw=1;
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int seah=50;
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int seaspeed=20;
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int seagap=120;
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int seascale=4200;
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int seascalegrow=-50;
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int colourbase=64;
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int colourscale=4000;
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int colourpostscale=10;
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int sval=0;
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*/
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///////////////
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CFrontEndMainTitles::init()
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{
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m_sprites=new ("MainTitle Sprites") SpriteBank();
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m_sprites->load(SPRITES_SPRITES_SPR);
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m_smallFont=new ("MainTitle SmallFont") FontBank();
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m_smallFont->initialise(&standardFont);
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m_smallFont->setJustification(FontBank::JUST_CENTRE);
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m_smallFont->setOt(5);
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// Create the main menu ( START GAME/OPTIONS/CREDITS )
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m_mainMenu=new ("Main Menu GUI") CGUIControlFrame();
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m_mainMenu->init(NULL);
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m_mainMenu->setObjectXYWH(106,145,300,60);
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m_mainMenu->clearFlags(CGUIObject::FLAG_DRAWBORDER);
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CGUIFactory::createValueButtonFrame(m_mainMenu,
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50,0,200,20,
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STR__FRONTEND__START_GAME,
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&m_startGameFlag,true);
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CGUIFactory::createValueButtonFrame(m_mainMenu,
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50,20,200,20,
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STR__FRONTEND__OPTIONS,
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&m_gotoOptionsFlag,true);
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CGUIFactory::createValueButtonFrame(m_mainMenu,
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50,40,200,20,
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STR__FRONTEND__CREDITS,
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&m_gotoCreditsFlag,true);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CFrontEndMainTitles::shutdown()
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{
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m_mainMenu->shutdown(); // GUI items delete themselves when shutdown..
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m_smallFont->dump(); delete m_smallFont;
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m_sprites->dump(); delete m_sprites;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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static u8 *s_image;
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static FileEquate s_imageFiles[4]=
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{
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BACKDROP_START1_GFX,
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BACKDROP_START2_GFX,
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BACKDROP_START3_GFX,
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BACKDROP_START4_GFX,
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};
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void CFrontEndMainTitles::select()
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{
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m_mode=MODE__PRESS_START;
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m_startGameFlag=false;
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m_gotoOptionsFlag=false;
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m_gotoCreditsFlag=false;
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m_demoTimeout=0;
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// Currently the selection of title screens is random.. eventually it will be tied
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// into how much of the game has been completed (pkg)
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s_image=CFileIO::loadFile(s_imageFiles[getRndRange(4)]);
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ASSERT(s_image);
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SetScreenImage(s_image);
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CSoundMediator::setSong(CSoundMediator::SONG_OPTIONS);
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m_musicStarted=false;
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CFader::setFadingIn();
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CFrontEndMainTitles::unselect()
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{
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CSoundMediator::dumpSong();
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ClearScreenImage();
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MemFree(s_image); s_image=NULL;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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/*
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int isx=39;
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int isy=3;
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int isw=100;
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int ish=56;
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*/
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void CFrontEndMainTitles::render()
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{
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CFrontEndScene::renderLogo();
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/*
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sFrameHdr *fh;
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POLY_FT4 *ft4;
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// Game logo/title
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CFrontEndScene::renderLogo();
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// The island
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fh=m_sprites->getFrameHeader(FRM__ISLAND);
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m_sprites->printFT4(fh,ISLAND_LEFT_X,ISLAND_BOTTOM_Y-(fh->H),0,0,FE_OT__SEAPOS);
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// Sea
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renderSeaSection(m_sprites->getFrameHeader(FRM__ISLAND),isx,HORIZON_LEVEL+isy,isw,ish);
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renderSeaSection(m_sprites->getFrameHeader(FRM_SKY),0,HORIZON_LEVEL,512,256-HORIZON_LEVEL+SEA_OVERLAP);
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*/
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switch(m_mode)
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{
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case MODE__PRESS_START:
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renderPressStart();
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break;
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case MODE__SELECT_OPTION:
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m_mainMenu->render();
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break;
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default:
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break;
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CFrontEndMainTitles::think(int _frames)
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{
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/*
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sval=(sval+(seaspeed*_frames))&4095;
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*/
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// Wait until fade in has finished before starting music
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if(!m_musicStarted&&!CFader::isFading())
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{
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CSoundMediator::playSong();
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m_musicStarted=true;
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}
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switch(m_mode)
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{
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case MODE__PRESS_START:
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if(!CFader::isFading()&&PadGetDown(0)&PAD_START)
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{
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CSoundMediator::playSfx(CSoundMediator::SFX_FRONT_END__OK);
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m_mode=MODE__SELECT_OPTION;
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m_mainMenu->select();
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}
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break;
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case MODE__SELECT_OPTION:
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m_mainMenu->think(_frames);
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if(m_startGameFlag)
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{
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CFader::setFadingOut();
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m_mode=MODE__GOTO_CHOOSE_SLOT;
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m_mainMenu->unselect();
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}
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else if(m_gotoOptionsFlag)
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{
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CFader::setFadingOut();
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m_mode=MODE__GOTO_OPTIONS;
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m_mainMenu->unselect();
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}
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else if(m_gotoCreditsFlag)
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{
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CFader::setFadingOut();
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m_mode=MODE__GOTO_CREDITS;
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m_mainMenu->unselect();
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}
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break;
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default:
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break;
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}
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if(m_mode==MODE__PRESS_START||m_mode==MODE__SELECT_OPTION)
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{
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if(!PadGetHeld(0))
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{
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m_demoTimeout+=_frames;
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if(m_demoTimeout>DEMO_TIMEOUT_IN_SECONDS*GameState::getOneSecondInFrames())
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{
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/*
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CFader::setFadingOut();
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m_mode=MODE__GOTO_DEMO;
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if(m_mainMenu->isSelected())
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m_mainMenu->unselect();
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*/
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}
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}
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else
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{
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m_demoTimeout=0;
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}
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int CFrontEndMainTitles::isReadyToExit()
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{
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return !CFader::isFading()&&(m_mode==MODE__GOTO_CHOOSE_SLOT||m_mode==MODE__GOTO_OPTIONS||m_mode==MODE__GOTO_DEMO||m_mode==MODE__GOTO_CREDITS);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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CFrontEndScene::FrontEndMode CFrontEndMainTitles::getNextMode()
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{
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CFrontEndScene::FrontEndMode ret;
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ret=CFrontEndScene::MODE__NONE;
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switch(m_mode)
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{
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case MODE__PRESS_START:
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case MODE__SELECT_OPTION:
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ASSERT(0);
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break;
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case MODE__GOTO_CHOOSE_SLOT:
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ret=CFrontEndScene::MODE__EXIT_TO_MAP;
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break;
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case MODE__GOTO_OPTIONS:
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ret=CFrontEndScene::MODE__GAME_OPTIONS;
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break;
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case MODE__GOTO_DEMO:
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ret=CFrontEndScene::MODE__DEMO;
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break;
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case MODE__GOTO_CREDITS:
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ret=CFrontEndScene::MODE__CREDITS;
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break;
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}
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return ret;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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/*
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POLY_FT4 *CFrontEndMainTitles::prepareSeaPortionFT4(sFrameHdr *_fh,int _x,int _y,int _w,int _h,int _rgb)
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{
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int u,v,w,h;
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POLY_FT4 *ft4;
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w=(_fh->W*_w)>>8;
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h=(_fh->H*_h)>>8;
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u=_fh->U+((_fh->W*_x)>>8);
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v=_fh->V+_fh->H-((_fh->H*_y)>>8)-h;
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ft4=GetPrimFT4();
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setShadeTexPolyFT4(ft4);
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setShadeTex(ft4,0);
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setRGB0(ft4,_rgb,_rgb,_rgb);
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ft4->u0=u;
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ft4->u1=u+w;
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ft4->u2=u;
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ft4->u3=u+w;
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ft4->v0=v+h-1;
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ft4->v1=v+h-1;
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ft4->v2=v-1;
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ft4->v3=v-1;
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ft4->tpage=_fh->TPage;
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ft4->clut=_fh->Clut;
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return ft4;
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}
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*/
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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/*
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typedef struct
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{
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int x,y;
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int colour;
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} SeaGrid;
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void CFrontEndMainTitles::renderSeaSection(sFrameHdr *_fh,int _x,int _y,int _w,int _h)
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{
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int xloop,yloop;
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int xstep,ystep;
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int x,y;
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int scale;
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POLY_FT4 *ft4;
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SeaGrid grid[seaw+1][seah+1];
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int waveval;
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// Grow the grid
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xstep=(_w<<8)/seaw;
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ystep=(_h<<8)/seah;
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y=_y<<8;
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waveval=sval;
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scale=seascale;
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for(yloop=0;yloop<seah+1;yloop++)
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{
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x=_x<<8;
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for(xloop=0;xloop<seaw+1;xloop++)
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{
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grid[xloop][yloop].x=(x>>8)+0;
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grid[xloop][yloop].y=(y>>8)+(msin(waveval)/scale);
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// grid[xloop][yloop].colour=colourbase+((msin(waveval)/colourscale)*colourpostscale);
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x+=xstep;
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}
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y+=ystep;
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scale+=seascalegrow;
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waveval=(waveval+seagap)&4095;
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}
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// Draw it
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xstep=(256<<8)/seaw;
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ystep=(256<<8)/seah;
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y=0;
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for(yloop=0;yloop<seah;yloop++)
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{
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x=0;
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for(xloop=0;xloop<seaw;xloop++)
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{
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ft4=prepareSeaPortionFT4(_fh,x>>8,y>>8,xstep>>8,ystep>>8,64);//grid[xloop][yloop].colour);
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ft4->x0=grid[xloop ][yloop ].x;
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ft4->y0=grid[xloop ][yloop ].y;
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ft4->x1=grid[xloop+1][yloop ].x;
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ft4->y1=grid[xloop+1][yloop ].y;
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ft4->x3=grid[xloop+1][yloop+1].x;
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ft4->y3=grid[xloop+1][yloop+1].y;
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ft4->x2=grid[xloop ][yloop+1].x;
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ft4->y2=grid[xloop ][yloop+1].y;
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AddPrimToList(ft4,FE_OT__SEAPOS);
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x+=xstep;
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}
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y+=ystep;
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}
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// //////////////////////// bg
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// POLY_F4 *f4;
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// f4=GetPrimF4();
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// setXYWH(f4,0,HORIZON_LEVEL,512,256-HORIZON_LEVEL);
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// setRGB0(f4,80,70,60);
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// AddPrimToList(f4,FE_OT__SEAPOS);
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// //////////////////////// bg
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}
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*/
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CFrontEndMainTitles::renderPressStart()
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{
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if(!CFader::isFading())
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{
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m_smallFont->setColour(PRESS_START_TEXT_R,PRESS_START_TEXT_G,PRESS_START_TEXT_B);
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m_smallFont->print(256,PRESS_START_TEXT_Y,STR__FRONTEND__PRESS_START);
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m_smallFont->setColour(0,0,0);
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m_smallFont->print(256-1,PRESS_START_TEXT_Y-1,STR__FRONTEND__PRESS_START);
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m_smallFont->print(256+1,PRESS_START_TEXT_Y-1,STR__FRONTEND__PRESS_START);
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m_smallFont->print(256-1,PRESS_START_TEXT_Y+1,STR__FRONTEND__PRESS_START);
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m_smallFont->print(256+1,PRESS_START_TEXT_Y+1,STR__FRONTEND__PRESS_START);
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}
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}
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/*===========================================================================
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end */ |