SBSPSS/source/frontend/maintitl.cpp
2001-05-17 18:42:59 +00:00

534 lines
11 KiB
C++

/*=========================================================================
maintitl.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "frontend\maintitl.h"
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h"
#endif
#ifndef __GFX_FONT_H__
#include "gfx\font.h"
#endif
#ifndef __MATHTABLE_HEADER__
#include "utils\mathtab.h"
#endif
#ifndef __LOCALE_TEXTDBASE_H__
#include "locale\textdbase.h"
#endif
#ifndef __PAD_PADS_H__
#include "pad\pads.h"
#endif
#ifndef __GFX_FADER_H__
#include "gfx\fader.h"
#endif
#ifndef __GUI_GFACTORY_H__
#include "gui\gfactory.h"
#endif
#ifndef __GUI_GFRAME_H__
#include "gui\gframe.h"
#endif
#ifndef _FILEIO_HEADER_
#include "fileio\fileio.h"
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
#ifndef __SOUND_SOUND_H__
#include "sound\sound.h"
#endif
#ifndef __FRONTEND_FRONTEND_H__
#include "frontend\frontend.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __SPR_SPRITES_H__
#include <sprites.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
///////////////
/*
int seaw=1;
int seah=50;
int seaspeed=20;
int seagap=120;
int seascale=4200;
int seascalegrow=-50;
int colourbase=64;
int colourscale=4000;
int colourpostscale=10;
int sval=0;
*/
///////////////
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CFrontEndMainTitles::init()
{
m_sprites=new ("MainTitle Sprites") SpriteBank();
m_sprites->load(SPRITES_SPRITES_SPR);
m_smallFont=new ("MainTitle SmallFont") FontBank();
m_smallFont->initialise(&standardFont);
m_smallFont->setJustification(FontBank::JUST_CENTRE);
m_smallFont->setOt(5);
// Create the main menu ( START GAME/OPTIONS/CREDITS )
m_mainMenu=new ("Main Menu GUI") CGUIControlFrame();
m_mainMenu->init(NULL);
m_mainMenu->setObjectXYWH(106,145,300,60);
m_mainMenu->clearFlags(CGUIObject::FLAG_DRAWBORDER);
CGUIFactory::createValueButtonFrame(m_mainMenu,
50,0,200,20,
STR__FRONTEND__START_GAME,
&m_startGameFlag,true);
CGUIFactory::createValueButtonFrame(m_mainMenu,
50,20,200,20,
STR__FRONTEND__OPTIONS,
&m_gotoOptionsFlag,true);
CGUIFactory::createValueButtonFrame(m_mainMenu,
50,40,200,20,
STR__FRONTEND__CREDITS,
&m_gotoCreditsFlag,true);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CFrontEndMainTitles::shutdown()
{
m_mainMenu->shutdown(); // GUI items delete themselves when shutdown..
m_smallFont->dump(); delete m_smallFont;
m_sprites->dump(); delete m_sprites;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
static u8 *s_image;
static FileEquate s_imageFiles[4]=
{
BACKDROP_START1_GFX,
BACKDROP_START2_GFX,
BACKDROP_START3_GFX,
BACKDROP_START4_GFX,
};
void CFrontEndMainTitles::select()
{
m_mode=MODE__PRESS_START;
m_startGameFlag=false;
m_gotoOptionsFlag=false;
m_gotoCreditsFlag=false;
m_demoTimeout=0;
// Currently the selection of title screens is random.. eventually it will be tied
// into how much of the game has been completed (pkg)
s_image=CFileIO::loadFile(s_imageFiles[getRndRange(4)]);
ASSERT(s_image);
SetScreenImage(s_image);
CSoundMediator::setSong(CSoundMediator::SONG_OPTIONS);
m_musicStarted=false;
CFader::setFadingIn();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CFrontEndMainTitles::unselect()
{
CSoundMediator::dumpSong();
ClearScreenImage();
MemFree(s_image); s_image=NULL;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
/*
int isx=39;
int isy=3;
int isw=100;
int ish=56;
*/
void CFrontEndMainTitles::render()
{
CFrontEndScene::renderLogo();
/*
sFrameHdr *fh;
POLY_FT4 *ft4;
// Game logo/title
CFrontEndScene::renderLogo();
// The island
fh=m_sprites->getFrameHeader(FRM__ISLAND);
m_sprites->printFT4(fh,ISLAND_LEFT_X,ISLAND_BOTTOM_Y-(fh->H),0,0,FE_OT__SEAPOS);
// Sea
renderSeaSection(m_sprites->getFrameHeader(FRM__ISLAND),isx,HORIZON_LEVEL+isy,isw,ish);
renderSeaSection(m_sprites->getFrameHeader(FRM_SKY),0,HORIZON_LEVEL,512,256-HORIZON_LEVEL+SEA_OVERLAP);
*/
switch(m_mode)
{
case MODE__PRESS_START:
renderPressStart();
break;
case MODE__SELECT_OPTION:
m_mainMenu->render();
break;
default:
break;
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CFrontEndMainTitles::think(int _frames)
{
/*
sval=(sval+(seaspeed*_frames))&4095;
*/
// Wait until fade in has finished before starting music
if(!m_musicStarted&&!CFader::isFading())
{
CSoundMediator::playSong();
m_musicStarted=true;
}
switch(m_mode)
{
case MODE__PRESS_START:
if(!CFader::isFading()&&PadGetDown(0)&PAD_START)
{
CSoundMediator::playSfx(CSoundMediator::SFX_FRONT_END__OK);
m_mode=MODE__SELECT_OPTION;
m_mainMenu->select();
}
break;
case MODE__SELECT_OPTION:
m_mainMenu->think(_frames);
if(m_startGameFlag)
{
CFader::setFadingOut();
m_mode=MODE__GOTO_CHOOSE_SLOT;
m_mainMenu->unselect();
}
else if(m_gotoOptionsFlag)
{
CFader::setFadingOut();
m_mode=MODE__GOTO_OPTIONS;
m_mainMenu->unselect();
}
else if(m_gotoCreditsFlag)
{
CFader::setFadingOut();
m_mode=MODE__GOTO_CREDITS;
m_mainMenu->unselect();
}
break;
default:
break;
}
if(m_mode==MODE__PRESS_START||m_mode==MODE__SELECT_OPTION)
{
if(!PadGetHeld(0))
{
m_demoTimeout+=_frames;
if(m_demoTimeout>DEMO_TIMEOUT_IN_SECONDS*GameState::getOneSecondInFrames())
{
/*
CFader::setFadingOut();
m_mode=MODE__GOTO_DEMO;
if(m_mainMenu->isSelected())
m_mainMenu->unselect();
*/
}
}
else
{
m_demoTimeout=0;
}
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CFrontEndMainTitles::isReadyToExit()
{
return !CFader::isFading()&&(m_mode==MODE__GOTO_CHOOSE_SLOT||m_mode==MODE__GOTO_OPTIONS||m_mode==MODE__GOTO_DEMO||m_mode==MODE__GOTO_CREDITS);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
CFrontEndScene::FrontEndMode CFrontEndMainTitles::getNextMode()
{
CFrontEndScene::FrontEndMode ret;
ret=CFrontEndScene::MODE__NONE;
switch(m_mode)
{
case MODE__PRESS_START:
case MODE__SELECT_OPTION:
ASSERT(0);
break;
case MODE__GOTO_CHOOSE_SLOT:
ret=CFrontEndScene::MODE__EXIT_TO_MAP;
break;
case MODE__GOTO_OPTIONS:
ret=CFrontEndScene::MODE__GAME_OPTIONS;
break;
case MODE__GOTO_DEMO:
ret=CFrontEndScene::MODE__DEMO;
break;
case MODE__GOTO_CREDITS:
ret=CFrontEndScene::MODE__CREDITS;
break;
}
return ret;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
/*
POLY_FT4 *CFrontEndMainTitles::prepareSeaPortionFT4(sFrameHdr *_fh,int _x,int _y,int _w,int _h,int _rgb)
{
int u,v,w,h;
POLY_FT4 *ft4;
w=(_fh->W*_w)>>8;
h=(_fh->H*_h)>>8;
u=_fh->U+((_fh->W*_x)>>8);
v=_fh->V+_fh->H-((_fh->H*_y)>>8)-h;
ft4=GetPrimFT4();
setShadeTexPolyFT4(ft4);
setShadeTex(ft4,0);
setRGB0(ft4,_rgb,_rgb,_rgb);
ft4->u0=u;
ft4->u1=u+w;
ft4->u2=u;
ft4->u3=u+w;
ft4->v0=v+h-1;
ft4->v1=v+h-1;
ft4->v2=v-1;
ft4->v3=v-1;
ft4->tpage=_fh->TPage;
ft4->clut=_fh->Clut;
return ft4;
}
*/
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
/*
typedef struct
{
int x,y;
int colour;
} SeaGrid;
void CFrontEndMainTitles::renderSeaSection(sFrameHdr *_fh,int _x,int _y,int _w,int _h)
{
int xloop,yloop;
int xstep,ystep;
int x,y;
int scale;
POLY_FT4 *ft4;
SeaGrid grid[seaw+1][seah+1];
int waveval;
// Grow the grid
xstep=(_w<<8)/seaw;
ystep=(_h<<8)/seah;
y=_y<<8;
waveval=sval;
scale=seascale;
for(yloop=0;yloop<seah+1;yloop++)
{
x=_x<<8;
for(xloop=0;xloop<seaw+1;xloop++)
{
grid[xloop][yloop].x=(x>>8)+0;
grid[xloop][yloop].y=(y>>8)+(msin(waveval)/scale);
// grid[xloop][yloop].colour=colourbase+((msin(waveval)/colourscale)*colourpostscale);
x+=xstep;
}
y+=ystep;
scale+=seascalegrow;
waveval=(waveval+seagap)&4095;
}
// Draw it
xstep=(256<<8)/seaw;
ystep=(256<<8)/seah;
y=0;
for(yloop=0;yloop<seah;yloop++)
{
x=0;
for(xloop=0;xloop<seaw;xloop++)
{
ft4=prepareSeaPortionFT4(_fh,x>>8,y>>8,xstep>>8,ystep>>8,64);//grid[xloop][yloop].colour);
ft4->x0=grid[xloop ][yloop ].x;
ft4->y0=grid[xloop ][yloop ].y;
ft4->x1=grid[xloop+1][yloop ].x;
ft4->y1=grid[xloop+1][yloop ].y;
ft4->x3=grid[xloop+1][yloop+1].x;
ft4->y3=grid[xloop+1][yloop+1].y;
ft4->x2=grid[xloop ][yloop+1].x;
ft4->y2=grid[xloop ][yloop+1].y;
AddPrimToList(ft4,FE_OT__SEAPOS);
x+=xstep;
}
y+=ystep;
}
// //////////////////////// bg
// POLY_F4 *f4;
// f4=GetPrimF4();
// setXYWH(f4,0,HORIZON_LEVEL,512,256-HORIZON_LEVEL);
// setRGB0(f4,80,70,60);
// AddPrimToList(f4,FE_OT__SEAPOS);
// //////////////////////// bg
}
*/
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CFrontEndMainTitles::renderPressStart()
{
if(!CFader::isFading())
{
m_smallFont->setColour(PRESS_START_TEXT_R,PRESS_START_TEXT_G,PRESS_START_TEXT_B);
m_smallFont->print(256,PRESS_START_TEXT_Y,STR__FRONTEND__PRESS_START);
m_smallFont->setColour(0,0,0);
m_smallFont->print(256-1,PRESS_START_TEXT_Y-1,STR__FRONTEND__PRESS_START);
m_smallFont->print(256+1,PRESS_START_TEXT_Y-1,STR__FRONTEND__PRESS_START);
m_smallFont->print(256-1,PRESS_START_TEXT_Y+1,STR__FRONTEND__PRESS_START);
m_smallFont->print(256+1,PRESS_START_TEXT_Y+1,STR__FRONTEND__PRESS_START);
}
}
/*===========================================================================
end */