SBSPSS/source/enemy/npcpath.h
Charles 8b5a2ec0c7
2001-02-22 20:20:01 +00:00

59 lines
1.2 KiB
C++

/*=========================================================================
npcpath.h
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NPCPATH_H__
#define __ENEMY_NPCPATH_H__
#include "system\global.h"
class CNpcWaypoint
{
public:
DVECTOR pos;
CNpcWaypoint *nextWaypoint;
CNpcWaypoint *prevWaypoint;
bool isPointNear( DVECTOR testPos, s32 *xDist, s32 *yDist );
};
enum NPC_PATH_TYPE
{
SINGLE_USE_PATH = 0,
REPEATING_PATH = 1,
PONG_PATH = 2,
};
class CNpcPath
{
private:
CNpcWaypoint *waypoint;
NPC_PATH_TYPE pathType;
u8 waypointCount;
bool reversePath;
CNpcWaypoint *currentWaypoint;
CNpcWaypoint *lastWaypoint;
public:
void initPath();
void addWaypoint( DVECTOR newPos );
void removeAllWaypoints();
void setPathType( NPC_PATH_TYPE newPathType );
bool incPath();
void resetPath();
void reversePathDir();
s32 think( DVECTOR currentPos, bool *pathComplete, bool *waypointChange );
bool thinkFlat( DVECTOR currentPos, s32 *distX, s32 *distY, s32 *heading );
bool getDistToNextWaypoint( DVECTOR currentPos, s32 *distX, s32 *distY );
};
#endif