77 lines
1.5 KiB
C++
77 lines
1.5 KiB
C++
/*=========================================================================
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pdrop.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __PLATFORM_PDROP_H__
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#include "platform\pdrop.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PAD_VIBE_H__
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#include "pad\vibe.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcDropPlatform::postInit()
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{
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m_dropHit = true;
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CNpcPlatform::postInit();
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m_initTimer = 2 * GameState::getOneSecondInFrames();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcDropPlatform::processMovement( int _frames )
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{
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if ( m_initTimer > 0 )
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{
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m_initTimer -= _frames;
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}
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s32 moveY = m_speed * _frames;
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s32 groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, moveY );
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if ( groundHeight < moveY )
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{
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if ( !m_dropHit && m_initTimer <= 0 )
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{
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if( m_soundId != NOT_PLAYING )
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{
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CSoundMediator::stopAndUnlockSfx( (xmPlayingId) m_soundId );
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}
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m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_HAZARD__FALLING_ROCK_LAND, true );
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CGameScene::setCameraShake(0,8);
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CPadVibrationManager::setVibration(0,CPadVibrationManager::VIBE_MEDIUM);
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}
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m_dropHit = true;
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moveY = groundHeight;
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}
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else
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{
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m_dropHit = false;
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}
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Pos.vy += moveY;
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}
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