233 lines
4.9 KiB
C++
233 lines
4.9 KiB
C++
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/*=========================================================================
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pslook.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "player\pslook.h"
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __PLAYER_PMODES_H__
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#include "player\pmodes.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __ANIM_SPONGEBOB_HEADER__
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#include <ACTOR_SPONGEBOB_ANIM.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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CPlayerStateLookDown s_stateLookDown;
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CPlayerStateLookDownRelax s_stateLookDownRelax;
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CPlayerStateLookUp s_stateLookUp;
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CPlayerStateLookUpRelax s_stateLookUpRelax;
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateLookDown::enter(CPlayerModeBase *_playerMode)
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{
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_playerMode->setAnimNo(ANIM_SPONGEBOB_CROUCHDOWN);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateLookDown::think(CPlayerModeBase *_playerMode)
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{
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int maxFrame;
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int controlDown,controlHeld;
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controlDown=_playerMode->getPadInputDown();
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controlHeld=_playerMode->getPadInputHeld();
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_playerMode->slowdown();
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maxFrame=_playerMode->getAnimFrameCount()-1;
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if(_playerMode->getAnimFrame()<maxFrame)
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{
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_playerMode->advanceAnimFrameAndCheckForEndOfAnim();
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}
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else
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{
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if(!(controlHeld&controlThatMustBeHeld()))
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{
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_playerMode->setState(getNextState());
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}
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}
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if(controlDown&PI_JUMP)
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{
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_playerMode->setState(STATE_JUMP);
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}
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else if(controlHeld&PI_LEFT)
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{
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if(_playerMode->canMoveLeft())
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_playerMode->setState(STATE_RUN);
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}
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else if(controlHeld&PI_RIGHT)
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{
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if(_playerMode->canMoveRight())
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_playerMode->setState(STATE_RUN);
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int CPlayerStateLookDown::getNextState()
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{
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return STATE_LOOKDOWNRELAX;
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}
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int CPlayerStateLookDown::controlThatMustBeHeld()
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{
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return PI_DOWN;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateLookDownRelax::enter(CPlayerModeBase *_playerMode)
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{
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_playerMode->setAnimNo(ANIM_SPONGEBOB_CROUCHUP);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateLookDownRelax::think(CPlayerModeBase *_playerMode)
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{
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int controlDown,controlHeld;
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controlDown=_playerMode->getPadInputDown();
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controlHeld=_playerMode->getPadInputHeld();
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if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
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{
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_playerMode->setState(STATE_IDLE);
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}
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if(controlDown&PI_JUMP)
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{
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_playerMode->setState(STATE_JUMP);
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}
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else if(controlHeld&PI_LEFT)
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{
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if(_playerMode->canMoveLeft())
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_playerMode->setState(STATE_RUN);
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}
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else if(controlHeld&PI_RIGHT)
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{
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if(_playerMode->canMoveRight())
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_playerMode->setState(STATE_RUN);
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateLookUp::enter(CPlayerModeBase *_playerMode)
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{
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_playerMode->setAnimNo(ANIM_SPONGEBOB_LOOKUP);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int CPlayerStateLookUp::getNextState()
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{
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return STATE_LOOKUPRELAX;
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}
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int CPlayerStateLookUp::controlThatMustBeHeld()
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{
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return PI_UP;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateLookUpRelax::enter(CPlayerModeBase *_playerMode)
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{
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// _playerMode->setAnimNo(ANIM_SPONGEBOB_CROUCHUP);
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}
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/*===========================================================================
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end */
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